Exemple #1
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        //  When migrating an object from one I/O thread to another, first
        //  unplug it, then migrate it, then plug it to the new thread.

        public void Plug(IOThread ioThread)
        {
            Debug.Assert(ioThread != null);
            Debug.Assert(m_poller == null);

            //  Retrieve the poller from the thread we are running in.
            m_poller = ioThread.GetPoller();
        }
Exemple #2
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        public void Unplug()
        {
            Debug.Assert(m_poller != null);

            //  Forget about old poller in preparation to be migrated
            //  to a different I/O thread.
            m_poller  = null;
            m_handler = null;
        }
Exemple #3
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        public IOThread(Ctx ctx, int threadId) : base(ctx, threadId)
        {
            m_name   = "iothread-" + threadId;
            m_poller = new Poller(m_name);

            m_mailbox       = new Mailbox(m_name);
            m_mailboxHandle = m_mailbox.FD;
            m_poller.AddFD(m_mailboxHandle, this);
            m_poller.SetPollin(m_mailboxHandle);
        }
        public IOThread(Ctx ctx, int threadId)
            : base(ctx, threadId)
        {
            m_name = "iothread-" + threadId;
            m_poller = new Poller(m_name);

            m_mailbox = new Mailbox(m_name);
            m_mailboxHandle = m_mailbox.FD;
            m_poller.AddFD (m_mailboxHandle, this);
            m_poller.SetPollin (m_mailboxHandle);
        }
        //  Using this function reaper thread ask the socket to register with
        //  its poller.
        public void StartReaping(Poller poller)
        {
            //  Plug the socket to the reaper thread.
            m_poller = poller;
            m_handle = m_mailbox.FD;
            m_poller.AddFD(m_handle, this);
            m_poller.SetPollin(m_handle);

            //  Initialise the termination and check whether it can be deallocated
            //  immediately.

            Terminate();
            CheckDestroy();
        }
Exemple #6
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        public Reaper(Ctx ctx, int threadId)
            : base(ctx, threadId)
        {
            m_sockets = 0;
            m_terminating = false;
            m_name = "reaper-" + threadId;
            m_poller = new Poller(m_name);

            mailbox = new Mailbox(m_name);

            m_mailboxHandle = mailbox.FD;
            m_poller.AddFD(m_mailboxHandle, this);
            m_poller.SetPollin(m_mailboxHandle);
        }
Exemple #7
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        public Reaper(Ctx ctx, int threadId)
            : base(ctx, threadId)
        {
            m_sockets     = 0;
            m_terminating = false;
            m_name        = "reaper-" + threadId;
            m_poller      = new Poller(m_name);

            mailbox = new Mailbox(m_name);

            m_mailboxHandle = mailbox.FD;
            m_poller.AddFD(m_mailboxHandle, this);
            m_poller.SetPollin(m_mailboxHandle);
        }
Exemple #8
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        public void EnableTimer()
        {
            const int timerIntervalMillis = 20;

            var timer1 = new NetMQTimer(TimeSpan.FromMilliseconds(timerIntervalMillis));
            var timer2 = new NetMQTimer(TimeSpan.FromMilliseconds(timerIntervalMillis)) { Enable = false};

            int count = 0;
            int count2 = 0;

            timer1.Elapsed += (a, s) =>
            {
                count++;

                if (count == 1)
                {
                    timer2.Enable = true;
                    timer1.Enable = false;
                }
                else if (count == 2)
                {
                    timer1.Enable = false;
                }
            };

            timer2.Elapsed += (s, a) =>
            {
                timer1.Enable = true;
                timer2.Enable = false;

                count2++;
            };

            using (var poller = new Poller(timer1, timer2) { PollTimeout = TestPollTimeoutMillis })
            {
                poller.PollTillCancelledNonBlocking();

                Thread.Sleep(timerIntervalMillis * 6);

                poller.CancelAndJoin();
            }

            Assert.AreEqual(2, count);
            Assert.AreEqual(1, count2);
        }
Exemple #9
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        public void PollOnce()
        {
            int count = 0;

            var timer = new NetMQTimer(TimeSpan.FromMilliseconds(50));
            timer.Elapsed += (a, s) =>
            {
                count++;

                if (count == 3)
                {
                    timer.Enable = false;
                }
            };

            // NOTE if the PollTimeout here is less than the timer period, it won't fire during PollOnce -- is this by design?

            using (var poller = new Poller(timer) { PollTimeout = 1000 })
            {
                Stopwatch stopwatch = Stopwatch.StartNew();

                poller.PollOnce();

                var pollOnceElapsedTime = stopwatch.ElapsedMilliseconds;

                Assert.AreEqual(1, count, "the timer should have fired just once during the call to PollOnce()");
                Assert.Less(pollOnceElapsedTime, 90, "pollonce should return soon after the first timer firing.");
            }
        }
Exemple #10
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        public void TwoTimers()
        {
            using (NetMQContext contex = NetMQContext.Create())
            using (Poller poller = new Poller())
            {

                int count = 0;

                NetMQTimer timer = new NetMQTimer(TimeSpan.FromMilliseconds(50));

                NetMQTimer timer2 = new NetMQTimer(TimeSpan.FromMilliseconds(24));

                timer.Elapsed += (a, s) =>
                {
                    count++;

                    if (count == 3)
                    {
                        timer.Enable = false;
                        timer2.Enable = false;
                    }
                };

                poller.AddTimer(timer);

                int count2 = 0;

                timer2.Elapsed += (s, a) => { count2++; };
                poller.AddTimer(timer2);

                Task.Factory.StartNew(poller.Start);

                Thread.Sleep(300);

                poller.Stop();

                Assert.AreEqual(3, count);
                Assert.AreEqual(6, count2);
            }
        }
Exemple #11
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        public void SimpleTimer()
        {
            using (NetMQContext contex = NetMQContext.Create())
            {
                // we are using three responses to make sure we actually move the correct socket and other sockets still work
                using (var router = contex.CreateRouterSocket())
                {
                    router.Bind("tcp://127.0.0.1:5002");

                    using (var dealer = contex.CreateDealerSocket())
                    using (Poller poller = new Poller())
                    {
                        dealer.Connect("tcp://127.0.0.1:5002");

                        bool messageArrived = false;

                        router.ReceiveReady += (s, a) =>
                                                                        {
                                                                            bool isMore;
                                                                            router.Receive(out isMore);
                                                                            router.Receive(out isMore);

                                                                            messageArrived = true;
                                                                        };

                        poller.AddSocket(router);

                        bool timerTriggered = false;

                        int count = 0;

                        NetMQTimer timer = new NetMQTimer(TimeSpan.FromMilliseconds(100));
                        timer.Elapsed += (a, s) =>
                                                            {
                                                                // the timer should jump before the message
                                                                Assert.IsFalse(messageArrived);
                                                                timerTriggered = true;
                                                                timer.Enable = false;
                                                                count++;
                                                            };
                        poller.AddTimer(timer);

                        Task.Factory.StartNew(poller.Start);

                        Thread.Sleep(150);

                        dealer.Send("hello");

                        Thread.Sleep(300);

                        poller.Stop();

                        Assert.IsTrue(messageArrived);
                        Assert.IsTrue(timerTriggered);
                        Assert.AreEqual(1, count);
                    }
                }
            }
        }
Exemple #12
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        public void Monitoring()
        {
            ManualResetEvent listeningEvent = new ManualResetEvent(false);
            ManualResetEvent acceptedEvent = new ManualResetEvent(false);
            ManualResetEvent connectedEvent = new ManualResetEvent(false);

            using (NetMQContext contex = NetMQContext.Create())
            using (Poller poller = new Poller())
            {
                using (var rep = contex.CreateResponseSocket())
                {
                    using (NetMQMonitor monitor = new NetMQMonitor(contex, rep, "inproc://rep.inproc", SocketEvent.Accepted | SocketEvent.Listening))
                    {
                        monitor.Accepted += (s, a) => acceptedEvent.Set();
                        monitor.Listening += (s, a) => listeningEvent.Set();

                        monitor.AttachToPoller(poller);

                        rep.Bind("tcp://127.0.0.1:5002");

                        using (var req = contex.CreateRequestSocket())
                        {
                            using (NetMQMonitor reqMonitor = new NetMQMonitor(contex, req, "inproc://req.inproc", SocketEvent.Connected))
                            {
                                reqMonitor.Connected += (s, a) => connectedEvent.Set();

                                reqMonitor.AttachToPoller(poller);
                                try
                                {
                                    var pollerTask = Task.Factory.StartNew(poller.Start);

                                    req.Connect("tcp://127.0.0.1:5002");
                                    req.Send("a");

                                    bool more;

                                    string m = rep.ReceiveString(out more);

                                    rep.Send("b");

                                    string m2 = req.ReceiveString(out more);

                                    Assert.IsTrue(listeningEvent.WaitOne(300));
                                    Assert.IsTrue(connectedEvent.WaitOne(300));
                                    Assert.IsTrue(acceptedEvent.WaitOne(300));
                                }
                                finally
                                {
                                    poller.Stop();
                                }
                            }
                        }
                    }
                }
            }
        }
Exemple #13
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        public void CancelSocket()
        {
            using (NetMQContext contex = NetMQContext.Create())
            {
                // we are using three responses to make sure we actually move the correct socket and other sockets still work
                using (var router = contex.CreateRouterSocket())
                using (var router2 = contex.CreateRouterSocket())
                using (var router3 = contex.CreateRouterSocket())
                {
                    router.Bind("tcp://127.0.0.1:5002");
                    router2.Bind("tcp://127.0.0.1:5003");
                    router3.Bind("tcp://127.0.0.1:5004");

                    using (var dealer = contex.CreateDealerSocket())
                    using (var dealer2 = contex.CreateDealerSocket())
                    using (var dealer3 = contex.CreateDealerSocket())
                    using (Poller poller = new Poller())
                    {
                        dealer.Connect("tcp://127.0.0.1:5002");
                        dealer2.Connect("tcp://127.0.0.1:5003");
                        dealer3.Connect("tcp://127.0.0.1:5004");

                        bool first = true;

                        router2.ReceiveReady += (s, a) =>
                                                                            {
                                                                                bool more;

                                                                                // identity
                                                                                byte[] identity = a.Socket.Receive(out more);

                                                                                // message
                                                                                a.Socket.Receive(out more);

                                                                                a.Socket.SendMore(identity);
                                                                                a.Socket.Send("2");
                                                                            };

                        poller.AddSocket(router2);

                        router.ReceiveReady += (s, a) =>
                                                                        {
                                                                            if (!first)
                                                                            {
                                                                                Assert.Fail("This should happen because we cancelled the socket");
                                                                            }
                                                                            first = false;

                                                                            bool more;

                                                                            // identity
                                                                            a.Socket.Receive(out more);

                                                                            string m = a.Socket.ReceiveString(out more);

                                                                            Assert.False(more);
                                                                            Assert.AreEqual("Hello", m);

                                                                            // cancellign the socket
                                                                            poller.RemoveSocket(a.Socket);
                                                                        };

                        poller.AddSocket(router);

                        router3.ReceiveReady += (s, a) =>
                                                                            {
                                                                                bool more;

                                                                                // identity
                                                                                byte[] identity = a.Socket.Receive(out more);

                                                                                // message
                                                                                a.Socket.Receive(out more);

                                                                                a.Socket.SendMore(identity).Send("3");
                                                                            };

                        poller.AddSocket(router3);

                        Task pollerTask = Task.Factory.StartNew(poller.Start);

                        dealer.Send("Hello");

                        // sending this should not arrive on the poller, therefore response for this will never arrive
                        dealer.Send("Hello2");

                        Thread.Sleep(100);

                        // sending this should not arrive on the poller, therefore response for this will never arrive
                        dealer.Send("Hello3");

                        Thread.Sleep(500);

                        bool more2;

                        // making sure the socket defined before the one cancelled still works
                        dealer2.Send("1");
                        string msg = dealer2.ReceiveString(out more2);
                        Assert.AreEqual("2", msg);

                        // making sure the socket defined after the one cancelled still works
                        dealer3.Send("1");
                        msg = dealer3.ReceiveString(out more2);
                        Assert.AreEqual("3", msg);

                        // we have to give this some time if we want to make sure it's really not happening and it not only because of time
                        Thread.Sleep(300);

                        poller.Stop();

                        Thread.Sleep(100);
                        Assert.IsTrue(pollerTask.IsCompleted);
                    }
                }
            }
        }
Exemple #14
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        public void TestPollerDispose()
        {
            const int timerIntervalMillis = 10;

            var timer = new NetMQTimer(TimeSpan.FromMilliseconds(timerIntervalMillis));

            var signal = new ManualResetEvent(false);

            var count = 0;

            timer.Elapsed += (a, s) =>
            {
                if (count++ == 5)
                    signal.Set();
            };

            Poller poller;
            using (poller = new Poller(timer) { PollTimeout = TestPollTimeoutMillis })
            {
                poller.PollTillCancelledNonBlocking();
                Assert.IsTrue(signal.WaitOne(500));
                Assert.IsTrue(poller.IsStarted);
                Assert.Throws<InvalidOperationException>(() => poller.PollTillCancelled());
            }

            Assert.IsFalse(poller.IsStarted);
            Assert.Throws<ObjectDisposedException>(() => poller.PollTillCancelled());
            Assert.Throws<ObjectDisposedException>(() => poller.CancelAndJoin());
            Assert.Throws<ObjectDisposedException>(() => poller.AddTimer(timer));
            Assert.Throws<ObjectDisposedException>(() => poller.RemoveTimer(timer));
        }
Exemple #15
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        public void SimpleTimer()
        {
            // TODO it is not really clear what this test is actually testing -- maybe split it into a few smaller tests

            using (var context = NetMQContext.Create())
            using (var router = context.CreateRouterSocket())
            using (var dealer = context.CreateDealerSocket())
            using (var poller = new Poller(router) { PollTimeout = TestPollTimeoutMillis })
            {
                int port = router.BindRandomPort("tcp://127.0.0.1");

                dealer.Connect("tcp://127.0.0.1:" + port);

                bool messageArrived = false;

                router.ReceiveReady += (s, a) =>
                {
                    Assert.IsFalse(messageArrived);
                    router.Receive();
                    router.Receive();
                    messageArrived = true;
                };

                bool timerTriggered = false;

                int count = 0;

                const int timerIntervalMillis = 100;

                var timer = new NetMQTimer(TimeSpan.FromMilliseconds(timerIntervalMillis));
                timer.Elapsed += (a, s) =>
                {
                    // the timer should jump before the message
                    Assert.IsFalse(messageArrived);
                    timerTriggered = true;
                    timer.Enable = false;
                    count++;
                };
                poller.AddTimer(timer);

                poller.PollTillCancelledNonBlocking();

                Thread.Sleep(150);

                dealer.Send("hello");

                Thread.Sleep(300);

                poller.CancelAndJoin();

                Assert.IsTrue(messageArrived);
                Assert.IsTrue(timerTriggered);
                Assert.AreEqual(1, count);
            }
        }
Exemple #16
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        public void RunMultipleTimes()
        {
            int count = 0;

            const int timerIntervalMillis = 20;

            var timer = new NetMQTimer(TimeSpan.FromMilliseconds(timerIntervalMillis));
            timer.Elapsed += (a, s) =>
            {
                count++;

                if (count == 3)
                {
                    timer.Enable = false;
                }
            };

            using (var poller = new Poller(timer) { PollTimeout = TestPollTimeoutMillis })
            {
                poller.PollTillCancelledNonBlocking();

                Thread.Sleep(timerIntervalMillis * 6);

                poller.CancelAndJoin();

                Assert.AreEqual(3, count);
            }
        }
Exemple #17
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        public void ResponsePoll()
        {
            using (var context = NetMQContext.Create())
            using (var rep = context.CreateResponseSocket())
            using (var req = context.CreateRequestSocket())
            using (var poller = new Poller(rep) { PollTimeout = TestPollTimeoutMillis })
            {
                int port = rep.BindRandomPort("tcp://127.0.0.1");

                req.Connect("tcp://127.0.0.1:" + port);

                rep.ReceiveReady += (s, a) =>
                {
                    bool more;
                    Assert.AreEqual("Hello", a.Socket.ReceiveString(out more));
                    Assert.False(more);

                    a.Socket.Send("World");
                };

                poller.PollTillCancelledNonBlocking();

                req.Send("Hello");

                bool more2;
                Assert.AreEqual("World", req.ReceiveString(out more2));
                Assert.IsFalse(more2);

                poller.CancelAndJoin();
            }
        }
Exemple #18
0
        public void RemoveTimer()
        {
            using (var context = NetMQContext.Create())
            using (var router = context.CreateRouterSocket())
            using (var dealer = context.CreateDealerSocket())
            using (var poller = new Poller(router) { PollTimeout = TestPollTimeoutMillis })
            {
                int port = router.BindRandomPort("tcp://127.0.0.1");

                dealer.Connect("tcp://127.0.0.1:" + port);

                bool timerTriggered = false;

                var timer = new NetMQTimer(TimeSpan.FromMilliseconds(100));
                timer.Elapsed += (a, s) => { timerTriggered = true; };

                // the timer will jump after 100ms
                poller.AddTimer(timer);

                bool messageArrived = false;

                router.ReceiveReady += (s, a) =>
                {
                    bool isMore;
                    router.Receive(out isMore);
                    router.Receive(out isMore);

                    messageArrived = true;
                    poller.RemoveTimer(timer);
                };

                poller.PollTillCancelledNonBlocking();

                Thread.Sleep(20);

                dealer.Send("hello");

                Thread.Sleep(300);

                poller.CancelAndJoin();

                Assert.IsTrue(messageArrived);
                Assert.IsFalse(timerTriggered);
            }
        }
Exemple #19
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        public void RemoveSocket()
        {
            using (var context = NetMQContext.Create())
            using (var router1 = context.CreateRouterSocket())
            using (var router2 = context.CreateRouterSocket())
            using (var router3 = context.CreateRouterSocket())
            using (var dealer1 = context.CreateDealerSocket())
            using (var dealer2 = context.CreateDealerSocket())
            using (var dealer3 = context.CreateDealerSocket())
            using (var poller = new Poller(router1, router2, router3) { PollTimeout = TestPollTimeoutMillis })
            {
                int port1 = router1.BindRandomPort("tcp://127.0.0.1");
                int port2 = router2.BindRandomPort("tcp://127.0.0.1");
                int port3 = router3.BindRandomPort("tcp://127.0.0.1");

                dealer1.Connect("tcp://127.0.0.1:" + port1);
                dealer2.Connect("tcp://127.0.0.1:" + port2);
                dealer3.Connect("tcp://127.0.0.1:" + port3);

                bool first = true;

                router1.ReceiveReady += (s, a) =>
                {
                    if (!first)
                        Assert.Fail("This should not happen because we cancelled the socket");
                    first = false;

                    // identity
                    a.Socket.Receive();

                    bool more;
                    Assert.AreEqual("Hello", a.Socket.ReceiveString(out more));
                    Assert.False(more);

                    // cancelling the socket
                    poller.RemoveSocket(a.Socket); // remove self
                };

                router2.ReceiveReady += (s, a) =>
                {
                    // identity
                    byte[] identity = a.Socket.Receive();

                    // message
                    a.Socket.Receive();

                    a.Socket.SendMore(identity);
                    a.Socket.Send("2");
                };

                router3.ReceiveReady += (s, a) =>
                {
                    // identity
                    byte[] identity = a.Socket.Receive();

                    // message
                    a.Socket.Receive();

                    a.Socket.SendMore(identity).Send("3");
                };

                Task pollerTask = Task.Factory.StartNew(poller.PollTillCancelled);

                // Send three messages. Only the first will be processes, as then handler removes
                // the socket from the poller.
                dealer1.Send("Hello");
                dealer1.Send("Hello2");
                dealer1.Send("Hello3");

                // making sure the socket defined before the one cancelled still works
                dealer2.Send("1");
                Assert.AreEqual("2", dealer2.ReceiveString());

                // making sure the socket defined after the one cancelled still works
                dealer3.Send("1");
                Assert.AreEqual("3", dealer3.ReceiveString());

                poller.CancelAndJoin();
                Assert.IsTrue(pollerTask.IsCompleted);
            }
        }
Exemple #20
0
        public void AddSocketAfterRemoving()
        {
            using (NetMQContext contex = NetMQContext.Create())
            {
                // we are using three responses to make sure we actually move the correct socket and other sockets still work
                using (var router = contex.CreateRouterSocket())
                using (var router2 = contex.CreateRouterSocket())
                using (var router3 = contex.CreateRouterSocket())
                {
                    router.Bind("tcp://127.0.0.1:5002");
                    router2.Bind("tcp://127.0.0.1:5003");
                    router3.Bind("tcp://127.0.0.1:5004");

                    using (var dealer = contex.CreateDealerSocket())
                    using (var dealer2 = contex.CreateDealerSocket())
                    using (var dealer3 = contex.CreateDealerSocket())
                    using (Poller poller = new Poller())
                    {
                        dealer.Connect("tcp://127.0.0.1:5002");
                        dealer2.Connect("tcp://127.0.0.1:5003");
                        dealer3.Connect("tcp://127.0.0.1:5004");

                        bool router1arrived = false;
                        bool router2arrived = false;
                        bool router3arrived = false;

                        bool more;

                        router.ReceiveReady += (s, a) =>
                                                                        {
                                                                            router1arrived = true;

                                                                            router.Receive(out more);
                                                                            router.Receive(out more);

                                                                            poller.RemoveSocket(router);

                                                                        };

                        poller.AddSocket(router);

                        router3.ReceiveReady += (s, a) =>
                        {
                            router3.Receive(out more);
                            router3.Receive(out more);
                            router3arrived = true;
                        };

                        router2.ReceiveReady += (s, a) =>
                                                                            {
                                                                                router2arrived = true;
                                                                                router2.Receive(out more);
                                                                                router2.Receive(out more);

                                                                                poller.AddSocket(router3);
                                                                            };
                        poller.AddSocket(router2);

                        Task task = Task.Factory.StartNew(poller.Start);

                        dealer.Send("1");
                        Thread.Sleep(300);
                        dealer2.Send("2");
                        Thread.Sleep(300);
                        dealer3.Send("3");
                        Thread.Sleep(300);

                        poller.Stop(true);
                        task.Wait();

                        Assert.IsTrue(router1arrived);
                        Assert.IsTrue(router2arrived);
                        Assert.IsTrue(router3arrived);
                    }
                }
            }
        }
Exemple #21
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        public void TwoTimers()
        {
            var timer1 = new NetMQTimer(TimeSpan.FromMilliseconds(52));
            var timer2 = new NetMQTimer(TimeSpan.FromMilliseconds(40));

            int count = 0;
            int count2 = 0;

            var signal1 = new ManualResetEvent(false);
            var signal2 = new ManualResetEvent(false);

            timer1.Elapsed += (a, s) =>
            {
                count++;
                timer1.Enable = false;
                timer2.Enable = false;
                signal1.Set();
            };

            timer2.Elapsed += (s, a) =>
            {
                count2++;
                signal2.Set();
            };

            using (var poller = new Poller(timer1, timer2) { PollTimeout = TestPollTimeoutMillis })
            {
                poller.PollTillCancelledNonBlocking();

                Assert.IsTrue(signal1.WaitOne(300));
                Assert.IsTrue(signal2.WaitOne(300));

                poller.CancelAndJoin();
            }

            Assert.AreEqual(1, count);
            Assert.AreEqual(1, count2);
        }
Exemple #22
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        public void ChangeTimerInterval()
        {
            using (NetMQContext contex = NetMQContext.Create())
            using (Poller poller = new Poller())
            {

                int count = 0;

                NetMQTimer timer = new NetMQTimer(TimeSpan.FromMilliseconds(10));

                Stopwatch stopwatch = new Stopwatch();

                long length1 = 0;
                long length2 = 0;

                timer.Elapsed += (a, s) =>
                {
                    count++;

                    if (count == 1)
                    {
                        stopwatch.Start();
                    }
                    else if (count == 2)
                    {
                        length1 = stopwatch.ElapsedMilliseconds;

                        timer.Interval = 20;
                        stopwatch.Restart();
                    }
                    else if (count == 3)
                    {
                        length2 = stopwatch.ElapsedMilliseconds;

                        stopwatch.Stop();

                        timer.Enable = false;
                    }
                };

                poller.AddTimer(timer);

                Task.Factory.StartNew(poller.Start);

                Thread.Sleep(500);

                poller.Stop();

                Assert.AreEqual(3, count);

                Console.WriteLine("Length1:{0}, Length2:{1}", length1, length2);

                Assert.GreaterOrEqual(length1, 8);
                Assert.LessOrEqual(length1, 12);

                Assert.GreaterOrEqual(length2, 18);
                Assert.LessOrEqual(length2, 22);
            }
        }
Exemple #23
0
        public void AddSocketDuringWork()
        {
            using (var context = NetMQContext.Create())
            using (var router1 = context.CreateRouterSocket())
            using (var router2 = context.CreateRouterSocket())
            using (var dealer1 = context.CreateDealerSocket())
            using (var dealer2 = context.CreateDealerSocket())
            using (var poller = new Poller(router1) { PollTimeout = TestPollTimeoutMillis })
            {
                int port1 = router1.BindRandomPort("tcp://127.0.0.1");
                int port2 = router2.BindRandomPort("tcp://127.0.0.1");

                dealer1.Connect("tcp://127.0.0.1:" + port1);
                dealer2.Connect("tcp://127.0.0.1:" + port2);

                bool router1arrived = false;
                bool router2arrived = false;

                var signal1 = new ManualResetEvent(false);
                var signal2 = new ManualResetEvent(false);

                router1.ReceiveReady += (s, a) =>
                {
                    router1.Receive();
                    router1.Receive();
                    router1arrived = true;
                    poller.AddSocket(router2);
                    signal1.Set();
                };

                router2.ReceiveReady += (s, a) =>
                {
                    router2.Receive();
                    router2.Receive();
                    router2arrived = true;
                    signal2.Set();
                };

                poller.PollTillCancelledNonBlocking();

                dealer1.Send("1");
                Assert.IsTrue(signal1.WaitOne(300));
                dealer2.Send("2");
                Assert.IsTrue(signal1.WaitOne(300));

                poller.CancelAndJoin();

                Assert.IsTrue(router1arrived);
                Assert.IsTrue(router2arrived);
            }
        }
Exemple #24
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        public void ResponsePoll()
        {
            using (NetMQContext contex = NetMQContext.Create())
            {
                using (var rep = contex.CreateResponseSocket())
                {
                    rep.Bind("tcp://127.0.0.1:5002");

                    using (var req = contex.CreateRequestSocket())
                    using (Poller poller = new Poller())
                    {
                        req.Connect("tcp://127.0.0.1:5002");

                        rep.ReceiveReady += (s, a) =>
                                                                    {
                                                                        bool more;
                                                                        string m = a.Socket.ReceiveString(out more);

                                                                        Assert.False(more);
                                                                        Assert.AreEqual("Hello", m);

                                                                        a.Socket.Send("World");
                                                                    };

                        poller.AddSocket(rep);

                        Task pollerTask = Task.Factory.StartNew(poller.Start);

                        req.Send("Hello");

                        bool more2;
                        string m1 = req.ReceiveString(out more2);

                        Assert.IsFalse(more2);
                        Assert.AreEqual("World", m1);

                        poller.Stop();

                        Thread.Sleep(100);
                        Assert.IsTrue(pollerTask.IsCompleted);
                    }
                }
            }
        }
Exemple #25
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        public void EnableTimer()
        {
            using (NetMQContext contex = NetMQContext.Create())
            {
                Poller poller = new Poller();

                int count = 0;

                NetMQTimer timer = new NetMQTimer(TimeSpan.FromMilliseconds(20));

                NetMQTimer timer2 = new NetMQTimer(TimeSpan.FromMilliseconds(20));

                timer.Elapsed += (a, s) =>
                {
                    count++;

                    if (count == 1)
                    {
                        timer2.Enable = true;
                        timer.Enable = false;
                    }
                    else if (count == 2)
                    {
                        timer.Enable = false;
                    }
                };

                int count2 = 0;

                timer2.Elapsed += (s, a) =>
                                                        {
                                                            timer.Enable = true;
                                                            timer2.Enable = false;

                                                            count2++;
                                                        };

                timer2.Enable = false;

                poller.AddTimer(timer);
                poller.AddTimer(timer2);

                Task.Factory.StartNew(poller.Start);

                Thread.Sleep(300);

                poller.Stop();

                Assert.AreEqual(2, count);
                Assert.AreEqual(1, count2);
            }
        }
Exemple #26
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        public void TestPollerDispose()
        {
            using (NetMQContext contex = NetMQContext.Create())
            {

                int count = 0;

                NetMQTimer timer = new NetMQTimer(TimeSpan.FromMilliseconds(10));

                Stopwatch stopwatch = new Stopwatch();

                long length1 = 0;
                long length2 = 0;

                timer.Elapsed += (a, s) =>
                {
                    count++;

                    if (count == 1)
                    {
                        stopwatch.Start();
                    }
                    else if (count == 2)
                    {
                        length1 = stopwatch.ElapsedMilliseconds;
                        timer.Interval = 20;
                        stopwatch.Restart();
                    }
                    else if (count == 3)
                    {
                        length2 = stopwatch.ElapsedMilliseconds;
                        stopwatch.Stop();
                        timer.Enable = false;
                    }
                };

                Poller poller;
                using (poller = new Poller(timer))
                {
                    Task task = Task.Factory.StartNew(poller.Start);
                    Thread.Sleep(500);
                    Assert.Throws<InvalidOperationException>(() => { poller.Start(); });
                }

                Assert.That(!poller.IsStarted);
                Assert.Throws<ObjectDisposedException>(() => { poller.Start(); });
                Assert.Throws<ObjectDisposedException>(() => { poller.Stop(); });
                Assert.Throws<ObjectDisposedException>(() => { poller.AddTimer(timer); });
                Assert.Throws<ObjectDisposedException>(() => { poller.RemoveTimer(timer); });

                Assert.AreEqual(3, count);

                Console.WriteLine("Length1:{0}, Length2:{1}", length1, length2);

                Assert.GreaterOrEqual(length1, 8);
                Assert.LessOrEqual(length1, 12);

                Assert.GreaterOrEqual(length2, 18);
                Assert.LessOrEqual(length2, 22);
            }
        }
        public void Unplug()
        {
            Debug.Assert(m_poller != null);

            //  Forget about old poller in preparation to be migrated
            //  to a different I/O thread.
            m_poller = null;
            m_handler = null;
        }
Exemple #28
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        //  Using this function reaper thread ask the socket to register with
        //  its poller.
        public void StartReaping(Poller poller)
        {
            //  Plug the socket to the reaper thread.
            m_poller = poller;
            m_handle = m_mailbox.FD;
            m_poller.AddFD(m_handle, this);
            m_poller.SetPollin(m_handle);

            //  Initialise the termination and check whether it can be deallocated
            //  immediately.

            Terminate();
            CheckDestroy();
        }
Exemple #29
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        public void ChangeTimerInterval()
        {
            int count = 0;

            const int timerIntervalMillis = 10;

            var timer = new NetMQTimer(TimeSpan.FromMilliseconds(timerIntervalMillis));

            var stopwatch = new Stopwatch();

            long length1 = 0;
            long length2 = 0;

            timer.Elapsed += (a, s) =>
            {
                count++;

                if (count == 1)
                {
                    stopwatch.Start();
                }
                else if (count == 2)
                {
                    length1 = stopwatch.ElapsedMilliseconds;

                    timer.Interval = 20;
                    stopwatch.Restart();
                }
                else if (count == 3)
                {
                    length2 = stopwatch.ElapsedMilliseconds;

                    stopwatch.Stop();

                    timer.Enable = false;
                }
            };

            using (var poller = new Poller(timer) { PollTimeout = TestPollTimeoutMillis })
            {
                poller.PollTillCancelledNonBlocking();

                Thread.Sleep(timerIntervalMillis * 6);

                poller.CancelAndJoin();
            }

            Assert.AreEqual(3, count);

            Assert.AreEqual(10.0, length1, 2.0);
            Assert.AreEqual(20.0, length2, 2.0);
        }
Exemple #30
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        public void Monitoring()
        {
            var listeningEvent = new ManualResetEvent(false);
            var acceptedEvent = new ManualResetEvent(false);
            var connectedEvent = new ManualResetEvent(false);

            using (var context = NetMQContext.Create())
            using (var rep = context.CreateResponseSocket())
            using (var req = context.CreateRequestSocket())
            using (var poller = new Poller { PollTimeout = TestPollTimeoutMillis })
            using (var repMonitor = new NetMQMonitor(context, rep, "inproc://rep.inproc", SocketEvent.Accepted | SocketEvent.Listening))
            using (var reqMonitor = new NetMQMonitor(context, req, "inproc://req.inproc", SocketEvent.Connected))
            {
                repMonitor.Accepted += (s, a) => acceptedEvent.Set();
                repMonitor.Listening += (s, a) => listeningEvent.Set();

                repMonitor.AttachToPoller(poller);

                int port = rep.BindRandomPort("tcp://127.0.0.1");

                reqMonitor.Connected += (s, a) => connectedEvent.Set();

                reqMonitor.AttachToPoller(poller);

                poller.PollTillCancelledNonBlocking();

                req.Connect("tcp://127.0.0.1:" + port);
                req.Send("a");

                rep.ReceiveString();

                rep.Send("b");

                req.ReceiveString();

                Assert.IsTrue(listeningEvent.WaitOne(300));
                Assert.IsTrue(connectedEvent.WaitOne(300));
                Assert.IsTrue(acceptedEvent.WaitOne(300));

                poller.CancelAndJoin();
            }
        }
Exemple #31
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        public void NativeSocket()
        {
            using (var context = NetMQContext.Create())
            using (var streamServer = context.CreateStreamSocket())
            using (var socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
            {
                int port = streamServer.BindRandomPort("tcp://*");

                socket.Connect("127.0.0.1", port);

                var buffer = new byte[] { 1 };
                socket.Send(buffer);

                byte[] identity = streamServer.Receive();
                byte[] message = streamServer.Receive();

                Assert.AreEqual(buffer[0], message[0]);

                var socketSignal = new ManualResetEvent(false);

                var poller = new Poller { PollTimeout = TestPollTimeoutMillis };
                poller.AddPollInSocket(socket, s =>
                {
                    socket.Receive(buffer);

                    socketSignal.Set();

                    // removing the socket
                    poller.RemovePollInSocket(socket);
                });

                poller.PollTillCancelledNonBlocking();

                // no message is waiting for the socket so it should fail
                Assert.IsFalse(socketSignal.WaitOne(100));

                // sending a message back to the socket
                streamServer.SendMore(identity).Send("a");

                Assert.IsTrue(socketSignal.WaitOne(100));

                socketSignal.Reset();

                // sending a message back to the socket
                streamServer.SendMore(identity).Send("a");

                // we remove the native socket so it should fail
                Assert.IsFalse(socketSignal.WaitOne(100));

                poller.CancelAndJoin();
            }
        }
        //  When migrating an object from one I/O thread to another, first
        //  unplug it, then migrate it, then plug it to the new thread.
        public void Plug(IOThread ioThread)
        {
            Debug.Assert(ioThread != null);
            Debug.Assert(m_poller == null);

            //  Retrieve the poller from the thread we are running in.
            m_poller = ioThread.GetPoller ();
        }
Exemple #33
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        public void AddTwoSocketAfterRemoving()
        {
            using (var context = NetMQContext.Create())
            using (var router1 = context.CreateRouterSocket())
            using (var router2 = context.CreateRouterSocket())
            using (var router3 = context.CreateRouterSocket())
            using (var router4 = context.CreateRouterSocket())
            using (var dealer1 = context.CreateDealerSocket())
            using (var dealer2 = context.CreateDealerSocket())
            using (var dealer3 = context.CreateDealerSocket())
            using (var dealer4 = context.CreateDealerSocket())
            using (var poller = new Poller(router1, router2) { PollTimeout = TestPollTimeoutMillis })
            {
                int port1 = router1.BindRandomPort("tcp://127.0.0.1");
                int port2 = router2.BindRandomPort("tcp://127.0.0.1");
                int port3 = router3.BindRandomPort("tcp://127.0.0.1");
                int port4 = router4.BindRandomPort("tcp://127.0.0.1");

                dealer1.Connect("tcp://127.0.0.1:" + port1);
                dealer2.Connect("tcp://127.0.0.1:" + port2);
                dealer3.Connect("tcp://127.0.0.1:" + port3);
                dealer4.Connect("tcp://127.0.0.1:" + port4);

                int router1arrived = 0;
                int router2arrived = 0;
                bool router3arrived = false;
                bool router4arrived = false;

                var signal1 = new ManualResetEvent(false);
                var signal2 = new ManualResetEvent(false);
                var signal3 = new ManualResetEvent(false);
                var signal4 = new ManualResetEvent(false);

                router1.ReceiveReady += (s, a) =>
                {
                    router1arrived++;
                    router1.Receive();
                    router1.Receive();
                    poller.RemoveSocket(router1);
                    signal1.Set();
                };

                router2.ReceiveReady += (s, a) =>
                {
                    router2arrived++;
                    router2.Receive();
                    router2.Receive();

                    if (router2arrived == 1)
                    {
                        poller.AddSocket(router3);
                        poller.AddSocket(router4);
                        signal2.Set();
                    }
                };

                router3.ReceiveReady += (s, a) =>
                {
                    router3.Receive();
                    router3.Receive();
                    router3arrived = true;
                    signal3.Set();
                };

                router4.ReceiveReady += (s, a) =>
                {
                    router4.Receive();
                    router4.Receive();
                    router4arrived = true;
                    signal4.Set();
                };

                poller.PollTillCancelledNonBlocking();

                dealer1.Send("1");
                Assert.IsTrue(signal1.WaitOne(300));
                dealer2.Send("2");
                Assert.IsTrue(signal2.WaitOne(300));
                dealer3.Send("3");
                dealer4.Send("4");
                dealer2.Send("2");
                dealer1.Send("1");
                Assert.IsTrue(signal3.WaitOne(300));
                Assert.IsTrue(signal4.WaitOne(300));

                poller.CancelAndJoin();

                bool more;

                router1.Receive(true, out more);
                Assert.IsTrue(more);

                router1.Receive(true, out more);
                Assert.IsFalse(more);

                Assert.AreEqual(1, router1arrived);
                Assert.AreEqual(2, router2arrived);
                Assert.IsTrue(router3arrived);
                Assert.IsTrue(router4arrived);
            }
        }