public void Equip(int armorId, int weaponId) { var spineResourcePath = $"Character/Player/{armorId}"; ChangeSpine(spineResourcePath); var sprite = SpriteHelper.GetPlayerSpineTextureWeapon(weaponId); SpineController.UpdateWeapon(sprite); }
public void EquipWeapon(Weapon weapon) { if (IsFullCostumeEquipped || !SpineController) { return; } var sprite = weapon.GetPlayerSpineTexture(); SpineController.UpdateWeapon(sprite); }