private static void MutateSynapseFromLayer(Ann ann) { if (ann.synapses.Count == 0) { return; } Synapse synapse = ann.synapses[Util.rand.Next(ann.synapses.Count)]; int layer = ann.GetAllLayers()[Util.rand.Next(ann.GetAllLayers().Length)]; if (synapse.ToLayer != layer && !HelperDoesSynapseExist(ann, layer, synapse.FromNeuron, synapse.ToLayer, synapse.ToNeuron)) { synapse.FromLayer = layer; } }
private static void MutateSynapseAddRandom(Ann ann) { if (ann.hiddenNeurons.Count == 0) { return; } int[] layers = ann.GetAllLayers(); int fromLayer = layers.Length != 0 ? layers[Util.rand.Next(layers.Length)] : 0; int[] fromNeuronPositions = ann.GetNeuronsForLayer(fromLayer).Select(x => x.NeuronPosition).ToArray(); int fromNeuron = fromNeuronPositions[Util.rand.Next(fromNeuronPositions.Length)]; int toLayer = layers.Length != 0 ? layers[Util.rand.Next(layers.Length)] : 0; int[] toNeuronPositions = ann.GetNeuronsForLayer(toLayer).Select(x => x.NeuronPosition).ToArray(); int toNeuron = toNeuronPositions[Util.rand.Next(toNeuronPositions.Length)]; if (toLayer != fromLayer && !HelperDoesSynapseExist(ann, fromLayer, fromNeuron, toLayer, toNeuron)) { ann.synapses.Add(new Synapse(fromLayer, fromNeuron, toLayer, toNeuron)); } }