private CreatePublisherSocket ( ) : PublisherSocket | ||
Résultat | PublisherSocket |
public void Start(int publishPort) { ctx = NetMQContext.Create(); publishSocket = ctx.CreatePublisherSocket(); publishSocket.Bind("tcp://*:" + publishPort); logger.Info("Message publisher started on port " + publishPort); }
private void InitZmq() { if (_ctx == null) { _ctx = NetMQContext.Create(); _socket = _ctx.CreatePublisherSocket(); var address = string.Format("{0}:{1}", _host, _port); _socket.Bind(address); } }
// initialized sprites void Start() { AsyncIO.ForceDotNet.Force(); calImages = new Sprite[10]; calImages[0] = Resources.Load<Sprite>("notargets"); calImages[1] = Resources.Load<Sprite>("targetTL"); calImages[2] = Resources.Load<Sprite>("targetTM"); calImages[3] = Resources.Load<Sprite>("targetTR"); calImages[4] = Resources.Load<Sprite>("targetML"); calImages[5] = Resources.Load<Sprite>("targetMM"); calImages[6] = Resources.Load<Sprite>("targetMR"); calImages[7] = Resources.Load<Sprite>("targetBL"); calImages[8] = Resources.Load<Sprite>("targetBM"); calImages[9] = Resources.Load<Sprite>("targetBR"); calCount = 0; curCount = 0; gameObject.GetComponent<Image> ().sprite = calImages [calCount]; //max coords 1180*564 transX = 0; transY = 0; targetPrefab = GameObject.FindGameObjectWithTag ("RaycastTarget"); targetPrefab.SetActive (false); targetPrefab.layer = 2;//ignore raycast layer isVisible = false; AsyncIO.ForceDotNet.Force(); //setup sockets //hangs???? //http://forum.unity3d.com/threads/netmq-basic.298104/ //must compile myself //https://github.com/zeromq/netmq/issues/98 context = NetMQContext.Create (); server = context.CreatePublisherSocket (); server.Bind("tcp://127.0.0.1:5556"); client = context.CreateSubscriberSocket (); client.Connect("tcp://127.0.0.1:5556"); client.Subscribe ("coord"); Debug.Log (System.Environment.Version); /*server.SendMore("coord").Send ("200 200"); string top = client.ReceiveString (); string message = client.ReceiveString (); Debug.Log (message); string[] coord = message.Split (); transX = int.Parse (coord [0]); transY = int.Parse (coord [1]);*/ }
private void SenderWorker() { _mqContext = NetMQContext.Create(); _publisherSocket = _mqContext.CreatePublisherSocket(); if (Protocol == "tcp") _publisherSocket.Connect(_address); if (Protocol == "pgm") //Multicast { _publisherSocket.Options.MulticastHops = 4; _publisherSocket.Options.MulticastRate = 40 * 1024; // 40 megabit _publisherSocket.Options.MulticastRecoveryInterval = TimeSpan.FromMinutes(10); _publisherSocket.Options.SendBuffer = 1024 * 10; // 10 megabyte _publisherSocket.Bind(_address); } _publisherSocket.SendReady += (s, a) => { }; }
public Broadcaster() { ctx = NetMQContext.Create(); server = ctx.CreatePublisherSocket(); server.Bind("tcp://127.0.0.1:5003"); }
/// <summary> /// Starts the publishing and request servers. /// </summary> public void StartServer() { if (!ServerRunning) { _context = NetMQContext.Create(); //the publisher socket _pubSocket = _context.CreatePublisherSocket(); _pubSocket.Bind("tcp://*:" + PublisherPort); //the request socket _reqSocket = _context.CreateSocket(ZmqSocketType.Rep); _reqSocket.Bind("tcp://*:" + RequestPort); _reqSocket.ReceiveReady += _reqSocket_ReceiveReady; _poller = new Poller(new[] { _reqSocket }); Task.Factory.StartNew(_poller.Start, TaskCreationOptions.LongRunning); } ServerRunning = true; }