/// <summary>
        /// Reads the specified number of bits into a preallocated array
        /// </summary>
        /// <param name="into">The destination array</param>
        /// <param name="offset">The offset where to start writing in the destination array</param>
        /// <param name="numberOfBits">The number of bits to read</param>
        public void ReadBits(byte[] into, int offset, int numberOfBits)
        {
            NetException.Assert(m_bitLength - m_readPosition >= numberOfBits, c_readOverflowError);
            NetException.Assert(offset + NetUtility.BytesToHoldBits(numberOfBits) <= into.Length);

            int numberOfWholeBytes = numberOfBits / 8;
            int extraBits          = numberOfBits - (numberOfWholeBytes * 8);

            NetBitWriter.ReadBytes(m_data, numberOfWholeBytes, m_readPosition, into, offset);
            m_readPosition += (8 * numberOfWholeBytes);

            if (extraBits > 0)
            {
                into[offset + numberOfWholeBytes] = ReadByte(extraBits);
            }

            return;
        }
        public UInt64 PeekUInt64(int numberOfBits)
        {
            NetException.Assert((numberOfBits > 0 && numberOfBits <= 64), "ReadUInt() can only read between 1 and 64 bits");
            NetException.Assert(m_bitLength - m_readPosition >= numberOfBits, c_readOverflowError);

            ulong retval;

            if (numberOfBits <= 32)
            {
                retval = (ulong)NetBitWriter.ReadUInt32(m_data, numberOfBits, m_readPosition);
            }
            else
            {
                retval  = NetBitWriter.ReadUInt32(m_data, 32, m_readPosition);
                retval |= NetBitWriter.ReadUInt32(m_data, numberOfBits - 32, m_readPosition) << 32;
            }
            return(retval);
        }
Exemple #3
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        private void ExecuteSend(float now, NetOutgoingMessage message)
        {
            int seqNr = m_sendStart;

            m_sendStart = (m_sendStart + 1) % NetConstants.NumSequenceNumbers;

            m_connection.QueueSendMessage(message, seqNr);

            int storeIndex = seqNr % m_windowSize;

            NetException.Assert(m_storedMessages[storeIndex].Message == null);

            m_storedMessages[storeIndex].NumSent++;
            m_storedMessages[storeIndex].Message  = message;
            m_storedMessages[storeIndex].LastSent = now;

            return;
        }
Exemple #4
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        /// <summary>
        /// Send a message to a specific connection
        /// </summary>
        /// <param name="msg">The message to send</param>
        /// <param name="recipient">The recipient connection</param>
        /// <param name="method">How to deliver the message</param>
        /// <param name="sequenceChannel">Sequence channel within the delivery method</param>
        public NetSendResult SendMessage(NetOutgoingMessage msg, NetConnection recipient, NetDeliveryMethod method, int sequenceChannel)
        {
            if (msg == null)
            {
                throw new ArgumentNullException("msg");
            }
            if (recipient == null)
            {
                throw new ArgumentNullException("recipient");
            }
            if (sequenceChannel >= NetConstants.NetChannelsPerDeliveryMethod)
            {
                throw new ArgumentOutOfRangeException("sequenceChannel");
            }

            NetException.Assert(
                ((method != NetDeliveryMethod.Unreliable && method != NetDeliveryMethod.ReliableUnordered) ||
                 ((method == NetDeliveryMethod.Unreliable || method == NetDeliveryMethod.ReliableUnordered) && sequenceChannel == 0)),
                "Delivery method " + method + " cannot use sequence channels other than 0!"
                );

            NetException.Assert(method != NetDeliveryMethod.Unknown, "Bad delivery method!");

            if (msg.m_isSent)
            {
                throw new NetException("This message has already been sent! Use NetPeer.SendMessage() to send to multiple recipients efficiently");
            }
            msg.m_isSent = true;

            int len = NetConstants.UnfragmentedMessageHeaderSize + msg.LengthBytes;             // headers + length, faster than calling msg.GetEncodedSize

            if (len <= recipient.m_currentMTU)
            {
                Interlocked.Increment(ref msg.m_recyclingCount);
                return(recipient.EnqueueMessage(msg, method, sequenceChannel));
            }
            else
            {
                // message must be fragmented!
                SendFragmentedMessage(msg, new NetConnection[] { recipient }, method, sequenceChannel);
                return(NetSendResult.Queued);                // could be different for each connection; Queued is "most true"
            }
        }
        private NetReceiverChannelBase CreateReceiverChannel(NetMessageType tp)
        {
            m_peer.VerifyNetworkThread();

            // create receiver channel
            NetReceiverChannelBase chan;
            NetDeliveryMethod      method = NetUtility.GetDeliveryMethod(tp);

            switch (method)
            {
            case NetDeliveryMethod.Unreliable:
                chan = new NetUnreliableUnorderedReceiver(this);
                break;

            case NetDeliveryMethod.ReliableOrdered:
                chan = new NetReliableOrderedReceiver(this, NetConstants.ReliableOrderedWindowSize);
                break;

            case NetDeliveryMethod.UnreliableSequenced:
                chan = new NetUnreliableSequencedReceiver(this);
                break;

            case NetDeliveryMethod.ReliableUnordered:
                chan = new NetReliableUnorderedReceiver(this, NetConstants.ReliableOrderedWindowSize);
                break;

            case NetDeliveryMethod.ReliableSequenced:
                chan = new NetReliableSequencedReceiver(this, NetConstants.ReliableSequencedWindowSize);
                break;

            default:
                throw new NetException("Unhandled NetDeliveryMethod!");
            }

            int channelSlot = (int)tp - 1;

            NetException.Assert(m_receiveChannels[channelSlot] == null);
            m_receiveChannels[channelSlot] = chan;

            return(chan);
        }
        /// <summary>
        /// Reads a string written using Write(string)
        /// </summary>
        public string ReadString()
        {
            int byteLen = (int)ReadVariableUInt32();

            if (byteLen == 0)
            {
                return(String.Empty);
            }

            NetException.Assert(m_bitLength - m_readPosition >= (byteLen * 8), c_readOverflowError);

            if ((m_readPosition & 7) == 0)
            {
                // read directly
                string retval = System.Text.Encoding.UTF8.GetString(m_data, m_readPosition >> 3, byteLen);
                m_readPosition += (8 * byteLen);
                return(retval);
            }

            byte[] bytes = ReadBytes(byteLen);
            return(System.Text.Encoding.UTF8.GetString(bytes, 0, bytes.Length));
        }
Exemple #7
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        internal void Write(Int32 source, int numberOfBits)
        {
            NetException.Assert((numberOfBits > 0 && numberOfBits <= 32), "Write(int, numberOfBits) can only write between 1 and 32 bits");
            InternalEnsureBufferSize(m_bitLength + numberOfBits);

            if (numberOfBits != 32)
            {
                // make first bit sign
                int signBit = 1 << (numberOfBits - 1);
                if (source < 0)
                {
                    source = (-source - 1) | signBit;
                }
                else
                {
                    source &= (~signBit);
                }
            }

            NetBitWriter.WriteUInt32((uint)source, numberOfBits, m_data, m_bitLength);

            m_bitLength += numberOfBits;
        }
Exemple #8
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        /// <summary>
        /// Sets or clears the bit/bool at the specified index
        /// </summary>
        public void Set(int bitIndex, bool value)
        {
            NetException.Assert(bitIndex >= 0 && bitIndex < m_capacity);

            int idx = bitIndex / 32;

            if (value)
            {
                if ((m_data[idx] & (1 << (bitIndex % 32))) == 0)
                {
                    m_numBitsSet++;
                }
                m_data[idx] |= (1 << (bitIndex % 32));
            }
            else
            {
                if ((m_data[idx] & (1 << (bitIndex % 32))) != 0)
                {
                    m_numBitsSet--;
                }
                m_data[idx] &= (~(1 << (bitIndex % 32)));
            }
        }
Exemple #9
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        /// <summary>
        /// Write a byte consisting of 1-8 bits to a buffer; assumes buffer is previously allocated
        /// </summary>
        public static void WriteByte(byte source, int numberOfBits, byte[] destination, int destBitOffset)
        {
            NetException.Assert(((numberOfBits >= 1) && (numberOfBits <= 8)), "Must write between 1 and 8 bits!");

            // mask out unwanted bits in the source
            byte isrc = (byte)((uint)source & ((~(uint)0) >> (8 - numberOfBits)));

            int bytePtr = destBitOffset >> 3;

            int localBitLen = (destBitOffset % 8);

            if (localBitLen == 0)
            {
                destination[bytePtr] = (byte)isrc;
                return;
            }

            //destination[bytePtr] &= (byte)(255 >> (8 - localBitLen)); // clear before writing
            //destination[bytePtr] |= (byte)(isrc << localBitLen); // write first half
            destination[bytePtr] = (byte)(
                (uint)(destination[bytePtr] & (255 >> (8 - localBitLen))) |
                (uint)(isrc << localBitLen)
                );

            // need write into next byte?
            if (localBitLen + numberOfBits > 8)
            {
                //destination[bytePtr + 1] &= (byte)(255 << localBitLen); // clear before writing
                //destination[bytePtr + 1] |= (byte)(isrc >> (8 - localBitLen)); // write second half
                destination[bytePtr + 1] = (byte)(
                    (uint)(destination[bytePtr + 1] & (255 << localBitLen)) |
                    (uint)(isrc >> (8 - localBitLen))
                    );
            }

            return;
        }
        private void Heartbeat()
        {
            VerifyNetworkThread();

            double dnow = NetTime.Now;
            float  now  = (float)dnow;

            double delta = dnow - m_lastHeartbeat;

            int maxCHBpS = 1250 - m_connections.Count;

            if (maxCHBpS < 250)
            {
                maxCHBpS = 250;
            }
            if (delta > (1.0 / (double)maxCHBpS))             // max connection heartbeats/second max
            {
                m_frameCounter++;
                m_lastHeartbeat = dnow;

                // do handshake heartbeats
                if ((m_frameCounter % 3) == 0)
                {
                    foreach (var kvp in m_handshakes)
                    {
                        NetConnection conn = kvp.Value as NetConnection;
#if DEBUG
                        // sanity check
                        if (kvp.Key != kvp.Key)
                        {
                            LogWarning("Sanity fail! Connection in handshake list under wrong key!");
                        }
#endif
                        conn.UnconnectedHeartbeat(now);
                        if (conn.m_status == NetConnectionStatus.Connected || conn.m_status == NetConnectionStatus.Disconnected)
                        {
#if DEBUG
                            // sanity check
                            if (conn.m_status == NetConnectionStatus.Disconnected && m_handshakes.ContainsKey(conn.RemoteEndpoint))
                            {
                                LogWarning("Sanity fail! Handshakes list contained disconnected connection!");
                                m_handshakes.Remove(conn.RemoteEndpoint);
                            }
#endif
                            break;                             // collection has been modified
                        }
                    }
                }

#if DEBUG
                SendDelayedPackets();
#endif

                // do connection heartbeats
                lock (m_connections)
                {
                    foreach (NetConnection conn in m_connections)
                    {
                        conn.Heartbeat(now, m_frameCounter);
                        if (conn.m_status == NetConnectionStatus.Disconnected)
                        {
                            //
                            // remove connection
                            //
                            m_connections.Remove(conn);
                            m_connectionLookup.Remove(conn.RemoteEndpoint);
                            break;                             // can't continue iteration here
                        }
                    }
                }

                // send unsent unconnected messages
                NetTuple <IPEndPoint, NetOutgoingMessage> unsent;
                while (m_unsentUnconnectedMessages.TryDequeue(out unsent))
                {
                    NetOutgoingMessage om = unsent.Item2;
#if DEBUG
                    if (om.m_messageType == NetMessageType.NatPunchMessage)
                    {
                        LogDebug("Sending Nat Punch Message to " + unsent.Item1.ToString());
                    }
#endif

                    bool connReset;
                    int  len = om.Encode(m_sendBuffer, 0, 0);
                    SendPacket(len, unsent.Item1, 1, out connReset);

                    Interlocked.Decrement(ref om.m_recyclingCount);
                    if (om.m_recyclingCount <= 0)
                    {
                        Recycle(om);
                    }
                }
            }

            //
            // read from socket
            //
            if (m_socket == null)
            {
                return;
            }

            if (!m_socket.Poll(1000))             // wait up to 1 ms for data to arrive
            {
                return;
            }

            //if (m_socket == null || m_socket.Available < 1)
            //	return;

            do
            {
                int bytesReceived = 0;
                try
                {
                    bytesReceived = m_socket.ReceiveFrom(m_receiveBuffer, 0, m_receiveBuffer.Length, ref m_senderRemote);
                }
                catch (SocketException sx)
                {
                    if (sx.SocketErrorCode == SocketError.ConnectionReset)
                    {
                        // connection reset by peer, aka connection forcibly closed aka "ICMP port unreachable"
                        // we should shut down the connection; but m_senderRemote seemingly cannot be trusted, so which connection should we shut down?!
                        // So, what to do?
                        return;
                    }

                    LogWarning(sx.ToString());
                    return;
                }

                if (bytesReceived < NetConstants.HeaderByteSize)
                {
                    return;
                }

                //LogVerbose("Received " + bytesReceived + " bytes");

                IPEndPoint ipsender = (IPEndPoint)m_senderRemote;

                if (ipsender.Port == 1900)
                {
                    // UPnP response
                    try
                    {
                        string resp = System.Text.Encoding.UTF8.GetString(m_receiveBuffer, 0, bytesReceived);
                        if (resp.Contains("upnp:rootdevice"))
                        {
                            resp = resp.Substring(resp.ToLower().IndexOf("location:") + 9);
                            resp = resp.Substring(0, resp.IndexOf("\r")).Trim();
                            m_upnp.ExtractServiceUrl(resp);
                            return;
                        }
                    }
                    catch { }
                }

                NetConnection sender = null;
                m_connectionLookup.TryGetValue(ipsender, out sender);

                double receiveTime = NetTime.Now;
                //
                // parse packet into messages
                //
                int numMessages = 0;
                int ptr         = 0;
                while ((bytesReceived - ptr) >= NetConstants.HeaderByteSize)
                {
                    // decode header
                    //  8 bits - NetMessageType
                    //  1 bit  - Fragment?
                    // 15 bits - Sequence number
                    // 16 bits - Payload length in bits

                    numMessages++;

                    NetMessageType tp = (NetMessageType)m_receiveBuffer[ptr++];

                    byte low  = m_receiveBuffer[ptr++];
                    byte high = m_receiveBuffer[ptr++];

                    bool   isFragment     = ((low & 1) == 1);
                    ushort sequenceNumber = (ushort)((low >> 1) | (((int)high) << 7));

                    ushort payloadBitLength  = (ushort)(m_receiveBuffer[ptr++] | (m_receiveBuffer[ptr++] << 8));
                    int    payloadByteLength = NetUtility.BytesToHoldBits(payloadBitLength);

                    if (bytesReceived - ptr < payloadByteLength)
                    {
                        LogWarning("Malformed packet; stated payload length " + payloadByteLength + ", remaining bytes " + (bytesReceived - ptr));
                        return;
                    }

                    try
                    {
                        NetException.Assert(tp <NetMessageType.Unused1 || tp> NetMessageType.Unused29);

                        if (tp >= NetMessageType.LibraryError)
                        {
                            if (sender != null)
                            {
                                sender.ReceivedLibraryMessage(tp, ptr, payloadByteLength);
                            }
                            else
                            {
                                ReceivedUnconnectedLibraryMessage(receiveTime, ipsender, tp, ptr, payloadByteLength);
                            }
                        }
                        else
                        {
                            if (sender == null && !m_configuration.IsMessageTypeEnabled(NetIncomingMessageType.UnconnectedData))
                            {
                                return;                                 // dropping unconnected message since it's not enabled
                            }
                            NetIncomingMessage msg = CreateIncomingMessage(NetIncomingMessageType.Data, payloadByteLength);
                            msg.m_isFragment          = isFragment;
                            msg.m_receiveTime         = receiveTime;
                            msg.m_sequenceNumber      = sequenceNumber;
                            msg.m_receivedMessageType = tp;
                            msg.m_senderConnection    = sender;
                            msg.m_senderEndpoint      = ipsender;
                            msg.m_bitLength           = payloadBitLength;
                            Buffer.BlockCopy(m_receiveBuffer, ptr, msg.m_data, 0, payloadByteLength);
                            if (sender != null)
                            {
                                if (tp == NetMessageType.Unconnected)
                                {
                                    // We're connected; but we can still send unconnected messages to this peer
                                    msg.m_incomingMessageType = NetIncomingMessageType.UnconnectedData;
                                    ReleaseMessage(msg);
                                }
                                else
                                {
                                    // connected application (non-library) message
                                    sender.ReceivedMessage(msg);
                                }
                            }
                            else
                            {
                                // at this point we know the message type is enabled
                                // unconnected application (non-library) message
                                msg.m_incomingMessageType = NetIncomingMessageType.UnconnectedData;
                                ReleaseMessage(msg);
                            }
                        }
                    }
                    catch (Exception ex)
                    {
                        LogError("Packet parsing error: " + ex.Message + " from " + ipsender);
                    }
                    ptr += payloadByteLength;
                }

                m_statistics.PacketReceived(bytesReceived, numMessages);
                if (sender != null)
                {
                    sender.m_statistics.PacketReceived(bytesReceived, numMessages);
                }
            } while (m_socket.Available > 0);
        }
        private void HandleReleasedFragment(NetIncomingMessage im)
        {
            //
            // read fragmentation header and combine fragments
            //
            int group;
            int totalBits;
            int chunkByteSize;
            int chunkNumber;
            int ptr = NetFragmentationHelper.ReadHeader(
                im.m_data, 0,
                out group,
                out totalBits,
                out chunkByteSize,
                out chunkNumber
                );

            NetException.Assert(im.LengthBytes > ptr);

            NetException.Assert(group > 0);
            NetException.Assert(totalBits > 0);
            NetException.Assert(chunkByteSize > 0);

            int totalBytes     = NetUtility.BytesToHoldBits((int)totalBits);
            int totalNumChunks = totalBytes / chunkByteSize;

            if (totalNumChunks * chunkByteSize < totalBytes)
            {
                totalNumChunks++;
            }

            NetException.Assert(chunkNumber < totalNumChunks);

            if (chunkNumber >= totalNumChunks)
            {
                LogWarning("Index out of bounds for chunk " + chunkNumber + " (total chunks " + totalNumChunks + ")");
                return;
            }

            Dictionary <int, ReceivedFragmentGroup> groups;

            if (!m_receivedFragmentGroups.TryGetValue(im.SenderConnection, out groups))
            {
                groups = new Dictionary <int, ReceivedFragmentGroup>();
                m_receivedFragmentGroups[im.SenderConnection] = groups;
            }

            ReceivedFragmentGroup info;

            if (!groups.TryGetValue(group, out info))
            {
                info                = new ReceivedFragmentGroup();
                info.Data           = new byte[totalBytes];
                info.ReceivedChunks = new NetBitVector(totalNumChunks);
                groups[group]       = info;
            }

            info.ReceivedChunks[chunkNumber] = true;
            info.LastReceived = (float)NetTime.Now;

            // copy to data
            int offset = (chunkNumber * chunkByteSize);

            Buffer.BlockCopy(im.m_data, ptr, info.Data, offset, im.LengthBytes - ptr);

            int cnt = info.ReceivedChunks.Count();

            //LogVerbose("Found fragment #" + chunkNumber + " in group " + group + " offset " + offset + " of total bits " + totalBits + " (total chunks done " + cnt + ")");

            LogVerbose("Received fragment " + chunkNumber + " of " + totalNumChunks + " (" + cnt + " chunks received)");

            if (info.ReceivedChunks.Count() == totalNumChunks)
            {
                // Done! Transform this incoming message
                im.m_data       = info.Data;
                im.m_bitLength  = (int)totalBits;
                im.m_isFragment = false;

                LogVerbose("Fragment group #" + group + " fully received in " + totalNumChunks + " chunks (" + totalBits + " bits)");

                ReleaseMessage(im);
            }
            else
            {
                // data has been copied; recycle this incoming message
                Recycle(im);
            }

            return;
        }
Exemple #12
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 /// <summary>
 /// Sets all bits/booleans to zero/false
 /// </summary>
 public void Clear()
 {
     Array.Clear(m_data, 0, m_data.Length);
     m_numBitsSet = 0;
     NetException.Assert(this.IsEmpty());
 }
Exemple #13
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        /// <summary>
        /// Gets the bit/bool at the specified index
        /// </summary>
        public bool Get(int bitIndex)
        {
            NetException.Assert(bitIndex >= 0 && bitIndex < m_capacity);

            return((m_data[bitIndex / 32] & (1 << (bitIndex % 32))) != 0);
        }
Exemple #14
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        // remoteWindowStart is remote expected sequence number; everything below this has arrived properly
        // seqNr is the actual nr received
        internal override void ReceiveAcknowledge(float now, int seqNr)
        {
            // late (dupe), on time or early ack?
            int relate = NetUtility.RelativeSequenceNumber(seqNr, m_windowStart);

            if (relate < 0)
            {
                //m_connection.m_peer.LogDebug("Received late/dupe ack for #" + seqNr);
                return;                 // late/duplicate ack
            }

            if (relate == 0)
            {
                //m_connection.m_peer.LogDebug("Received right-on-time ack for #" + seqNr);

                // ack arrived right on time
                NetException.Assert(seqNr == m_windowStart);

                m_receivedAcks[m_windowStart] = false;
                DestoreMessage(m_windowStart % m_windowSize);
                m_windowStart = (m_windowStart + 1) % NetConstants.NumSequenceNumbers;

                // advance window if we already have early acks
                while (m_receivedAcks.Get(m_windowStart))
                {
                    //m_connection.m_peer.LogDebug("Using early ack for #" + m_windowStart + "...");
                    m_receivedAcks[m_windowStart] = false;
                    NetException.Assert(m_storedMessages[m_windowStart % m_windowSize].Message == null);                     // should already be destored
                    m_windowStart = (m_windowStart + 1) % NetConstants.NumSequenceNumbers;
                    //m_connection.m_peer.LogDebug("Advancing window to #" + m_windowStart);
                }

                return;
            }

            //
            // early ack... (if it has been sent!)
            //
            // If it has been sent either the m_windowStart message was lost
            // ... or the ack for that message was lost
            //

            //m_connection.m_peer.LogDebug("Received early ack for #" + seqNr);

            int sendRelate = NetUtility.RelativeSequenceNumber(seqNr, m_sendStart);

            if (sendRelate <= 0)
            {
                // yes, we've sent this message - it's an early (but valid) ack
                if (m_receivedAcks[seqNr])
                {
                    // we've already destored/been acked for this message
                }
                else
                {
                    DestoreMessage(seqNr % m_windowSize);
                    m_receivedAcks[seqNr] = true;
                }
            }
            else if (sendRelate > 0)
            {
                // uh... we haven't sent this message yet? Weird, dupe or error...
                return;
            }

            // Ok, lets resend all missing acks
            int rnr = seqNr;

            do
            {
                rnr--;
                if (rnr < 0)
                {
                    rnr = NetConstants.NumSequenceNumbers - 1;
                }

                if (m_receivedAcks[rnr])
                {
                    // m_connection.m_peer.LogDebug("Not resending #" + rnr + " (since we got ack)");
                }
                else
                {
                    int slot = rnr % m_windowSize;
                    NetException.Assert(m_storedMessages[slot].Message != null);
                    if (m_storedMessages[slot].NumSent == 1)
                    {
                        // just sent once; resend immediately since we found gap in ack sequence
                        NetOutgoingMessage rmsg = m_storedMessages[slot].Message;
                        //m_connection.m_peer.LogVerbose("Resending #" + rnr + " (" + rmsg + ")");

                        if (now - m_storedMessages[slot].LastSent < (m_resendDelay * 0.35f))
                        {
                            // already resent recently
                        }
                        else
                        {
                            m_storedMessages[slot].LastSent = now;
                            m_storedMessages[slot].NumSent++;
                            m_connection.m_statistics.MessageResent(MessageResendReason.HoleInSequence);
                            m_connection.QueueSendMessage(rmsg, rnr);
                        }
                    }
                }
            } while (rnr != m_windowStart);
        }
        internal void Heartbeat(float now, uint frameCounter)
        {
            m_peer.VerifyNetworkThread();

            NetException.Assert(m_status != NetConnectionStatus.InitiatedConnect && m_status != NetConnectionStatus.RespondedConnect);

            if ((frameCounter % 5) == 0)
            {
                if (now > m_timeoutDeadline)
                {
                    //
                    // connection timed out
                    //
                    m_peer.LogVerbose("Connection timed out at " + now + " deadline was " + m_timeoutDeadline);
                    ExecuteDisconnect("Connection timed out", true);
                }

                // send ping?
                if (m_status == NetConnectionStatus.Connected)
                {
                    if (now > m_sentPingTime + m_peer.m_configuration.m_pingInterval)
                    {
                        SendPing();
                    }

                    // handle expand mtu
                    MTUExpansionHeartbeat(now);
                }

                if (m_disconnectRequested)
                {
                    ExecuteDisconnect(m_disconnectMessage, true);
                    return;
                }
            }

            bool connectionReset;             // TODO: handle connection reset

            //
            // Note: at this point m_sendBufferWritePtr and m_sendBufferNumMessages may be non-null; resends may already be queued up
            //

            byte[] sendBuffer = m_peer.m_sendBuffer;
            int    mtu        = m_currentMTU;

            if ((frameCounter % 3) == 0)             // coalesce a few frames
            {
                //
                // send ack messages
                //
                while (m_queuedAcks.Count > 0)
                {
                    int acks = (mtu - (m_sendBufferWritePtr + 5)) / 3;                     // 3 bytes per actual ack
                    if (acks > m_queuedAcks.Count)
                    {
                        acks = m_queuedAcks.Count;
                    }

                    NetException.Assert(acks > 0);

                    m_sendBufferNumMessages++;

                    // write acks header
                    sendBuffer[m_sendBufferWritePtr++] = (byte)NetMessageType.Acknowledge;
                    sendBuffer[m_sendBufferWritePtr++] = 0;       // no sequence number
                    sendBuffer[m_sendBufferWritePtr++] = 0;       // no sequence number
                    int len = (acks * 3) * 8;                     // bits
                    sendBuffer[m_sendBufferWritePtr++] = (byte)len;
                    sendBuffer[m_sendBufferWritePtr++] = (byte)(len >> 8);

                    // write acks
                    for (int i = 0; i < acks; i++)
                    {
                        NetTuple <NetMessageType, int> tuple;
                        m_queuedAcks.TryDequeue(out tuple);

                        //m_peer.LogVerbose("Sending ack for " + tuple.Item1 + "#" + tuple.Item2);

                        sendBuffer[m_sendBufferWritePtr++] = (byte)tuple.Item1;
                        sendBuffer[m_sendBufferWritePtr++] = (byte)tuple.Item2;
                        sendBuffer[m_sendBufferWritePtr++] = (byte)(tuple.Item2 >> 8);
                    }

                    if (m_queuedAcks.Count > 0)
                    {
                        // send packet and go for another round of acks
                        NetException.Assert(m_sendBufferWritePtr > 0 && m_sendBufferNumMessages > 0);
                        m_peer.SendPacket(m_sendBufferWritePtr, m_remoteEndpoint, m_sendBufferNumMessages, out connectionReset);
                        m_statistics.PacketSent(m_sendBufferWritePtr, 1);
                        m_sendBufferWritePtr    = 0;
                        m_sendBufferNumMessages = 0;
                    }
                }
            }

            //
            // send queued messages
            //
            for (int i = m_sendChannels.Length - 1; i >= 0; i--)                // Reverse order so reliable messages are sent first
            {
                var channel = m_sendChannels[i];
                NetException.Assert(m_sendBufferWritePtr < 1 || m_sendBufferNumMessages > 0);
                if (channel != null)
                {
                    channel.SendQueuedMessages(now);
                }
                NetException.Assert(m_sendBufferWritePtr < 1 || m_sendBufferNumMessages > 0);
            }

            //
            // Put on wire data has been written to send buffer but not yet sent
            //
            if (m_sendBufferWritePtr > 0)
            {
                m_peer.VerifyNetworkThread();
                NetException.Assert(m_sendBufferWritePtr > 0 && m_sendBufferNumMessages > 0);
                m_peer.SendPacket(m_sendBufferWritePtr, m_remoteEndpoint, m_sendBufferNumMessages, out connectionReset);
                m_statistics.PacketSent(m_sendBufferWritePtr, m_sendBufferNumMessages);
                m_sendBufferWritePtr    = 0;
                m_sendBufferNumMessages = 0;
            }
        }
 /// <summary>
 /// Reads a signed integer stored in 1 to 64 bits, written using Write(Int64, Int32)
 /// </summary>
 public Int64 ReadInt64(int numberOfBits)
 {
     NetException.Assert(((numberOfBits > 0) && (numberOfBits <= 64)), "ReadInt64(bits) can only read between 1 and 64 bits");
     return((long)ReadUInt64(numberOfBits));
 }
Exemple #17
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 private void SendCallBack(IAsyncResult res)
 {
     NetException.Assert(res.IsCompleted == true);
     m_socket.EndSendTo(res);
 }