public Player(GameSession session, Account account, PlayerDto dto) { Session = session; Account = account; _tutorialState = dto.TutorialState; _level = dto.Level; _totalExperience = (uint)dto.TotalExperience; _pen = (uint)dto.PEN; _ap = (uint)dto.AP; _coins1 = (uint)dto.Coins1; _coins2 = (uint)dto.Coins2; Settings = new PlayerSettingManager(this, dto); DenyManager = new DenyManager(this, dto); Mailbox = new Mailbox(this, dto); LicenseManager = new LicenseManager(this, dto); Inventory = new Inventory(this, dto); CharacterManager = new CharacterManager(this, dto); RoomInfo = new PlayerRoomInfo(); DeathMatch = new DMStats(this, dto); TouchDown = new TDStats(this, dto); Chasser = new ChaserStats(this, dto); BattleRoyal = new BRStats(this, dto); CaptainMode = new CPTStats(this, dto); Mission = new WeeklyMission(this, dto); RandomShop = new RandomShopInfo[2]; }
public Player(GameSession session, Account account, PlayerDto dto) { Session = session; Account = account; _tutorialState = dto.TutorialState; _level = dto.Level; _totalExperience = (uint)dto.TotalExperience; _pen = (uint)dto.PEN; _ap = (uint)dto.AP; _coins1 = (uint)dto.Coins1; _coins2 = (uint)dto.Coins2; Settings = new PlayerSettingManager(this, dto); DenyManager = new DenyManager(this, dto); Mailbox = new Mailbox(this, dto); Inventory = new Inventory(this, dto); CharacterManager = new CharacterManager(this, dto); RoomInfo = new PlayerRoomInfo(); }