Exemple #1
0
 /// <summary>
 /// Creates new instance with its own buffer. Create once and reuse to avoid GC.
 /// </summary>
 /// <param name="capacity">Count of 4 byte integers used as internal buffer.</param>
 public BitBufferWriter(u16 capacity = BitBuffer.DefaultU32Capacity, BitBufferOptions config = default)
     : this(new u32[capacity], config)
 {
 }
Exemple #2
0
 /// <summary>
 /// Creates new instance with its own buffer.
 /// </summary>
 /// <param name="buffer">Custom buffer.</param>
 public BitBufferWriter(u32[] buffer, BitBufferOptions config = default) : base(new u32ArrayMemory(buffer))
 {
     // TODO: try inline config as struct to improve access performance? Test it via benchmark
     this.config = config.Equals(default) ? BitBufferOptions.Default : config;
Exemple #3
0
 /// <summary>
 /// Creates new instance with its own buffer. Create once and reuse to avoid GC.
 /// Call <see cref="CopyFrom"/> to reinitialize with copy of data.
 /// </summary>
 /// <param name="capacity">Count of 4 byte integers used as internal buffer.</param>
 public BitBufferReader(i32 capacity = BitBuffer.DefaultU32Capacity, BitBufferOptions config = default)
     : this(new u32[capacity], config)
 {
 }