public GameWindow() { InitializeComponent(); SetStyle(ControlStyles.OptimizedDoubleBuffer | ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint, true); UpdateStyles(); logger = new LoggerClass(); }
public Player(LoggerClass logger, int x, int y) { this.logger = logger; IsGameOver = false; Score = 0; X = x; Y = y; texture = Resources.gamerTexture; Width = texture.Width; Height = texture.Height; }