public void OnStartClient() { _fixedUpdater = new FixedUpdater((int)(NetworkTime.Milliseconds), timeStepMilliseconds, time => { _inputMessage.Time = time; NetworkClient.Send(_inputMessage, 1); NetworkInput.AddKeyMap(_inputMessage.Keymap); _inputMessage.Keymap = 0u; }); }
private void Update() { if (NetworkInput.GetKeyDown(Keys.Use)) { Debug.Log("Use key down!"); } if (NetworkInput.GetKeyUp(Keys.Use)) { Debug.Log("Use key up!"); } }
public void OnStartServer() { NetworkServer.NewConnectionEvent += NetworkInput.AddConnection; NetworkServer.ConnectionDisconnectEvent += NetworkInput.RemoveConnection; NetworkServer.RegisterHandler <InputMessage>(data => { // Debug.Log($"Time: {data.Message.Time}, Keys: {data.Message.Keymap}"); if (_lastInputTime < data.Message.Time) { _lastInputTime = data.Message.Time; NetworkInput.AddKeyMap(data.Connection, data.Message.Keymap); } }); }