Exemple #1
0
        public override IAccountStateDelta Execute(IActionContext context)
        {
            var states      = context.PreviousStates;
            var slotAddress = avatarAddress.Derive(
                string.Format(
                    CultureInfo.InvariantCulture,
                    CombinationSlotState.DeriveFormat,
                    slotIndex
                    )
                );

            if (context.Rehearsal)
            {
                return(states
                       .SetState(avatarAddress, MarkChanged)
                       .SetState(slotAddress, MarkChanged));
            }

            CheckObsolete(BlockChain.Policy.BlockPolicySource.V100080ObsoleteIndex, context);

            var addressesHex = GetSignerAndOtherAddressesHex(context, avatarAddress);

            if (!states.TryGetAgentAvatarStates(
                    context.Signer,
                    avatarAddress,
                    out var agentState,
                    out var avatarState))
            {
                throw new FailedLoadStateException($"{addressesHex}Aborted as the avatar state of the signer was failed to load.");
            }

            var slotState = states.GetCombinationSlotState(avatarAddress, slotIndex);

            if (slotState?.Result is null)
            {
                throw new CombinationSlotResultNullException($"{addressesHex}CombinationSlot Result is null. ({avatarAddress}), ({slotIndex})");
            }

            if (!avatarState.worldInformation.IsStageCleared(slotState.UnlockStage))
            {
                avatarState.worldInformation.TryGetLastClearedStageId(out var current);
                throw new NotEnoughClearedStageLevelException(addressesHex, slotState.UnlockStage, current);
            }

            var diff = slotState.Result.itemUsable.RequiredBlockIndex - context.BlockIndex;

            if (diff <= 0)
            {
                throw new RequiredBlockIndexException($"{addressesHex}Already met the required block index. context block index: {context.BlockIndex}, required block index: {slotState.Result.itemUsable.RequiredBlockIndex}");
            }

            var gameConfigState = states.GetGameConfigState();

            if (gameConfigState is null)
            {
                throw new FailedLoadStateException($"{addressesHex}Aborted as the GameConfigState was failed to load.");
            }

            var count             = RapidCombination0.CalculateHourglassCount(gameConfigState, diff);
            var materialItemSheet = states.GetSheet <MaterialItemSheet>();
            var row       = materialItemSheet.Values.First(r => r.ItemSubType == ItemSubType.Hourglass);
            var hourGlass = ItemFactory.CreateMaterial(row);

            if (!avatarState.inventory.RemoveFungibleItem2(hourGlass, count))
            {
                throw new NotEnoughMaterialException(
                          $"{addressesHex}Aborted as the player has no enough material ({row.Id} * {count})");
            }

            slotState.Update(context.BlockIndex, hourGlass, count);
            avatarState.UpdateFromRapidCombination(
                (CombinationConsumable5.ResultModel)slotState.Result,
                context.BlockIndex
                );
            return(states
                   .SetState(avatarAddress, avatarState.Serialize())
                   .SetState(slotAddress, slotState.Serialize()));
        }
Exemple #2
0
        public override IAccountStateDelta Execute(IActionContext context)
        {
            var states      = context.PreviousStates;
            var slotAddress = avatarAddress.Derive(
                string.Format(
                    CultureInfo.InvariantCulture,
                    CombinationSlotState.DeriveFormat,
                    slotIndex
                    )
                );
            var inventoryAddress        = avatarAddress.Derive(LegacyInventoryKey);
            var worldInformationAddress = avatarAddress.Derive(LegacyWorldInformationKey);
            var questListAddress        = avatarAddress.Derive(LegacyQuestListKey);

            if (context.Rehearsal)
            {
                return(states
                       .SetState(avatarAddress, MarkChanged)
                       .SetState(inventoryAddress, MarkChanged)
                       .SetState(worldInformationAddress, MarkChanged)
                       .SetState(questListAddress, MarkChanged)
                       .SetState(slotAddress, MarkChanged));
            }

            var addressesHex = GetSignerAndOtherAddressesHex(context, avatarAddress);

            if (!states.TryGetAgentAvatarStatesV2(
                    context.Signer,
                    avatarAddress,
                    out var agentState,
                    out var avatarState))
            {
                throw new FailedLoadStateException($"{addressesHex}Aborted as the avatar state of the signer was failed to load.");
            }

            var slotState = states.GetCombinationSlotState(avatarAddress, slotIndex);

            if (slotState?.Result is null)
            {
                throw new CombinationSlotResultNullException($"{addressesHex}CombinationSlot Result is null. ({avatarAddress}), ({slotIndex})");
            }

            if (!avatarState.worldInformation.IsStageCleared(slotState.UnlockStage))
            {
                avatarState.worldInformation.TryGetLastClearedStageId(out var current);
                throw new NotEnoughClearedStageLevelException(addressesHex, slotState.UnlockStage, current);
            }

            var diff = slotState.Result.itemUsable.RequiredBlockIndex - context.BlockIndex;

            if (diff <= 0)
            {
                throw new RequiredBlockIndexException($"{addressesHex}Already met the required block index. context block index: {context.BlockIndex}, required block index: {slotState.Result.itemUsable.RequiredBlockIndex}");
            }

            var gameConfigState = states.GetGameConfigState();

            if (gameConfigState is null)
            {
                throw new FailedLoadStateException($"{addressesHex}Aborted as the GameConfigState was failed to load.");
            }

            if (context.BlockIndex < slotState.StartBlockIndex + GameConfig.RequiredAppraiseBlock)
            {
                throw new AppraiseBlockNotReachedException(
                          $"{addressesHex}Aborted as Item appraisal block section. " +
                          $"context block index: {context.BlockIndex}, " +
                          $"actionable block index : {slotState.StartBlockIndex + GameConfig.RequiredAppraiseBlock}");
            }

            var count             = RapidCombination0.CalculateHourglassCount(gameConfigState, diff);
            var materialItemSheet = states.GetSheet <MaterialItemSheet>();
            var row       = materialItemSheet.Values.First(r => r.ItemSubType == ItemSubType.Hourglass);
            var hourGlass = ItemFactory.CreateMaterial(row);

            if (!avatarState.inventory.RemoveFungibleItem(hourGlass, context.BlockIndex, count))
            {
                throw new NotEnoughMaterialException(
                          $"{addressesHex}Aborted as the player has no enough material ({row.Id} * {count})");
            }

            if (slotState.TryGetResultId(out var resultId) &&
                avatarState.mailBox.All(mail => mail.id != resultId) &&
                slotState.TryGetMail(
                    context.BlockIndex,
                    context.BlockIndex,
                    out var combinationMail,
                    out var itemEnhanceMail))
            {
                if (combinationMail != null)
                {
                    avatarState.Update(combinationMail);
                }
                else if (itemEnhanceMail != null)
                {
                    avatarState.Update(itemEnhanceMail);
                }
            }

            slotState.UpdateV2(context.BlockIndex, hourGlass, count);
            avatarState.UpdateFromRapidCombinationV2(
                (RapidCombination5.ResultModel)slotState.Result,
                context.BlockIndex);

            return(states
                   .SetState(avatarAddress, avatarState.SerializeV2())
                   .SetState(inventoryAddress, avatarState.inventory.Serialize())
                   .SetState(worldInformationAddress, avatarState.worldInformation.Serialize())
                   .SetState(questListAddress, avatarState.questList.Serialize())
                   .SetState(slotAddress, slotState.Serialize()));
        }