Exemple #1
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        /// <summary>
        /// Handles the Drag event of a <see cref="Control"/>.
        /// </summary>
        /// <param name="sender">The sender.</param>
        /// <param name="e">The <see cref="System.EventArgs"/> instance containing the event data.</param>
        void DragControl(Control sender, EventArgs e)
        {
            var s = (TextControl)sender;
            s.Text = s.Position.ToString();

            _dragLbl.Text = "Screen Position: " + s.ScreenPosition;
        }
Exemple #2
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        /// <summary>
        /// Initializes a new instance of the <see cref="ChatForm"/> class.
        /// </summary>
        /// <param name="parent">The parent.</param>
        /// <param name="pos">The pos.</param>
        public ChatForm(Control parent, Vector2 pos) : base(parent, pos, new Vector2(300, 150))
        {
            // Create the input and output TextBoxes
            _input = new TextBox(this, Vector2.Zero, new Vector2(32, 32))
            {
                IsMultiLine = false,
                IsEnabled = true,
                Font = GameScreenHelper.DefaultChatFont,
                MaxInputTextLength = GameData.MaxClientSayLength,
                BorderColor = new Color(255, 255, 255, 100)
            };

            _output = new TextBox(this, Vector2.Zero, new Vector2(32, 32))
            {
                IsMultiLine = true,
                IsEnabled = false,
                Font = GameScreenHelper.DefaultChatFont,
                BorderColor = new Color(255, 255, 255, 100)
            };

            _input.KeyPressed -= Input_KeyPressed;
            _input.KeyPressed += Input_KeyPressed;
           
            // Force the initial repositioning
            RepositionTextBoxes();
        }
Exemple #3
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        /// <summary>
        /// Initializes a new instance of the <see cref="StatsForm"/> class.
        /// </summary>
        /// <param name="userInfo">The user info.</param>
        /// <param name="parent">The parent.</param>
        /// <exception cref="ArgumentNullException"><paramref name="userInfo" /> is <c>null</c>.</exception>
        public StatsForm(UserInfo userInfo, Control parent) : base(parent, Vector2.Zero, new Vector2(225, 275))
        {
            if (userInfo == null)
                throw new ArgumentNullException("userInfo");

            _addStatGrh = new Grh(GrhInfo.GetData("GUI", "AddStat"));

            _userInfo = userInfo;

            _yOffset = 2;

            NewUserInfoLabel("Level", x => x.Level.ToString());
            NewUserInfoLabel("Exp", x => x.Exp.ToString());
            NewUserInfoLabel("StatPoints", x => x.StatPoints.ToString());

            AddLine();

            NewUserInfoLabel("HP", x => x.HP + " / " + x.ModStats[StatType.MaxHP]);
            NewUserInfoLabel("MP", x => x.MP + " / " + x.ModStats[StatType.MaxMP]);

            AddLine();

            NewStatLabel(StatType.MinHit);
            NewStatLabel(StatType.MaxHit);
            NewStatLabel(StatType.Defence);

            AddLine();

            NewStatLabel(StatType.Str);
            NewStatLabel(StatType.Agi);
            NewStatLabel(StatType.Int);
        }
Exemple #4
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        /// <summary>
        /// Initializes a new instance of the <see cref="FriendsForm"/> class.
        /// </summary>
        /// <param name="userInfo">The user info.</param>
        /// <param name="parent">The parent.</param>
        /// <exception cref="ArgumentNullException"><paramref name="userInfo" /> is <c>null</c>.</exception>
        public FriendsForm(UserInfo userInfo, Control parent)
            : base(parent, Vector2.Zero, new Vector2(225, 400))
        {
            if (userInfo == null)
                throw new ArgumentNullException("userInfo");

            AddBtn = new Button(this, new Vector2(30, 300), new Vector2(30, 25)) { Text = "Add" };
            AddBtn.Clicked += AddBtn_Clicked;

            RemoveBtn = new Button(this, new Vector2(90, 300), new Vector2(30, 25)) { Text = "Remove" };
            RemoveBtn.Clicked += RemoveBtn_Clicked;

            SendBtn = new Button(this, new Vector2(150, 300), new Vector2(30, 25)) { Text = "Send" };
            SendBtn.Clicked += SendBtn_Clicked;

            // Create the input and output TextBoxes
            InputTextBox = new TextBox(this, new Vector2(10, 270), new Vector2(120, 25))
            {
                IsMultiLine = false,
                IsEnabled = true,
                Font = GameScreenHelper.DefaultChatFont,
                BorderColor = new Color(255, 255, 255, 100)
            };

            _userInfo = userInfo;

            for (int i = 0; i < 50; i++)
            {
                var position = new Vector2(10, (30 + 15 * i));

                FriendsCollection[i] = new Label(this, position) { Text = "", CanFocus = false, Tag = i, Font = GameScreenHelper.DefaultChatFont };
                FriendsCollection[i].MouseDown += Friend_Clicked;
            }
        }
Exemple #5
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        /// <summary>
        /// Initializes a new instance of the <see cref="SkillsForm"/> class.
        /// </summary>
        /// <param name="cooldownManager">The skill cooldown manager.</param>
        /// <param name="position">The position.</param>
        /// <param name="parent">The parent.</param>
        /// <param name="knownSkills">The known skills.</param>
        /// <exception cref="ArgumentNullException"><paramref name="knownSkills" /> is <c>null</c>.</exception>
        public SkillsForm(ISkillCooldownManager cooldownManager, Vector2 position, Control parent,
                          KnownSkillsCollection knownSkills) : base(parent, position, new Vector2(32, 32))
        {
            if (knownSkills == null)
                throw new ArgumentNullException("knownSkills");

            _knownSkills = knownSkills;

            IsVisible = false;

            _cooldownManager = cooldownManager;

            var fontLineSpacing = Font.GetLineSpacing();

            // Find the spacing to use between lines
            _lineSpacing = (int)Math.Max(fontLineSpacing, _iconSize.Y);

            // Create all the skills
            var offset = Vector2.Zero;
            foreach (var skillType in EnumHelper<SkillType>.Values)
            {
                CreateSkillEntry(offset, skillType);
                offset += new Vector2(0, _lineSpacing);
            }
        }
Exemple #6
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        /// <summary>
        /// Initializes a new instance of the <see cref="Form"/> class.
        /// </summary>
        /// <param name="gps">The <see cref="GameplayScreen"/>.</param>
        /// <param name="parent">Parent <see cref="Control"/> of this <see cref="Control"/>.</param>
        /// <param name="position">Position of the Control reletive to its parent.</param>
        /// <exception cref="NullReferenceException"><paramref name="parent"/> is null.</exception>
        public QuickBarForm(GameplayScreen gps, Control parent, Vector2 position) : base(parent, position, Vector2.One)
        {
            ResizeToChildren = false;

            _gps = gps;

            RepositionSlots();
        }
Exemple #7
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 /// <summary>
 /// Initializes a new instance of the <see cref="MiniMapForm"/> class.
 /// </summary>
 /// <param name="parent">The parent.</param>
 /// <param name="screen">The game play screen.</param>
 public MiniMapForm(Control parent, GameplayScreen screen) : base(parent, new Vector2(50, 50), new Vector2(250, 250))
 {
     _topLeftPos = new Vector2(this.Position.X + this.Border.LeftWidth, this.Position.Y + this.Border.TopHeight);
     _scaledMapGrh = new Grh(null);
     _entityCharGrh = new Grh(GrhInfo.GetData("GUI", "MiniMapCharacter"));
     _entityNPCGrh = new Grh(GrhInfo.GetData("GUI", "MiniMapNPC"));
     _gamePlayScreen = screen;
 }
Exemple #8
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        /// <summary>
        /// Initializes a new instance of the <see cref="Toolbar"/> class.
        /// </summary>
        /// <param name="parent">The parent.</param>
        /// <param name="pos">The pos.</param>
        public Toolbar(Control parent, Vector2 pos) : base(parent, pos, Vector2.One)
        {
            ResizeToChildren = true;
            ResizeToChildrenPadding = _padding;

            _items = CreateToolbarItems();

            Position = pos;
        }
Exemple #9
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        /// <summary>
        /// Initializes a new instance of the <see cref="TextControl"/> class.
        /// </summary>
        /// <param name="parent">Parent <see cref="Control"/> of this <see cref="Control"/>.</param>
        /// <param name="position">Position of the Control reletive to its parent.</param>
        /// <param name="clientSize">The size of the <see cref="Control"/>'s client area.</param>
        /// <exception cref="NullReferenceException"><paramref name="parent"/> is null.</exception>
        public TextBox(Control parent, Vector2 position, Vector2 clientSize) : base(parent, position, clientSize)
        {
            _numCharsToDraw.TextBox = this;
            _editableTextHandler = new EditableTextHandler(this);

            // Set the initial line length and number of visible lines
            UpdateMaxLineLength();
            UpdateMaxVisibleLines();
        }
        /// <summary>
        /// Initializes a new instance of the <see cref="AvailableQuestsForm"/> class.
        /// </summary>
        /// <param name="parent">Parent <see cref="Control"/> of this <see cref="Control"/>.</param>
        /// <param name="position">Position of the Control reletive to its parent.</param>
        /// <param name="clientSize">The size of the <see cref="Control"/>'s client area.</param>
        /// <param name="hasStartQuestReqs">A func used to check if the user has the requirements to start a quest.</param>
        /// <param name="hasFinishQuestReqs">A func used to check if the user has the requirements to finish a quest.</param>
        /// <exception cref="NullReferenceException"><paramref name="parent"/> is null.</exception>
        public AvailableQuestsForm(Control parent, Vector2 position, Vector2 clientSize, Func<QuestID, bool> hasStartQuestReqs, Func<QuestID, bool> hasFinishQuestReqs) 
            : base(parent, position, clientSize)
        {
            _hasStartQuestReqs = hasStartQuestReqs;
            _hasFinishQuestReqs = hasFinishQuestReqs;

            CreateChildren();
            IsVisible = false;
        }
        void ClickButton_DeleteCharacter(Control sender, MouseButtonEventArgs args)
        {
            var s = (CharacterSlotControl)sender;
            var ci = s.CharInfo;
            if (ci == null)
                return;

            var mb = new DeleteCharacterMessageBox(GUIManager, ci.Name, ci.Index) { Font = GameScreenHelper.DefaultChatFont };
            mb.DeleteRequested += DeleteCharacterMsgBox_DeleteRequested;
        }
        /// <summary>
        /// Initializes a new instance of the <see cref="StatusEffectsForm"/> class.
        /// </summary>
        /// <param name="parent">The parent.</param>
        /// <param name="position">The position.</param>
        /// <param name="getTime">The get time.</param>
        public StatusEffectsForm(Control parent, Vector2 position, IGetTime getTime) : base(parent, position, _iconSize)
        {
            IsCloseButtonVisible = false;

            _getTime = getTime;

            Border = null;
            CanFocus = false;
            CanDrag = false;
        }
Exemple #13
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        /// <summary>
        /// Initializes a new instance of the <see cref="GameMenuForm"/> class.
        /// </summary>
        /// <param name="parent">The parent.</param>
        public GameMenuForm(Control parent) : base(parent, Vector2.Zero, new Vector2(32))
        {
            var logOutLbl = new Label(this, new Vector2(3, 3)) { Text = "Log Out" };
            logOutLbl.Clicked += logOutLbl_Clicked;

            // Center on the parent
            Position = (Parent.ClientSize / 2f) - (Size / 2f);

            IsVisible = false;

            parent.KeyPressed += parent_KeyPressed;
        }
Exemple #14
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        /// <summary>
        /// Initializes a new instance of the <see cref="ChatBubble"/> class.
        /// </summary>
        /// <param name="parent">The parent <see cref="Control"/>.</param>
        /// <param name="owner">The <see cref="Entity"/> that this <see cref="ChatBubble"/> is for.</param>
        /// <param name="text">The text to display.</param>
        /// <exception cref="ArgumentNullException"><paramref name="owner" /> is <c>null</c>.</exception>
        /// <exception cref="ArgumentNullException"><paramref name="text" /> is <c>null</c>.</exception>
        public ChatBubble(Control parent, Entity owner, string text) : base(parent, Vector2.Zero, Vector2.Zero)
        {
            if (owner == null)
                throw new ArgumentNullException("owner");
            if (string.IsNullOrEmpty(text))
                throw new ArgumentNullException("text");

            _owner = owner;
            _deathTime = (TickCount)(TickCount.Now + Lifespan);
            _textControl = new ChatBubbleText(this, text) { Font = Font };

            _owner.Disposed += ChatBubble_Owner_Disposed;
        }
Exemple #15
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        /// <summary>
        /// Initializes a new instance of the <see cref="EquippedForm"/> class.
        /// </summary>
        /// <param name="dragDropHandler">The drag-drop handler.</param>
        /// <param name="infoRequester">The info requester.</param>
        /// <param name="position">The position.</param>
        /// <param name="parent">The parent.</param>
        /// <exception cref="ArgumentNullException"><paramref name="infoRequester" /> is <c>null</c>.</exception>
        /// <exception cref="ArgumentNullException"><paramref name="dragDropHandler" /> is <c>null</c>.</exception>
        public EquippedForm(DragDropHandler dragDropHandler, ItemInfoRequesterBase<EquipmentSlot> infoRequester, Vector2 position,
                            Control parent) : base(parent, position, new Vector2(200, 200))
        {
            if (infoRequester == null)
                throw new ArgumentNullException("infoRequester");
            if (dragDropHandler == null)
                throw new ArgumentNullException("dragDropHandler");

            _dragDropHandler = dragDropHandler;
            _infoRequester = infoRequester;

            CreateItemSlots();
        }
Exemple #16
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        /// <summary>
        /// Initializes a new instance of the <see cref="ShopForm"/> class.
        /// </summary>
        /// <param name="dragDropHandler">The drag-drop handler callback.</param>
        /// <param name="position">The position.</param>
        /// <param name="parent">The parent.</param>
        public ShopForm(DragDropHandler dragDropHandler, Vector2 position, Control parent)
            : base(parent, position, new Vector2(200, 200))
        {
            _dragDropHandler = dragDropHandler;

            IsVisible = false;

            var itemsSize = _columns * _itemSize;
            var paddingSize = (_columns + 1) * _padding;
            Size = itemsSize + paddingSize + Border.Size;

            CreateItemSlots();
        }
Exemple #17
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        private void OnlineUsersForm_VisibleChanged(Control sender, EventArgs e)
        {
            if (Sockets == null || !Sockets.IsConnected)
                return;

            using (var pw = ClientPacket.GetOnlineUsers())
            {
                _sockets.Send(pw, ClientMessageType.GUI);
            }

            if (this.IsVisible)
            {
                Text = (_lbOnlineUsers == null ? "Users Online" : "Users Online: " + _lbOnlineUsers.Items.Count);
                UpdateUsersList();
            }
        }
Exemple #18
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        /// <summary>
        /// Initializes a new instance of the <see cref="OnlineUsersForm"/> class.
        /// </summary>
        /// <param name="parent">The parent.</param>
        /// <exception cref="ArgumentNullException"><paramref name="userInfo" /> is <c>null</c>.</exception>
        public OnlineUsersForm(Control parent) : base(parent, Vector2.Zero, new Vector2(225, 400))
        {
            _sockets = ClientSockets.Instance;

            this.VisibleChanged -= OnlineUsersForm_VisibleChanged;
            this.VisibleChanged += OnlineUsersForm_VisibleChanged;

            Online = new List<String>();

            var items = new List<String>();
            for (var i = 0; i < (Online.Count); i++)
            {
                items.Add(i.ToString());
            }

            _lbOnlineUsers = new ListBox<String>(this, new Vector2(20, 20), this.ClientSize - new Vector2(50, 50)) { Items = items, ShowPaging = true, CanSelect = true };
        }
Exemple #19
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        /// <summary>
        /// Initializes a new instance of the <see cref="InventoryForm"/> class.
        /// </summary>
        /// <param name="dragDropHandler">The drag-drop handler.</param>
        /// <param name="isUserInv">A func used to determine if an <see cref="Inventory"/> is the
        /// user's inventory.</param>
        /// <param name="infoRequester">The item info tooltip.</param>
        /// <param name="position">The position.</param>
        /// <param name="parent">The parent.</param>
        /// <exception cref="ArgumentNullException"><paramref name="infoRequester"/> is null.</exception>
        /// <exception cref="ArgumentNullException"><paramref name="isUserInv"/> is null.</exception>
        /// <exception cref="ArgumentNullException"><paramref name="dragDropHandler"/> is null.</exception>
        public InventoryForm(DragDropHandler dragDropHandler, Func<Inventory, bool> isUserInv,
                             ItemInfoRequesterBase<InventorySlot> infoRequester, Vector2 position, Control parent)
            : base(parent, position, new Vector2(200, 200))
        {
            if (infoRequester == null)
                throw new ArgumentNullException("infoRequester");
            if (isUserInv == null)
                throw new ArgumentNullException("isUserInv");
            if (dragDropHandler == null)
                throw new ArgumentNullException("dragDropHandler");

            _dragDropHandler = dragDropHandler;
            _isUserInv = isUserInv;
            _infoRequester = infoRequester;

            var itemsSize = _columns * _itemSize;
            var paddingSize = (_columns + 1) * _padding;
            Size = itemsSize + paddingSize + Border.Size;

            CreateItemSlots();
        }
Exemple #20
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        /// <summary>
        /// Initializes a new instance of the <see cref="NPCChatDialogForm"/> class.
        /// </summary>
        /// <param name="position">The position.</param>
        /// <param name="parent">The parent.</param>
        public NPCChatDialogForm(Vector2 position, Control parent) : base(parent, position, new Vector2(400, 300))
        {
            IsVisible = false;

            // NOTE: We want to use a scrollable textbox here... when we finally make one

            float spacing = Font.GetLineSpacing();

            var responseStartY = ClientSize.Y - (_numDisplayedResponses * spacing);
            var textboxSize = ClientSize - new Vector2(0, ClientSize.Y - responseStartY);
            _dialogTextControl = new TextBox(this, Vector2.Zero, textboxSize)
            { IsEnabled = false, CanFocus = false, IsMultiLine = true, Font = GameScreenHelper.DefaultChatFont };
            _dialogTextControl.ClientSize -= _dialogTextControl.Border.Size;

            for (byte i = 0; i < _numDisplayedResponses; i++)
            {
                var r = new ResponseText(this, new Vector2(5, responseStartY + (spacing * i))) { IsVisible = true, Font = GameScreenHelper.DefaultChatFont };
                r.Clicked += ResponseText_Clicked;
                _responseTextControls[i] = r;
            }
        }
        /// <summary>
        /// Handles initialization of the GameScreen. This will be invoked after the GameScreen has been
        /// completely and successfully added to the ScreenManager. It is highly recommended that you
        /// use this instead of the constructor. This is invoked only once.
        /// </summary>
        public override void Initialize()
        {
            base.Initialize();

            var cScreen = new Panel(GUIManager, Vector2.Zero, ScreenManager.ScreenSize);

            // Create the menu buttons
            var menuButtons = GameScreenHelper.CreateMenuButtons(ScreenManager, cScreen, "Create character", "Back");
            _btnCreateCharacter = menuButtons["Create character"];
            _btnCreateCharacter.Clicked += ClickButton_CreateCharacter;
            menuButtons["Back"].Clicked += ClickButton_Back;

            GameScreenHelper.CreateMenuLabel(cScreen, new Vector2(60, 260), "Name:");

            _txtName = new TextBox(cScreen, new Vector2(220, 260), new Vector2(200, 40))
            { IsMultiLine = false, Text = "", IsEnabled = true };

            var textBoxPos = new Vector2(60, _txtName.Position.Y + _txtName.Size.Y + 20);
            var textBoxSize = new Vector2(cScreen.ClientSize.X - (textBoxPos.X * 2), cScreen.ClientSize.Y - textBoxPos.Y - 60);
            _cStatus = new TextBox(cScreen, textBoxPos, textBoxSize)
            { ForeColor = Color.Red, Border = null, CanFocus = false, IsMultiLine = true, IsEnabled = false };
        }
Exemple #22
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            static StyledText[] TooltipCallback(Control sender, TooltipArgs args)
            {
                var src = (InventoryItemPB)sender;
                var slot = src.Slot;
                IItemTable itemInfo;

                if (!src.InventoryForm._infoRequester.TryGetInfo(slot, out itemInfo))
                {
                    // The data has not been received yet - returning null will make the tooltip retry later
                    return null;
                }

                // Data was received, so format it and return it
                return ItemInfoHelper.GetStyledText(itemInfo);
            }
Exemple #23
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 /// <summary>
 /// Initializes a new instance of the <see cref="Label"/> class.
 /// </summary>
 /// <param name="parent">Parent <see cref="Control"/> of this <see cref="Control"/>.</param>
 /// <param name="position">Position of the Control reletive to its parent.</param>
 /// <exception cref="NullReferenceException"><paramref name="parent"/> is null.</exception>
 public CheckBox(Control parent, Vector2 position) : base(parent, position)
 {
     HandleAutoResize();
 }
Exemple #24
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        /// <summary>
        /// Handles initialization of the GameScreen. This will be invoked after the GameScreen has been
        /// completely and successfully added to the ScreenManager. It is highly recommended that you
        /// use this instead of the constructor. This is invoked only once.
        /// </summary>
        public override void Initialize()
        {
            base.Initialize();

            var decodedPass = MachineCrypto.ValidatedDecode(ClientSettings.Default.UI_EnteredPassword) ?? string.Empty;

            var cScreen = new Panel(GUIManager, Vector2.Zero, ScreenManager.ScreenSize);

            // Create the login fields
            GameScreenHelper.CreateMenuLabel(cScreen, new Vector2(60, 260), "Name:");
            _cNameText = new TextBox(cScreen, new Vector2(220, 260), new Vector2(200, 40)) { IsMultiLine = false, Text = ClientSettings.Default.UI_EnteredUserName };
            _cNameText.KeyPressed += cNameText_KeyPressed;
            _cNameText.TextChanged += cNameText_TextChanged;

            GameScreenHelper.CreateMenuLabel(cScreen, new Vector2(60, 320), "Password:"******"Remember Password",
                Value = ClientSettings.Default.UI_RememberPassword,
                ForeColor = Color.White,
                Font = GameScreenHelper.DefaultChatFont
            };
            _cRememberPassword.ValueChanged += _cRememberPassword_ValueChanged;

            // Display the admin account info
            const string adminAccountInfo = "Use the following account for the default admin account:" + "\n    Username: Spodi" + "\n    Password: qwerty123";
            new Label(cScreen, _cRememberPassword.Position + new Vector2(-32, _cRememberPassword.Size.Y + 32)) 
            { 
                Text = adminAccountInfo, 
                ForeColor = Color.Green, 
                Font = GameScreenHelper.DefaultChatFont 
            };

            // Create the menu buttons
            var menuButtons = GameScreenHelper.CreateMenuButtons(ScreenManager, cScreen, "Login", "Back");
            _btnLogin = menuButtons["Login"];
            _btnLogin.Clicked += _btnLogin_Clicked;
            menuButtons["Back"].Clicked += LoginScreen_Clicked;

            cScreen.SetFocus();

            // Set up the networking stuff for this screen
            _sockets = ClientSockets.Instance;

            _sockets.StatusChanged -= _sockets_StatusChanged;
            _sockets.StatusChanged += _sockets_StatusChanged;

            _sockets.PacketHandler.ReceivedLoginSuccessful -= PacketHandler_ReceivedLoginSuccessful;
            _sockets.PacketHandler.ReceivedLoginSuccessful += PacketHandler_ReceivedLoginSuccessful;

            _sockets.PacketHandler.ReceivedLoginUnsuccessful -= PacketHandler_ReceivedLoginUnsuccessful;
            _sockets.PacketHandler.ReceivedLoginUnsuccessful += PacketHandler_ReceivedLoginUnsuccessful;


        }
Exemple #25
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        /// <summary>
        /// Handles the <see cref="TextBox.TextChanged"/> event of the <see cref="_cPasswordText"/> control.
        /// </summary>
        /// <param name="sender">The source of the event.</param>
        /// <param name="e">The <see cref="EventArgs"/> instance containing the event data.</param>
        void cPasswordText_TextChanged(Control sender, EventArgs e)
        {
            var c = sender as TextBox;
            if (c == null)
                return;

            var clp = _cPasswordText.CursorLinePosition;
            _cPasswordText.Text = GameData.AccountPassword.AllowedChars.GetValidCharsOnly(_cPasswordText.Text);
            _cPasswordText.CursorLinePosition = clp;
        }
Exemple #26
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 /// <summary>
 /// Handles the corresponding event.
 /// </summary>
 /// <param name="sender">The source of the event.</param>
 /// <param name="e">The <see cref="EventArgs"/> instance containing the event data.</param>
 void _cRememberPassword_ValueChanged(Control sender, EventArgs e)
 {
     ClientSettings.Default.UI_RememberPassword = _cRememberPassword.Value;
     SaveScreenSettings();
 }
Exemple #27
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 /// <summary>
 /// Initializes a new instance of the <see cref="ToolbarEventArgs"/> class.
 /// </summary>
 /// <param name="itemType"><see cref="ToolbarItemType"/> for the Toolbar item that raised the event.</param>
 /// <param name="control">The <see cref="Control"/> that raised the event.</param>
 public ToolbarEventArgs(ToolbarItemType itemType, Control control)
 {
     _itemType = itemType;
     _control = control;
 }
Exemple #28
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        /// <summary>
        /// Handles when the value changes for a <see cref="CheckBox"/> for a <see cref="Level"/>.
        /// </summary>
        /// <param name="sender">The source of the event.</param>
        /// <param name="e">The <see cref="EventArgs"/> instance containing the event data.</param>
        void LevelCheckBox_ValueChanged(Control sender, EventArgs e)
        {
            // Rebuild the list of disabled log levels
            _disabledLogLevels.Clear();
            _disabledLogLevels.AddRange(_logLevelCheckBoxes.Where(x => !x.Value).Select(x => (Level)x.Tag));

            // Also add filters to the logger to reject the disabled log levels
            _logger.ClearFilters();
            foreach (var disabledLevel in _disabledLogLevels)
            {
                _logger.AddFilter(new LevelMatchFilter { AcceptOnMatch = false, LevelToMatch = disabledLevel });
            }
        }
Exemple #29
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 public ResponseText(Control parent, Vector2 position) : base(parent, position)
 {
 }
Exemple #30
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 public SkillLabel(Control parent, SkillInfo<SkillType> skillInfo, Vector2 position) : base(parent, position)
 {
     SkillInfo = skillInfo;
     Text = SkillInfo.DisplayName;
 }
Exemple #31
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 /// <summary>
 /// Handles the <see cref="ChatBubble.CreateChatBubbleInstance"/> to create custom <see cref="ChatBubble"/>s.
 /// </summary>
 /// <param name="parent">The parent <see cref="NetGore.Graphics.GUI.Control"/>.</param>
 /// <param name="owner">The <see cref="Entity"/> the chat bubble is for.</param>
 /// <param name="text">The text to display.</param>
 /// <returns>The <see cref="ChatBubble"/> instance.</returns>
 static ChatBubble CreateChatBubbleInstanceHandler(Control parent, Entity owner, string text)
 {
     return(new GameChatBubble(parent, owner, text));
 }