public override bool Poll()
        {
            lock (this) {
                if (!this.Attached)
                    return false;
            }

            Device dev = this.Device;
            JoystickState state;
            try {
                dev.Poll();
                state = dev.CurrentJoystickState;
            } catch (NotAcquiredException) {
                System.Diagnostics.Trace.TraceWarning("Device {0} ({1}) is not acquired.\n", this.Name, this.ID);
                return false;
            }

            List<ControllerKey> keys = new List<ControllerKey>();

            byte[] btns = state.GetButtons();
            if (null != btns && btns.Length > 0) {
                for (int i = 0; i < btns.Length; i++) {
                    if (btns[i] > 0)
                        keys.Add(new ControllerKey(i));
                }
            }

            if (0 == state.X)
                keys.Add(new ControllerKey(101)); // Axis X left
            else if (65535 == state.X)
                keys.Add(new ControllerKey(102)); // Axis X right

            if (0 == state.Y)
                keys.Add(new ControllerKey(103)); // Axis Y up
            else if (65535 == state.Y)
                keys.Add(new ControllerKey(104)); // Axis Y down

            if (keys.Count > 0) {
                ControllerPressedEventArgs e = new ControllerPressedEventArgs(keys.ToArray());
            #if DEBUG
                int axisRz = state.Rz;
                int axisRx = state.Rx;
                int axisX = state.X;
                int axisY = state.Y;

                e.sDebug = string.Format("Rz:{0}, Rx:{2}, X{2}, Y{3}",
                    axisRz, axisRx, axisX, axisY);
            #endif
                this.Press(e);
                return true;
            }

            return false;
        }
Exemple #2
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 /// <summary>
 /// To trigger the Pressed event.
 /// </summary>
 /// <param name="e"></param>
 public void Press(ControllerPressedEventArgs e)
 {
     if (Pressed != null) {
         //lock (Pressed) {
             Pressed(this, e);
         //}
     }
 }
        // NOTICE: in controller thread
        public static void Controller_Pressed(object sender, ControllerPressedEventArgs e)
        {
            IController c = sender as IController;
            ControllerSettingInputDialog target = c.Target as ControllerSettingInputDialog;
            if (null != target) {
                target.PressedKeys = e.Keys;
            }

            c.Stop();
        }
Exemple #4
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        protected virtual void OnController_Pressed(object sender, ControllerPressedEventArgs e)
        {
            if (this.Status != EnumGameStatus.Running)
                return;

            IController c = sender as IController;
            string action = string.Empty;
            Player player;
            if (null != e.Keys && e.Keys.Count > 0) {
                lock (c) {
                    action = c.Translate(e.Keys[0]);
                    player = GetPlayer(c);
                }

                lock (player) {
                    object act = null;
                    action = action.ToUpper();
                    if (ActionMapping.TryGetValue(action, out act))
                        player.PlayFiled.Go(act);
            #if DEBUG
                    player.PlayFiled.DebugString = e.sDebug;
                    player.PlayFiled.RePaint();
            #endif
                }
            }
        }