Exemple #1
0
 public Player(
     int level,
     CharacterSheet characterSheet,
     CharacterLevelSheet characterLevelSheet,
     EquipmentItemSetEffectSheet equipmentItemSetEffectSheet
     ) : base(
         null,
         characterSheet,
         GameConfig.DefaultAvatarCharacterId,
         level)
 {
     Exp.Current      = characterLevelSheet[level].Exp;
     Inventory        = new Inventory();
     worldInformation = null;
     weapon           = null;
     armor            = null;
     belt             = null;
     necklace         = null;
     ring             = null;
     monsterMap       = new CollectionMap();
     eventMap         = new CollectionMap();
     hairIndex        = 0;
     lensIndex        = 0;
     earIndex         = 0;
     tailIndex        = 0;
     PostConstruction(characterLevelSheet, equipmentItemSetEffectSheet);
 }
Exemple #2
0
        public Player(AvatarState avatarState, Simulator simulator)
            : base(
                simulator,
                simulator.CharacterSheet,
                avatarState.characterId,
                avatarState.level)
        {
            if (simulator is null)
            {
                throw new ArgumentNullException(nameof(simulator));
            }

            // FIXME 중복 코드 제거할 것
            Exp.Current      = avatarState.exp;
            Inventory        = avatarState.inventory;
            worldInformation = avatarState.worldInformation;
            weapon           = null;
            armor            = null;
            belt             = null;
            necklace         = null;
            ring             = null;
            monsterMap       = new CollectionMap();
            eventMap         = new CollectionMap();
            hairIndex        = avatarState.hair;
            lensIndex        = avatarState.lens;
            earIndex         = avatarState.ear;
            tailIndex        = avatarState.tail;
            PostConstruction(simulator.CharacterLevelSheet, simulator.EquipmentItemSetEffectSheet);
        }
Exemple #3
0
 public Player(
     AvatarState avatarState,
     CharacterSheet characterSheet,
     CharacterLevelSheet characterLevelSheet,
     EquipmentItemSetEffectSheet equipmentItemSetEffectSheet
     ) : base(
         null,
         characterSheet,
         avatarState.characterId,
         avatarState.level)
 {
     // FIXME 중복 코드 제거할 것
     Exp.Current      = avatarState.exp;
     Inventory        = avatarState.inventory;
     worldInformation = avatarState.worldInformation;
     weapon           = null;
     armor            = null;
     belt             = null;
     necklace         = null;
     ring             = null;
     monsterMap       = new CollectionMap();
     eventMap         = new CollectionMap();
     hairIndex        = avatarState.hair;
     lensIndex        = avatarState.lens;
     earIndex         = avatarState.ear;
     tailIndex        = avatarState.tail;
     PostConstruction(characterLevelSheet, equipmentItemSetEffectSheet);
 }
Exemple #4
0
        public void ResetItems(Nekoyume.Model.Item.Inventory inventory)
        {
            DeselectItemView();
            RemoveItemsAll();

            if (inventory is null)
            {
                return;
            }

            foreach (var item in inventory.Items)
            {
                AddItem(item.item, item.count);
            }

            State.SetValueAndForceNotify(State.Value);
        }
Exemple #5
0
        protected Player(Player value) : base(value)
        {
            Exp                 = (ExpData)value.Exp.Clone();
            Inventory           = value.Inventory;
            worldInformation    = value.worldInformation;
            weapon              = value.weapon;
            armor               = value.armor;
            belt                = value.belt;
            necklace            = value.necklace;
            ring                = value.ring;
            monsterMap          = value.monsterMap;
            eventMap            = value.eventMap;
            hairIndex           = value.hairIndex;
            lensIndex           = value.lensIndex;
            earIndex            = value.earIndex;
            tailIndex           = value.tailIndex;
            characterLevelSheet = value.characterLevelSheet;

            _costumes   = value._costumes;
            _equipments = value._equipments;
        }
Exemple #6
0
 public Player(int level, TableSheets tableSheets) :
     base(
         null,
         tableSheets,
         GameConfig.DefaultAvatarCharacterId,
         level)
 {
     Exp.Current      = 0;
     Inventory        = new Inventory();
     worldInformation = null;
     weapon           = null;
     armor            = null;
     belt             = null;
     necklace         = null;
     ring             = null;
     monsterMap       = new CollectionMap();
     eventMap         = new CollectionMap();
     hairIndex        = 0;
     lensIndex        = 0;
     earIndex         = 0;
     tailIndex        = 0;
     PostConstruction(tableSheets);
 }
Exemple #7
0
 public Player(AvatarState avatarState, TableSheets tableSheets)
     : base(
         null,
         tableSheets,
         avatarState.characterId,
         avatarState.level)
 {
     // FIXME 중복 코드 제거할 것
     Exp.Current      = avatarState.exp;
     Inventory        = avatarState.inventory;
     worldInformation = avatarState.worldInformation;
     weapon           = null;
     armor            = null;
     belt             = null;
     necklace         = null;
     ring             = null;
     monsterMap       = new CollectionMap();
     eventMap         = new CollectionMap();
     hairIndex        = avatarState.hair;
     lensIndex        = avatarState.lens;
     earIndex         = avatarState.ear;
     tailIndex        = avatarState.tail;
     PostConstruction(tableSheets);
 }