public static Offset <AbilityInfo> CreateAbilityInfo(FlatBufferBuilder builder, uint abilityId = 0, bool instant = false, bool isAttached = false) { builder.StartObject(3); AbilityInfo.AddAbilityId(builder, abilityId); AbilityInfo.AddIsAttached(builder, isAttached); AbilityInfo.AddInstant(builder, instant); return(AbilityInfo.EndAbilityInfo(builder)); }
public AbilityInfo GetAbilities(AbilityInfo obj, int j) { int o = __offset(14); return(o != 0 ? obj.__init(__indirect(__vector(o) + j * 4), bb) : null); }
public static AbilityInfo GetRootAsAbilityInfo(ByteBuffer _bb, AbilityInfo obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }