Exemple #1
0
 public void ProcessMessage(MessageType type, IMessage message)
 {
     lock (_lockObject)
     {
         var state = _currentState.ProcessMessage(type, message);
         TryUpdateState(state);
     }
 }
 public IStateManager ProcessMessage(MessageType type, IMessage message)
 {
     if (type == MessageType.Start)
     {
         _actions.AnswerCall(message);
         return new ConnectedStateManager(_actions);
     }
     return this;
 }
 public IStateManager ProcessMessage(MessageType type, IMessage message)
 {
     if (type == MessageType.Ok && ByteTools.Compare(_transactionId, message.TransactionId))
     {
         return new ConnectedStateManager(_actions);
     }
     if (type == MessageType.End)
     {
         return new DisconnectedStateManager(_actions);
     }
     return this;
 }
 public IStateManager ProcessMessage(MessageType type, IMessage message)
 {
     if (type == MessageType.Data)
     {
         _pingTryCount = 0;
         _actions.OnData(new FieldData(message.Data));
         return this;
     }
     if (type == MessageType.End)
     {
         return new DisconnectedStateManager(_actions);
     }
     if (type == MessageType.Ping)
     {
         _pingTryCount = 0;
         _actions.SendOk(message.TransactionId);
     }
     if (_pingTryCount > 0 && type == MessageType.Ok &&
         ByteTools.Compare(_pingTransactionId, message.TransactionId))
     {
         _pingTryCount = 0;
     }
     return this;
 }
Exemple #5
0
 public void HandleMessage(MessageType messageType, IMessage message)
 {
     _stateManager.ProcessMessage(messageType, message);
 }