void Update() { //m_LocalCamera.AccumulateYawPitch(); m_LogicLoop.Step(); m_SmoothPlayer.position = Vector3.Lerp(_previous.Position, _current.Position, m_LogicLoop.Alpha); m_SmoothPlayer.rotation = Quaternion.Lerp(_previous.Rotation, _current.Rotation, m_LogicLoop.Alpha); m_LocalCamera.RotateUpdate(_previous.Position); }
private void Update() { m_LogicLoop.Step(); }