public void SetupEachTest() { server = new GameServer(); server.StartListening(LocalHost, TestPort); clients = new List<GameClient>(); }
public void TearDownEachTest() { server.StopListening(); server = null; }
public void SetupEachTest() { server = new GameServer(); server.StartListening(LocalHost, TestPort); clients = new List<GameClient>(); }
public void TearDownEachTest() { server.StopListening(); server = null; }