Exemple #1
0
        private unsafe void WriteArraySegmentInternal(
            UvStreamHandle handle,
            ArraySegment <ArraySegment <byte> > bufs,
            UvStreamHandle sendHandle,
            Action <UvWriteReq, int, UvException, object> callback,
            object state)
        {
            try
            {
                var pBuffers = (Uv.uv_buf_t *)_bufs;
                var nBuffers = bufs.Count;
                if (nBuffers > BUFFER_COUNT)
                {
                    // create and pin buffer array when it's larger than the pre-allocated one
                    var bufArray = new Uv.uv_buf_t[nBuffers];
                    var gcHandle = GCHandle.Alloc(bufArray, GCHandleType.Pinned);
                    _pins.Add(gcHandle);
                    pBuffers = (Uv.uv_buf_t *)gcHandle.AddrOfPinnedObject();
                }

                for (var index = 0; index < nBuffers; index++)
                {
                    // create and pin each segment being written
                    var buf = bufs.Array[bufs.Offset + index];

                    var gcHandle = GCHandle.Alloc(buf.Array, GCHandleType.Pinned);
                    _pins.Add(gcHandle);
                    pBuffers[index] = Libuv.buf_init(
                        gcHandle.AddrOfPinnedObject() + buf.Offset,
                        buf.Count);
                }

                _callback = callback;
                _state    = state;

                if (sendHandle == null)
                {
                    _uv.write(this, handle, pBuffers, nBuffers, _uv_write_cb);
                }
                else
                {
                    _uv.write2(this, handle, pBuffers, nBuffers, sendHandle, _uv_write_cb);
                }
            }
            catch
            {
                _callback = null;
                _state    = null;
                UnpinGcHandles();
                throw;
            }
        }
Exemple #2
0
        private static void UvReadCb(IntPtr handle, int status, ref Uv.uv_buf_t buf)
        {
            var stream = FromIntPtr <UvStreamHandle>(handle);

            try
            {
                stream._readCallback(stream, status, stream._readState);
            }
            catch (Exception ex)
            {
                stream._log.LogError(0, ex, "UbReadCb");
                throw;
            }
        }
Exemple #3
0
        public Task StartAsync(
            string pipeName,
            byte[] pipeMessage)
        {
            _pipeName    = pipeName;
            _pipeMessage = pipeMessage;
            _buf         = _thread.Loop.Libuv.buf_init(_ptr, 4);

            DispatchPipe = new UvPipeHandle(Log);

            var tcs = new TaskCompletionSource <int>(this, TaskCreationOptions.RunContinuationsAsynchronously);

            _thread.Post(StartCallback, tcs);
            return(tcs.Task);
        }
Exemple #4
0
        private static void UvAllocCb(IntPtr handle, int suggested_size, out Uv.uv_buf_t buf)
        {
            var stream = FromIntPtr <UvStreamHandle>(handle);

            try
            {
                buf = stream._allocCallback(stream, suggested_size, stream._readState);
            }
            catch (Exception ex)
            {
                stream._log.LogError(0, ex, "UvAllocCb");
                buf = stream.Libuv.buf_init(IntPtr.Zero, 0);
                throw;
            }
        }
Exemple #5
0
        private unsafe void Write(
            UvStreamHandle handle,
            ReadOnlySequence <byte> buffer,
            Action <UvWriteReq, int, UvException, object> callback,
            object state)
        {
            try
            {
                var nBuffers = 0;
                if (buffer.IsSingleSegment)
                {
                    nBuffers = 1;
                }
                else
                {
                    foreach (var _ in buffer)
                    {
                        nBuffers++;
                    }
                }

                var pBuffers = (Uv.uv_buf_t *)_bufs;
                if (nBuffers > BUFFER_COUNT)
                {
                    // create and pin buffer array when it's larger than the pre-allocated one
                    var bufArray = new Uv.uv_buf_t[nBuffers];
                    var gcHandle = GCHandle.Alloc(bufArray, GCHandleType.Pinned);
                    _pins.Add(gcHandle);
                    pBuffers = (Uv.uv_buf_t *)gcHandle.AddrOfPinnedObject();
                }

                if (nBuffers == 1)
                {
                    var memory       = buffer.First;
                    var memoryHandle = memory.Pin();
                    _handles.Add(memoryHandle);

                    // Fast path for single buffer
                    pBuffers[0] = Libuv.buf_init(
                        (IntPtr)memoryHandle.Pointer,
                        memory.Length);
                }
                else
                {
                    var index = 0;
                    foreach (var memory in buffer)
                    {
                        // This won't actually pin the buffer since we're already using pinned memory
                        var memoryHandle = memory.Pin();
                        _handles.Add(memoryHandle);

                        // create and pin each segment being written
                        pBuffers[index] = Libuv.buf_init(
                            (IntPtr)memoryHandle.Pointer,
                            memory.Length);
                        index++;
                    }
                }

                _callback = callback;
                _state    = state;
                _uv.write(this, handle, pBuffers, nBuffers, _uv_write_cb);
            }
            catch
            {
                _callback = null;
                _state    = null;
                UnpinGcHandles();
                throw;
            }
        }
Exemple #6
0
 public int TryWrite(Uv.uv_buf_t buf)
 {
     return(_uv.try_write(this, new[] { buf }, 1));
 }