private void UpdateManeuverMarker(Matrix4x4 worldToCamMat, Vector3 screenEdge) { Vector3d burnvector = FlightGlobals.ActiveVessel.patchedConicSolver.maneuverNodes[0].GetBurnVector(FlightGlobals.ActiveVessel.orbit); Vector3 maneuver = worldToCamMat.MultiplyVector(burnvector).normalized; _markers.SetManeuver(maneuver); _edgeMarkers.SetManeuver(maneuver, screenEdge); }