/// <summary>
        /// Checks if in the object is in view of the specified <paramref name="camera"/>.
        /// </summary>
        /// <param name="camera">The <see cref="ICamera2D"/> to check if this object is in view of.</param>
        /// <returns>True if the object is in view of the camera, else False.</returns>
        public bool InView(ICamera2D camera)
        {
            if (ParticleEffect == null)
            {
                return(false);
            }

            return(ParticleEffect.InView(camera));
        }