public void Update()
        {
            m_NetworkClient.Update(this, world);

            if (world != null)
            {
                world.UpdateClient();
            }

            m_NetworkClient.SendData();
        }
Exemple #2
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        public void Update()
        {
            m_NetworkClient.Update(this);

            if (world != null)
            {
                world.UpdateClient();
            }

            if (world != null)
            {
                world.PurgeDespawnedEntitites();
            }

            m_NetworkClient.SendData();
        }