Exemple #1
1
        /// <summary>
        /// Advanced Menu constructor that allows custom title banner.
        /// </summary>
        /// <param name="title">Title that appears on the big banner. Set to "" if you are using a custom banner.</param>
        /// <param name="subtitle">Subtitle that appears in capital letters in a small black bar.</param>
        /// <param name="offset">Point object with X and Y data for offsets. Applied to all menu elements.</param>
        /// <param name="spriteLibrary">Sprite library name for the banner.</param>
        /// <param name="spriteName">Sprite name for the banner.</param>
        public UIMenu(string title, string subtitle, Point offset, string spriteLibrary, string spriteName)
        {
            _offset = offset;
            Children = new Dictionary<UIMenuItem, UIMenu>();
            WidthOffset = 0;

            _instructionalButtonsScaleform = new Scaleform(0);
            _instructionalButtonsScaleform.Load("instructional_buttons");
            UpdateScaleform();

            _mainMenu = new UIContainer(new Point(0, 0), new Size(700, 500), Color.FromArgb(0, 0, 0, 0));
            _logo = new Sprite(spriteLibrary, spriteName, new Point(0 + _offset.X, 0 + _offset.Y), new Size(431, 107));
            _mainMenu.Items.Add(Title = new UIResText(title, new Point(215 + _offset.X, 20 + _offset.Y), 1.15f, Color.White, Font.HouseScript, UIResText.Alignment.Centered));
            if (!String.IsNullOrWhiteSpace(subtitle))
            {
                _mainMenu.Items.Add(new UIResRectangle(new Point(0 + offset.X, 107 + _offset.Y), new Size(431, 37), Color.Black));
                _mainMenu.Items.Add(Subtitle = new UIResText(subtitle, new Point(8 + _offset.X, 110 + _offset.Y), 0.35f, Color.WhiteSmoke, 0, UIResText.Alignment.Left));

                if (subtitle.StartsWith("~"))
                {
                    CounterPretext = subtitle.Substring(0, 3);
                }
                _counterText = new UIResText("", new Point(425 + _offset.X, 110 + _offset.Y), 0.35f, Color.WhiteSmoke, 0, UIResText.Alignment.Right);
                _extraYOffset = 37;
            }

            _upAndDownSprite = new Sprite("commonmenu", "shop_arrows_upanddown", new Point(190 + _offset.X, 147 + 37 * (MaxItemsOnScreen + 1) + _offset.Y - 37 + _extraYOffset), new Size(50, 50));
            _extraRectangleUp = new UIResRectangle(new Point(0 + _offset.X, 144 + 38 * (MaxItemsOnScreen + 1) + _offset.Y - 37 + _extraYOffset), new Size(431, 18), Color.FromArgb(200, 0, 0, 0));
            _extraRectangleDown = new UIResRectangle(new Point(0 + _offset.X, 144 + 18 + 38 * (MaxItemsOnScreen + 1) + _offset.Y - 37 + _extraYOffset), new Size(431, 18), Color.FromArgb(200, 0, 0, 0));

            _descriptionBar = new UIResRectangle(new Point(_offset.X, 123), new Size(431, 4), Color.Black);
            _descriptionRectangle = new Sprite("commonmenu", "gradient_bgd", new Point(_offset.X, 127), new Size(431, 30));
            _descriptionText = new UIResText("Description", new Point(_offset.X + 5, 125), 0.35f, Color.FromArgb(255, 255, 255, 255), Font.ChaletLondon, UIResText.Alignment.Left);

            _background = new Sprite("commonmenu", "gradient_bgd", new Point(_offset.X, 144 + _offset.Y - 37 + _extraYOffset), new Size(290, 25));

            SetKey(MenuControls.Up, Control.PhoneUp);
            SetKey(MenuControls.Down, Control.PhoneDown);
            SetKey(MenuControls.Left, Control.PhoneLeft);
            SetKey(MenuControls.Right, Control.PhoneRight);
            SetKey(MenuControls.Select, Control.FrontendAccept);

            SetKey(MenuControls.Back, Control.PhoneCancel);
            SetKey(MenuControls.Back, Control.FrontendPause);
        }
    public PIMenu()
    {
        Tick += OnTick;
        KeyDown += OnKeyDown;

        Function.Call(Hash.REQUEST_CLIP_SET, "move_m@brave");
        Function.Call(Hash.REQUEST_CLIP_SET, "move_m@confident");
        Function.Call(Hash.REQUEST_CLIP_SET, "move_m@drunk");
        Function.Call(Hash.REQUEST_CLIP_SET, "move_m@drunk@verydrunk");
        Function.Call(Hash.REQUEST_CLIP_SET, "move_m@fat@a");
        Function.Call(Hash.REQUEST_CLIP_SET, "move_m@shadyped@a");
        Function.Call(Hash.REQUEST_CLIP_SET, "move_m@hurry@a");
        Function.Call(Hash.REQUEST_CLIP_SET, "move_m@injured");
        Function.Call(Hash.REQUEST_CLIP_SET, "move_m@intimidation@1h");
        Function.Call(Hash.REQUEST_CLIP_SET, "move_m@quick");
        Function.Call(Hash.REQUEST_CLIP_SET, "move_m@sad@a");
        Function.Call(Hash.REQUEST_CLIP_SET, "move_m@tool_belt@a");

        MenuColor = Color.Blue;

        MainMenu = new UIMenu(Game.Player.Name.ToString(), "INTERACTION MENU", new Point(0, 0));
        MenuPool.Add(MainMenu);
        GlobalMenuBanner = new UIResRectangle();
        GlobalMenuBanner.Color = MenuColor;
        MainMenu.SetBannerType(GlobalMenuBanner);
        MainMenu.Title.Font = GTA.Font.ChaletComprimeCologne;
        MainMenu.Title.Scale = 0.86f;
        MainMenu.Subtitle.Color = MenuColor;

        var QuickGPSList = new List<dynamic>
        {
            "None",
            "Ammu-Nation",
            "Convenience Store",
            "Mod Shop",
            "Clothes Store",
        };

        MainMenu.AddItem(QuickGPSItem = new UIMenuListItem("Quick GPS", QuickGPSList, 0, "Select to place your waypoint at a set location."));

        QuickGPSItem.Activated += (UIMenu sender, UIMenuItem selecteditem) =>
        {
            var tmpList = (UIMenuListItem)selecteditem;
            switch (tmpList.Index)
            {
                case 0:
                    Function.Call(Hash.SET_WAYPOINT_OFF);
                    break;
                case 1:
                    Vector3 NearestAmmunation = PointsOfInterest.GetClosestPoi(Game.Player.Character.Position, PointsOfInterest.Type.AmmuNation);
                    Function.Call(Hash.SET_NEW_WAYPOINT, NearestAmmunation.X, NearestAmmunation.Y);
                    break;
            }
        };

        InventoryMenu = new UIMenu(Game.Player.Name.ToString(), "INVENTORY", new Point(0, 0));
        MenuPool.Add(InventoryMenu);
        InventoryMenu.SetBannerType(GlobalMenuBanner);
        InventoryMenu.Title.Font = GTA.Font.ChaletComprimeCologne;
        InventoryMenu.Title.Scale = 0.86f;
        InventoryMenu.Subtitle.Color = MenuColor;

        var InventoryMenuItem = new UIMenuItem("Inventory", "Your inventory which contains clothing, ammo, and much more.");

        MainMenu.AddItem(InventoryMenuItem);

        MainMenu.BindMenuToItem(InventoryMenu, InventoryMenuItem);

        var PlayerMoodsList = new List<dynamic>
        {
            "None",
            "Normal",
            "Happy",
            "Angry",
            "Injured",
            "Stressed",
        };

        MainMenu.AddItem(PlayerMoodItem = new UIMenuListItem("Player Mood", PlayerMoodsList, 0, "Sets your character's facial expression."));

        var WalkStyleList = new List<dynamic>
        {
            "Normal",
            "Brave",
            "Confident",
            "Drunk",
            "Fat",
            "Gangster",
            "Hurry",
            "Injured",
            "Intimidated",
            "Quick ",
            "Sad",
            "Tough Guy"
        };

        MainMenu.AddItem(WalkStyleItem = new UIMenuListItem("Walk Style", WalkStyleList, 0, "Sets your Character's walking style."));

        var AimingStyleList = new List<dynamic>
        {
            "None",
            "Gangster",
            "Cowboy",
        };

        MainMenu.AddItem(AimingStyleItem = new UIMenuListItem("Aiming Style", AimingStyleList, 0, "Sets your Character's pistol aiming style."));

        PassiveModeItem = new UIMenuItem("Enable Passive Mode", "Passive Mode will prevent damage and wanted levels from police.");

        MainMenu.AddItem(PassiveModeItem);

        MenuOptionsMenu = new UIMenu(Game.Player.Name.ToString(), "MENU OPTIONS", new Point(0, 0));
        MenuPool.Add(MenuOptionsMenu);
        MenuOptionsMenu.SetBannerType(GlobalMenuBanner);
        MenuOptionsMenu.Title.Font = GTA.Font.ChaletComprimeCologne;
        MenuOptionsMenu.Title.Scale = 0.86f;
        MenuOptionsMenu.Subtitle.Color = MenuColor;

        var MenuOptionsMenuItem = new UIMenuItem("Menu Options", "");

        MainMenu.AddItem(MenuOptionsMenuItem);

        MainMenu.BindMenuToItem(MenuOptionsMenu, MenuOptionsMenuItem);

        AboutMenu = new UIMenu(Game.Player.Name.ToString(), "ABOUT", new Point(0, 0));
        MenuPool.Add(AboutMenu);
        AboutMenu.SetBannerType(GlobalMenuBanner);
        AboutMenu.Title.Font = GTA.Font.ChaletComprimeCologne;
        AboutMenu.Title.Scale = 0.86f;
        AboutMenu.Subtitle.Color = MenuColor;

        var AboutOptionsMenuItem = new UIMenuItem("About", "");

        MenuOptionsMenu.BindMenuToItem(AboutMenu, AboutOptionsMenuItem);

        var MenuColorList = new List<dynamic>
        {
            "Blue",
            "Red",
            "Green",
            "Orange",
            "Purple",
            "Yellow",
        };

        MenuOptionsMenu.AddItem(MenuColorItem = new UIMenuListItem("Color", MenuColorList, 0, "Select interaction menu's color theme."));

        MenuOptionsMenu.AddItem(AboutOptionsMenuItem);

        var VersionItem = new UIMenuItem("Version");
        var AuthorItem = new UIMenuItem("Author");

        AboutMenu.AddItem(VersionItem);
        AboutMenu.AddItem(AuthorItem);

        VersionItem.SetRightLabel("1.0");
        AuthorItem.SetRightLabel("jedijosh920 & Guadmaz");

        MainMenu.OnItemSelect += (UIMenu sender, UIMenuItem selectedItem, int index) =>
        {
            switch (index)
            {
                case 5:
                    if (!IsPassiveMode)
                    {
                        Game.Player.Character.IsInvincible = true;
                        Game.Player.Character.Alpha = 200;
                        Function.Call(Hash.SET_POLICE_IGNORE_PLAYER, Game.Player, true);
                        Function.Call(Hash.SET_WANTED_LEVEL_MULTIPLIER, 0.0f);
                        PassiveModeItem.Text = "Disable Passive Mode";
                        IsPassiveMode = true;
                    }

                    else if (IsPassiveMode)
                    {
                        Game.Player.Character.ResetAlpha();
                        Function.Call(Hash.SET_POLICE_IGNORE_PLAYER, Game.Player, false);
                        Function.Call(Hash.SET_WANTED_LEVEL_MULTIPLIER, 1.0f);
                        PassiveModeItem.Text = "Enable Passive Mode";
                        IsPassiveMode = false;
                    }
                    break;
            }
        };

        MenuOptionsMenu.OnListChange += (UIMenu sender, UIMenuListItem listItem, int newIndex) =>
        {
            if (listItem == MenuColorItem)
            {
                switch (newIndex)
                {
                    case 0:
                        MenuColor = Color.Blue;
                        break;
                    case 1:
                        MenuColor = Color.Red;
                        break;
                    case 2:
                        MenuColor = Color.Green;
                        break;
                    case 3:
                        MenuColor = Color.Orange;
                        break;
                    case 4:
                        MenuColor = Color.Purple;
                        break;
                    case 5:
                        MenuColor = Color.Yellow;
                        break;
                }
            }

            if (listItem == WalkStyleItem)
            {
                switch (newIndex)
                {
                    case 0:
                        Game.Player.Character.Task.ClearAll();
                        Function.Call(Hash.RESET_PED_MOVEMENT_CLIPSET, Game.Player.Character, 0x3E800000);
                        break;
                    case 1:
                        Function.Call(Hash.SET_PED_MOVEMENT_CLIPSET, Game.Player.Character, "move_m@brave", 0x3E800000);
                        Game.Player.Character.Task.ClearAll();
                        break;
                    case 2:
                        Function.Call(Hash.SET_PED_MOVEMENT_CLIPSET, Game.Player.Character, "move_m@confident", 0x3E800000);
                        Game.Player.Character.Task.ClearAll();
                        break;
                    case 3:
                        Function.Call(Hash.SET_PED_MOVEMENT_CLIPSET, Game.Player.Character, "move_m@drunk@verydrunk", 0x3E800000);
                        Game.Player.Character.Task.ClearAll();
                        break;
                    case 4:
                        Function.Call(Hash.SET_PED_MOVEMENT_CLIPSET, Game.Player.Character, "move_m@fat@a", 0x3E800000);
                        Game.Player.Character.Task.ClearAll();
                        break;
                    case 5:
                        Function.Call(Hash.SET_PED_MOVEMENT_CLIPSET, Game.Player.Character, "move_m@shadyped@a", 0x3E800000);
                        Game.Player.Character.Task.ClearAll();
                        break;
                    case 6:
                        Function.Call(Hash.SET_PED_MOVEMENT_CLIPSET, Game.Player.Character, "move_m@hurry@a", 0x3E800000);
                        Game.Player.Character.Task.ClearAll();
                        break;
                    case 7:
                        Function.Call(Hash.SET_PED_MOVEMENT_CLIPSET, Game.Player.Character, "move_m@injured", 0x3E800000);
                        Game.Player.Character.Task.ClearAll();
                        break;
                    case 8:
                        Function.Call(Hash.SET_PED_MOVEMENT_CLIPSET, Game.Player.Character, "move_m@intimidation@1h", 0x3E800000);
                        Game.Player.Character.Task.ClearAll();
                        break;
                    case 9:
                        Function.Call(Hash.SET_PED_MOVEMENT_CLIPSET, Game.Player.Character, "move_m@quick", 0x3E800000);
                        Game.Player.Character.Task.ClearAll();
                        break;
                    case 10:
                        Function.Call(Hash.SET_PED_MOVEMENT_CLIPSET, Game.Player.Character, "move_m@sad@a", 0x3E800000);
                        Game.Player.Character.Task.ClearAll();
                        break;
                    case 11:
                        Function.Call(Hash.SET_PED_MOVEMENT_CLIPSET, Game.Player.Character, "move_m@tool_belt@a", 0x3E800000);
                        Game.Player.Character.Task.ClearAll();
                        break;
                }
            }

            if (listItem == PlayerMoodItem)
            {
                switch (newIndex)
                {
                    case 0:
                        Function.Call(Hash.CLEAR_FACIAL_IDLE_ANIM_OVERRIDE, Game.Player.Character);
                        break;
                    case 1:
                        Function.Call(Hash.SET_FACIAL_IDLE_ANIM_OVERRIDE, Game.Player.Character, "mood_normal_1", 0);
                        break;
                    case 2:
                        Function.Call(Hash.SET_FACIAL_IDLE_ANIM_OVERRIDE, Game.Player.Character, "mood_happy_1", 0);
                        break;
                    case 3:
                        Function.Call(Hash.SET_FACIAL_IDLE_ANIM_OVERRIDE, Game.Player.Character, "Mood_Angry_1", 0);
                        break;
                    case 4:
                        Function.Call(Hash.SET_FACIAL_IDLE_ANIM_OVERRIDE, Game.Player.Character, "Mood_Injured_1", 0);
                        break;
                    case 5:
                        Function.Call(Hash.SET_FACIAL_IDLE_ANIM_OVERRIDE, Game.Player.Character, "Mood_Stressed_1", 0);
                        break;
                }
            }

            if (listItem == AimingStyleItem)
            {
                switch (newIndex)
                {
                    case 0:
                        Function.Call(Hash.SET_WEAPON_ANIMATION_OVERRIDE, Game.Player.Character, Function.Call<int>(Hash.GET_HASH_KEY, "default"));
                        break;
                    case 1:
                        Function.Call(Hash.SET_WEAPON_ANIMATION_OVERRIDE, Game.Player.Character, Function.Call<int>(Hash.GET_HASH_KEY, "Gang1H"));
                        break;
                    case 2:
                        Function.Call(Hash.SET_WEAPON_ANIMATION_OVERRIDE, Game.Player.Character, Function.Call<int>(Hash.GET_HASH_KEY, "Hillbilly"));
                        break;
                }
            }
        };

        var menu = new AmmoMenu();
        var ammoItem = new UIMenuItem("Ammo");
        InventoryMenu.AddItem(ammoItem);
        InventoryMenu.BindMenuToItem(menu, ammoItem);
        MenuPool.Add(menu);

        MainMenu.RefreshIndex();
        InventoryMenu.RefreshIndex();
    }
Exemple #3
0
        /// <summary>
        /// Basic menu button.
        /// </summary>
        /// <param name="text">Button label.</param>
        /// <param name="description">Description.</param>
        public UIMenuItem(string text, string description)
        {
            Text = text;
            _rectangle = new UIResRectangle(new Point(0, 0), new Size(431, 38), Color.FromArgb(150, 0, 0, 0));
            _text = new UIResText(text, new Point(8, 0), 0.33f, Color.WhiteSmoke, GTA.Font.ChaletLondon, false);
            Description = description;
            _selectedSprite = new Sprite("commonmenu", "gradient_nav", new Point(0, 0), new Size(431, 38));

            _badgeLeft = new Sprite("commonmenu", "", new Point(0, 0), new Size(40, 40));
            _badgeRight = new Sprite("commonmenu", "", new Point(0, 0), new Size(40, 40));
        }
Exemple #4
0
        /// <summary>
        /// Basic menu button.
        /// </summary>
        /// <param name="text">Button label.</param>
        /// <param name="description">Description.</param>
        public UIMenuItem(string text, string description)
        {
            Enabled = true;

            _rectangle = new UIResRectangle(new Point(0, 0), new Size(431, 38), Color.FromArgb(150, 0, 0, 0));
            _text = new UIResText(text, new Point(8, 0), 0.33f, Color.WhiteSmoke, GTA.Font.ChaletLondon, UIResText.Alignment.Left);
            Description = description;
            _selectedSprite = new Sprite("commonmenu", "gradient_nav", new Point(0, 0), new Size(431, 38));

            _badgeLeft = new Sprite("commonmenu", "", new Point(0, 0), new Size(40, 40));
            _badgeRight = new Sprite("commonmenu", "", new Point(0, 0), new Size(40, 40));

            _labelText = new UIResText("", new Point(0, 0), 0.35f) {TextAlignment = UIResText.Alignment.Right};
        }
Exemple #5
0
 /// <summary>
 ///  Set the banner to your own Rectangle.
 /// </summary>
 /// <param name="rectangle">UIResRectangle object. Position and size does not matter.</param>
 public void SetBannerType(UIResRectangle rectangle)
 {
     _logo = null;
     _tmpRectangle = rectangle;
     _tmpRectangle.Position = new Point(_offset.X, _offset.Y);
     _tmpRectangle.Size = new Size(431 + WidthOffset, 107);
 }
Exemple #6
0
        /// <summary>
        /// Advanced Menu constructor that allows custom title banner.
        /// </summary>
        /// <param name="title">Title that appears on the big banner. Set to "" if you are using a custom banner.</param>
        /// <param name="subtitle">Subtitle that appears in capital letters in a small black bar.</param>
        /// <param name="offset">Point object with X and Y data for offsets. Applied to all menu elements.</param>
        /// <param name="spriteLibrary">Sprite library name for the banner.</param>
        /// <param name="spriteName">Sprite name for the banner.</param>
        public UIMenu(string title, string subtitle, Point offset, string spriteLibrary, string spriteName)
        {
            Offset = offset;
            Children = new Dictionary<UIMenuItem, UIMenu>();

            _mainMenu = new UIContainer(new Point(0 + Offset.X, 0 + Offset.Y), new Size(700, 500), Color.FromArgb(0, 0, 0, 0));
            _logo = new Sprite(spriteLibrary, spriteName, new Point(0 + Offset.X, 0 + Offset.Y), new Size(431, 107));
            _mainMenu.Items.Add(new UIResText(title, new Point(215, 20), 1.15f, Color.White, Font.HouseScript, true));
            if (!String.IsNullOrWhiteSpace(subtitle))
            {
                _mainMenu.Items.Add(new UIResRectangle(new Point(0, 107), new Size(431, 37), Color.Black));
                _mainMenu.Items.Add(new UIResText(subtitle, new Point(8, 110), 0.35f, Color.WhiteSmoke, 0, false));

                if (subtitle.StartsWith("~"))
                {
                    CounterPretext = subtitle.Substring(0, 3);
                }
                _counterText = new UIResText("", new Point(360 + Offset.X, 110 + Offset.Y), 0.35f, Color.WhiteSmoke, 0, false);
                ExtraYOffset = 37;
            }
            Title = title;
            Subtitle = subtitle;

            _upAndDownSprite = new Sprite("commonmenu", "shop_arrows_upanddown", new Point(190 + Offset.X, 147 + 37 * (MaxItemsOnScreen + 1) + Offset.Y - 37 + ExtraYOffset), new Size(50, 50));
            _extraRectangleUp = new UIResRectangle(new Point(0 + Offset.X, 144 + 38 * (MaxItemsOnScreen + 1) + Offset.Y - 37 + ExtraYOffset), new Size(431, 18), Color.FromArgb(200, 0, 0, 0));
            _extraRectangleDown = new UIResRectangle(new Point(0 + Offset.X, 144 + 18 + 38 * (MaxItemsOnScreen + 1) + Offset.Y - 37 + ExtraYOffset), new Size(431, 18), Color.FromArgb(200, 0, 0, 0));

            _descriptionBar = new UIResRectangle(new Point(Offset.X, 123), new Size(431, 4), Color.Black);
            _descriptionRectangle = new Sprite("commonmenu", "gradient_bgd", new Point(Offset.X, 127), new Size(431, 30));
            _descriptionText = new UIResText("Description", new Point(Offset.X + 5, 125), 0.33f, Color.FromArgb(255, 255, 255, 255), Font.ChaletLondon, false);

            _background = new Sprite("commonmenu", "gradient_bgd", new Point(Offset.X, 144 + Offset.Y - 37 + ExtraYOffset), new Size(290, 25));

            SetKey(MenuControls.Up, GTA.Control.FrontendUp);
            SetKey(MenuControls.Down, GTA.Control.FrontendDown);
            SetKey(MenuControls.Left, GTA.Control.FrontendLeft);
            SetKey(MenuControls.Right, GTA.Control.FrontendRight);
            SetKey(MenuControls.Select, GTA.Control.FrontendAccept);

            SetKey(MenuControls.Back, GTA.Control.FrontendCancel);
            SetKey(MenuControls.Back, GTA.Control.FrontendPause);
            SetKey(MenuControls.Back, GTA.Control.Aim);

            MenuPool.Add(this);
        }
Exemple #7
0
 public void SetBannerType(UIResRectangle bannerType)
 {
     _menuList.ForEach(m => m.SetBannerType(bannerType));
 }
Exemple #8
0
        protected void Init()
        {
            _selectedSprite = new Sprite("commonmenu", "gradient_nav", new Point(0, 0), new Size(431, 38), 0, HighlightColor);
            _rectangle = new UIResRectangle(new Point(0, 0), new Size(431, 38), Color.FromArgb(150, 0, 0, 0));
            _text = new UIResText(Text, new Point(8, 0), 0.33f, Color.WhiteSmoke, GTA.Font.ChaletLondon, UIResText.Alignment.Left);
            Description = Description;

            _badgeLeft = new Sprite("commonmenu", "", new Point(0, 0), new Size(40, 40));
            _badgeRight = new Sprite("commonmenu", "", new Point(0, 0), new Size(40, 40));

            _labelText = new UIResText("", new Point(0, 0), 0.35f) { TextAlignment = UIResText.Alignment.Right };
        }