public GTA() { Tick += OnTick; KeyDown += OnKeyDown; _menuPool = new MenuPool(); #region TrainerMenu mainMenu = new UIMenu("YTrainer", "~b~YTrainer v0.1"); _menuPool.Add(mainMenu); var GOptions = new UIMenuItem("World & Game Options"); mainMenu.AddItem(GOptions); var COptions = new UIMenuItem("Vehicle Options"); mainMenu.AddItem(COptions); var POptions = new UIMenuItem("Player Options"); mainMenu.AddItem(POptions); var SpawnOptions = new UIMenuItem("Car Spawning"); mainMenu.AddItem(SpawnOptions); var TOptions = new UIMenuItem("Time Options"); mainMenu.AddItem(TOptions); var WeOptions = new UIMenuItem("Weather Options"); mainMenu.AddItem(WeOptions); var WOptions = new UIMenuItem("Weapons Options"); mainMenu.AddItem(WOptions); var TeOptions = new UIMenuItem("Teleports Options"); mainMenu.AddItem(TeOptions); mainMenu.RefreshIndex(); #endregion #region GeneralMenu generalMenu = new UIMenu("World & Game Options", ""); _menuPool.Add(generalMenu); generalMenu.AddItem(HUD = new UIMenuCheckboxItem("Hide Hud and Radar", false)); generalMenu.AddItem(new UIMenuItem("Save Game")); generalMenu.AddItem(nVision = new UIMenuCheckboxItem("Night Vision", false)); generalMenu.RefreshIndex(); generalMenu.OnCheckboxChange += OnCheckboxChange; generalMenu.OnItemSelect += OnItemSelect; #endregion #region VehicleMenu carMenu = new UIMenu("Vehicle Options", ""); _menuPool.Add(carMenu); carMenu.AddItem(CGM = new UIMenuCheckboxItem("Car GodMode", false)); carMenu.AddItem(new UIMenuItem("Flip Car")); carMenu.AddItem(new UIMenuItem("Clean Car")); carMenu.AddItem(DS = new UIMenuCheckboxItem("Default Station", false)); carMenu.AddItem(new UIMenuItem("Drive to Waypoint")); carMenu.AddItem(new UIMenuItem("Stop Drive to Waypoint")); carMenu.AddItem(VisibleC = new UIMenuCheckboxItem("Visible Car", false)); carMenu.AddItem(new UIMenuItem("Repair Car")); carMenu.AddItem(new UIMenuItem("Open Left Front Door")); carMenu.AddItem(new UIMenuItem("Open Right Front Door")); carMenu.AddItem(new UIMenuItem("Open Left Rear Door")); carMenu.AddItem(new UIMenuItem("Open Right Rear Door")); carMenu.AddItem(new UIMenuItem("Open Hood")); carMenu.AddItem(new UIMenuItem("Open Trunk")); carMenu.AddItem(new UIMenuItem("Open All Car Doors")); carMenu.AddItem(new UIMenuItem("Close Left Front Door")); carMenu.AddItem(new UIMenuItem("Close Right Front Door")); carMenu.AddItem(new UIMenuItem("Close Left Rear Door")); carMenu.AddItem(new UIMenuItem("Close Right Rear Door")); carMenu.AddItem(new UIMenuItem("Close Hood")); carMenu.AddItem(new UIMenuItem("Close Trunk")); carMenu.AddItem(new UIMenuItem("Close All Car Doors")); var Colors = new List<dynamic> { "Red","Blue","Black","Green","White","Yellow" }; carMenu.AddItem(CarColors = new UIMenuListItem("Change Car Color", Colors, 0)); carMenu.RefreshIndex(); carMenu.OnCheckboxChange += OnCheckboxChange; carMenu.OnItemSelect += OnItemSelect; carMenu.OnListChange += OnListChange; #endregion #region PlayerMenu playerMenu = new UIMenu("Player Options", ""); _menuPool.Add(playerMenu); playerMenu.AddItem(GM = new UIMenuCheckboxItem("God Mode", false)); playerMenu.AddItem(UA = new UIMenuCheckboxItem("Unlimited Ammo", false)); playerMenu.AddItem(uAbility = new UIMenuCheckboxItem("Unlimited Ability", false)); var Wanted = new List<dynamic> { "0", "1", "2", "3", "4", "5", }; playerMenu.AddItem(WantedLevel = new UIMenuListItem("Wanted Level", Wanted, 0)); playerMenu.AddItem(new UIMenuItem("Give Money")); playerMenu.AddItem(VisibleP = new UIMenuCheckboxItem("Player Visible", false)); playerMenu.AddItem(NW = new UIMenuCheckboxItem("Never Wanted", false)); playerMenu.AddItem(new UIMenuItem("Add Health")); playerMenu.AddItem(new UIMenuItem("Add Armour")); playerMenu.AddItem(mRadio = new UIMenuCheckboxItem("Radio Menu", false)); playerMenu.AddItem(fastRun = new UIMenuCheckboxItem("Fast Run", false)); playerMenu.AddItem(fastSwim = new UIMenuCheckboxItem("Fast Swim", false)); playerMenu.RefreshIndex(); playerMenu.OnCheckboxChange += OnCheckboxChange; playerMenu.OnItemSelect += OnItemSelect; playerMenu.OnListChange += OnListChange; #endregion #region TimeMenu timeMenu = new UIMenu("Time Options", ""); _menuPool.Add(timeMenu); timeMenu.AddItem(new UIMenuItem("Slow Motion 25%")); timeMenu.AddItem(new UIMenuItem("Slow Motion 50%")); timeMenu.AddItem(new UIMenuItem("Slow Motion 75%")); timeMenu.AddItem(new UIMenuItem("Normal Game Speed")); timeMenu.AddItem(new UIMenuItem("Fast Motion")); timeMenu.AddItem(new UIMenuItem("Noon (12)")); timeMenu.AddItem(new UIMenuItem("AfterNoon (18)")); timeMenu.AddItem(new UIMenuItem("Evening (23)")); timeMenu.AddItem(new UIMenuItem("Night (5)")); timeMenu.AddItem(new UIMenuItem("Ahead One Hour")); timeMenu.AddItem(new UIMenuItem("Back One Hour")); timeMenu.AddItem(SyncTime = new UIMenuCheckboxItem("Real Time", false)); var Days = new List<dynamic> { "Sunday", //2 "Monday",//3 "Tuesday", //4 "Thursday", //6 "Wednesday", //5 "Friday", //7 "Saturday" //1 }; timeMenu.AddItem(DOH = new UIMenuListItem("Choose Day", Days, 0)); timeMenu.RefreshIndex(); timeMenu.OnItemSelect += OnItemSelect; timeMenu.OnListChange += OnListChange; #endregion #region WeatherMenu weatherMenu = new UIMenu("Weather Options", ""); _menuPool.Add(weatherMenu); weatherMenu.AddItem(new UIMenuItem("Blizzard")); weatherMenu.AddItem(new UIMenuItem("Christmas")); weatherMenu.AddItem(new UIMenuItem("Clear")); weatherMenu.AddItem(new UIMenuItem("Clearing")); weatherMenu.AddItem(new UIMenuItem("Clouds")); weatherMenu.AddItem(new UIMenuItem("Extra Sunny")); weatherMenu.AddItem(new UIMenuItem("Foggy")); weatherMenu.AddItem(new UIMenuItem("Neutral")); weatherMenu.AddItem(new UIMenuItem("Overcast")); weatherMenu.AddItem(new UIMenuItem("Raining")); weatherMenu.AddItem(new UIMenuItem("Smog")); weatherMenu.AddItem(new UIMenuItem("Snowing")); weatherMenu.AddItem(new UIMenuItem("Snowlight")); weatherMenu.AddItem(new UIMenuItem("Thunder Storm")); weatherMenu.RefreshIndex(); weatherMenu.OnItemSelect += OnItemSelect; #endregion #region WeaponMenu weaponMenu = new UIMenu("Weapons Options", ""); _menuPool.Add(weaponMenu); weaponMenu.AddItem(new UIMenuItem("Baseball Bat")); weaponMenu.AddItem(new UIMenuItem("Knife")); weaponMenu.AddItem(new UIMenuItem("Nightstick")); weaponMenu.AddItem(new UIMenuItem("Crowbar")); weaponMenu.AddItem(new UIMenuItem("Golf Club")); weaponMenu.AddItem(new UIMenuItem("Hammer")); weaponMenu.AddItem(new UIMenuItem("Broken Bottle")); weaponMenu.AddItem(new UIMenuItem("Antique Cavalry Dagger")); weaponMenu.AddItem(new UIMenuItem("Hatchet")); weaponMenu.AddItem(new UIMenuItem("Knuckledusters")); weaponMenu.AddItem(new UIMenuItem("Machete")); weaponMenu.AddItem(new UIMenuItem("Flashlight")); weaponMenu.AddItem(new UIMenuItem("Pistol")); weaponMenu.AddItem(new UIMenuItem("Combat Pistol")); weaponMenu.AddItem(new UIMenuItem("AP Pistol")); weaponMenu.AddItem(new UIMenuItem("Stun Gun")); weaponMenu.AddItem(new UIMenuItem("Pistol .50")); weaponMenu.AddItem(new UIMenuItem("SNS Pistol")); weaponMenu.AddItem(new UIMenuItem("Heavy Pistol")); weaponMenu.AddItem(new UIMenuItem("Vintage Pistol")); weaponMenu.AddItem(new UIMenuItem("Flare Gun")); weaponMenu.AddItem(new UIMenuItem("Marksman Pistol")); weaponMenu.AddItem(new UIMenuItem("Micro SMG")); weaponMenu.AddItem(new UIMenuItem("SMG")); weaponMenu.AddItem(new UIMenuItem("Assault SMG")); weaponMenu.AddItem(new UIMenuItem("Combat PDW")); weaponMenu.AddItem(new UIMenuItem("Machine Pistol")); weaponMenu.AddItem(new UIMenuItem("Pump Shotgun")); weaponMenu.AddItem(new UIMenuItem("Sawed-Off Shotgun")); weaponMenu.AddItem(new UIMenuItem("Assault Shotgun")); weaponMenu.AddItem(new UIMenuItem("Bullpup Shotgun")); weaponMenu.AddItem(new UIMenuItem("Musket")); weaponMenu.AddItem(new UIMenuItem("Heavy Shotgun")); weaponMenu.AddItem(new UIMenuItem("Assault Rifle")); weaponMenu.AddItem(new UIMenuItem("Carbine Rifle")); weaponMenu.AddItem(new UIMenuItem("Advanced Rifle")); weaponMenu.AddItem(new UIMenuItem("Special Carbine")); weaponMenu.AddItem(new UIMenuItem("Bullpup Rifle")); weaponMenu.AddItem(new UIMenuItem("MG")); weaponMenu.AddItem(new UIMenuItem("Combat MG")); weaponMenu.AddItem(new UIMenuItem("Gusenberg Sweeper")); weaponMenu.AddItem(new UIMenuItem("Sniper Rifle")); weaponMenu.AddItem(new UIMenuItem("Heavy Sniper")); weaponMenu.AddItem(new UIMenuItem("Marksman Rifle")); weaponMenu.AddItem(new UIMenuItem("RPG")); weaponMenu.AddItem(new UIMenuItem("Grenade Launcher")); weaponMenu.AddItem(new UIMenuItem("Grenade Launcher Smoke")); weaponMenu.AddItem(new UIMenuItem("Minigun")); weaponMenu.AddItem(new UIMenuItem("Firework Launcher")); weaponMenu.AddItem(new UIMenuItem("Rail Gun")); weaponMenu.AddItem(new UIMenuItem("Homing Launcher")); weaponMenu.AddItem(new UIMenuItem("Grenade")); weaponMenu.AddItem(new UIMenuItem("Sticky Bomb")); weaponMenu.AddItem(new UIMenuItem("Tear Gas")); weaponMenu.AddItem(new UIMenuItem("Molotov Cocktail")); weaponMenu.AddItem(new UIMenuItem("Proximity Mine")); weaponMenu.AddItem(new UIMenuItem("Snowball")); weaponMenu.AddItem(new UIMenuItem("BZ Gas")); weaponMenu.AddItem(new UIMenuItem("Fire Extinguisher")); weaponMenu.AddItem(new UIMenuItem("Jerry Can")); weaponMenu.AddItem(new UIMenuItem("Digiscanner")); weaponMenu.AddItem(new UIMenuItem("Parachute")); weaponMenu.RefreshIndex(); weaponMenu.OnItemSelect += OnItemSelect; #endregion #region TeleportMenu teleportMenu = new UIMenu("Teleports Options", ""); _menuPool.Add(teleportMenu); var TSpaceship = new List<dynamic> { "1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20", "21","22","23","24","25","26","27","28","29","30","31","32","33","34","35","36","37","38","39","40", "41","42","43","44","45","46","47","48","49","50", }; var TLetter = new List<dynamic> { "1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20", "21","22","23","24","25","26","27","28","29","30","31","32","33","34","35","36","37","38","39","40", "41","42","43","44","45","46","47","48","49","50", }; teleportMenu.AddItem(Spaceship = new UIMenuListItem("Spaceship", TSpaceship, 0)); teleportMenu.AddItem(LetterScraps = new UIMenuListItem("Letter Scraps", TLetter, 0)); teleportMenu.AddItem(new UIMenuItem("Teleport to WayPoint")); teleportMenu.AddItem(new UIMenuItem("Teleport to Safehouse")); teleportMenu.AddItem(new UIMenuItem("Teleport to AmmuNation")); teleportMenu.AddItem(new UIMenuItem("Teleport to AmmuNation with shooting range")); teleportMenu.AddItem(new UIMenuItem("Teleport to Garage")); teleportMenu.AddItem(new UIMenuItem("Teleport to Barber Shop")); teleportMenu.RefreshIndex(); teleportMenu.OnListChange += OnListChange; teleportMenu.OnItemSelect += OnItemSelect; #endregion #region SpawnVehicleMenu spawnMenu = new UIMenu("Car Spawning", ""); _menuPool.Add(spawnMenu); spawnMenu.AddItem(new UIMenuItem("Adder")); spawnMenu.AddItem(new UIMenuItem("Airbus")); spawnMenu.AddItem(new UIMenuItem("Airtug")); spawnMenu.AddItem(new UIMenuItem("Akuma")); spawnMenu.AddItem(new UIMenuItem("Ambulance")); spawnMenu.AddItem(new UIMenuItem("Annihilator")); spawnMenu.AddItem(new UIMenuItem("Aseat")); spawnMenu.AddItem(new UIMenuItem("Aseat2 ")); spawnMenu.AddItem(new UIMenuItem("Asterope")); spawnMenu.AddItem(new UIMenuItem("Bagger")); spawnMenu.AddItem(new UIMenuItem("Baller")); spawnMenu.AddItem(new UIMenuItem("Baller2")); spawnMenu.AddItem(new UIMenuItem("Banshee")); spawnMenu.AddItem(new UIMenuItem("Barracks")); spawnMenu.AddItem(new UIMenuItem("Barracks2")); spawnMenu.AddItem(new UIMenuItem("Bati")); spawnMenu.AddItem(new UIMenuItem("Bati2")); spawnMenu.AddItem(new UIMenuItem("Benson")); spawnMenu.AddItem(new UIMenuItem("Bfinjection")); spawnMenu.AddItem(new UIMenuItem("Biff")); spawnMenu.AddItem(new UIMenuItem("Bison")); spawnMenu.AddItem(new UIMenuItem("Bison2")); spawnMenu.AddItem(new UIMenuItem("Bison3")); spawnMenu.AddItem(new UIMenuItem("Bjkl ")); spawnMenu.AddItem(new UIMenuItem("Blazer")); spawnMenu.AddItem(new UIMenuItem("Blazer2")); spawnMenu.AddItem(new UIMenuItem("Blazer3")); spawnMenu.AddItem(new UIMenuItem("Blimp")); spawnMenu.AddItem(new UIMenuItem("Blista")); spawnMenu.AddItem(new UIMenuItem("Bmx")); spawnMenu.AddItem(new UIMenuItem("Bobcatxl")); spawnMenu.AddItem(new UIMenuItem("Bodhi2")); spawnMenu.AddItem(new UIMenuItem("Boxvillet")); spawnMenu.AddItem(new UIMenuItem("Boxvillet2")); spawnMenu.AddItem(new UIMenuItem("Boxvillet3")); spawnMenu.AddItem(new UIMenuItem("Buccaner")); spawnMenu.AddItem(new UIMenuItem("Buffalo")); spawnMenu.AddItem(new UIMenuItem("Buffalo2")); spawnMenu.AddItem(new UIMenuItem("Bulldozer")); spawnMenu.AddItem(new UIMenuItem("Bullet ")); spawnMenu.AddItem(new UIMenuItem("Burrito")); spawnMenu.AddItem(new UIMenuItem("Burrito2")); spawnMenu.AddItem(new UIMenuItem("Burrito3")); spawnMenu.AddItem(new UIMenuItem("Burrito4")); spawnMenu.AddItem(new UIMenuItem("Burrito5")); spawnMenu.AddItem(new UIMenuItem("Bus")); spawnMenu.AddItem(new UIMenuItem("Buzzard")); spawnMenu.AddItem(new UIMenuItem("Buzzard2")); spawnMenu.AddItem(new UIMenuItem("Caddy")); spawnMenu.AddItem(new UIMenuItem("Caddy2")); spawnMenu.AddItem(new UIMenuItem("Camper")); spawnMenu.AddItem(new UIMenuItem("Carbonizzare")); spawnMenu.AddItem(new UIMenuItem("Carbonrs")); spawnMenu.AddItem(new UIMenuItem("Cargobob")); spawnMenu.AddItem(new UIMenuItem("Cargobob2")); spawnMenu.AddItem(new UIMenuItem("Cargobob3 ")); spawnMenu.AddItem(new UIMenuItem("Cargoplane")); spawnMenu.AddItem(new UIMenuItem("Cavalcade")); spawnMenu.AddItem(new UIMenuItem("Cavalcade2")); spawnMenu.AddItem(new UIMenuItem("Cheetah")); spawnMenu.AddItem(new UIMenuItem("Coach")); spawnMenu.AddItem(new UIMenuItem("Cogcabrio")); spawnMenu.AddItem(new UIMenuItem("Comet2")); spawnMenu.AddItem(new UIMenuItem("Coquette")); spawnMenu.AddItem(new UIMenuItem("Cruiser")); spawnMenu.AddItem(new UIMenuItem("Crusade")); spawnMenu.AddItem(new UIMenuItem("Cuban800")); spawnMenu.AddItem(new UIMenuItem("Cutter")); spawnMenu.AddItem(new UIMenuItem("Daemon")); spawnMenu.AddItem(new UIMenuItem("Dilettante")); spawnMenu.AddItem(new UIMenuItem("Dilettante2")); spawnMenu.AddItem(new UIMenuItem("Dinghy")); spawnMenu.AddItem(new UIMenuItem("Dinghy2")); spawnMenu.AddItem(new UIMenuItem("Dloader")); spawnMenu.AddItem(new UIMenuItem("Docktug")); spawnMenu.AddItem(new UIMenuItem("Dominator")); spawnMenu.AddItem(new UIMenuItem("Double")); spawnMenu.AddItem(new UIMenuItem("Dubsta")); spawnMenu.AddItem(new UIMenuItem("Dubsta2")); spawnMenu.AddItem(new UIMenuItem("Dump")); spawnMenu.AddItem(new UIMenuItem("Dune")); spawnMenu.AddItem(new UIMenuItem("Dune2")); spawnMenu.AddItem(new UIMenuItem("Duster")); spawnMenu.AddItem(new UIMenuItem("Elegy2")); spawnMenu.AddItem(new UIMenuItem("Emperor")); spawnMenu.AddItem(new UIMenuItem("Emperor2")); spawnMenu.AddItem(new UIMenuItem("Emperor3")); spawnMenu.AddItem(new UIMenuItem("Entityxf")); spawnMenu.AddItem(new UIMenuItem("Exemplar")); spawnMenu.AddItem(new UIMenuItem("F620")); spawnMenu.AddItem(new UIMenuItem("Faggio2")); spawnMenu.AddItem(new UIMenuItem("Fbi")); spawnMenu.AddItem(new UIMenuItem("Fbi2")); spawnMenu.AddItem(new UIMenuItem("Felon")); spawnMenu.AddItem(new UIMenuItem("Felon2")); spawnMenu.AddItem(new UIMenuItem("Feltzer2")); spawnMenu.AddItem(new UIMenuItem("Firetruk")); spawnMenu.AddItem(new UIMenuItem("Fixter")); spawnMenu.AddItem(new UIMenuItem("Flatbed")); spawnMenu.AddItem(new UIMenuItem("Forklift")); spawnMenu.AddItem(new UIMenuItem("Fq2")); spawnMenu.AddItem(new UIMenuItem("Frogger")); spawnMenu.AddItem(new UIMenuItem("Frogger2")); spawnMenu.AddItem(new UIMenuItem("Fugitive")); spawnMenu.AddItem(new UIMenuItem("Fusilade")); spawnMenu.AddItem(new UIMenuItem("Futo")); spawnMenu.AddItem(new UIMenuItem("Gauntlet")); spawnMenu.AddItem(new UIMenuItem("Gburrito")); spawnMenu.AddItem(new UIMenuItem("Granger")); spawnMenu.AddItem(new UIMenuItem("Gresley")); spawnMenu.AddItem(new UIMenuItem("Habanero")); spawnMenu.AddItem(new UIMenuItem("Handler")); spawnMenu.AddItem(new UIMenuItem("Hauler")); spawnMenu.AddItem(new UIMenuItem("Hexer")); spawnMenu.AddItem(new UIMenuItem("Hotknife")); spawnMenu.AddItem(new UIMenuItem("Infernus")); spawnMenu.AddItem(new UIMenuItem("Ingot")); spawnMenu.AddItem(new UIMenuItem("Intruder")); spawnMenu.AddItem(new UIMenuItem("Issi2")); spawnMenu.AddItem(new UIMenuItem("Jackal")); spawnMenu.AddItem(new UIMenuItem("Jb700")); spawnMenu.AddItem(new UIMenuItem("Jet")); spawnMenu.AddItem(new UIMenuItem("Jetmax")); spawnMenu.AddItem(new UIMenuItem("Journey")); spawnMenu.AddItem(new UIMenuItem("Khamelion")); spawnMenu.AddItem(new UIMenuItem("Ladstalker")); spawnMenu.AddItem(new UIMenuItem("Lazer")); spawnMenu.AddItem(new UIMenuItem("Lguard")); spawnMenu.AddItem(new UIMenuItem("Luxor")); spawnMenu.AddItem(new UIMenuItem("Mammatus")); spawnMenu.AddItem(new UIMenuItem("Manana")); spawnMenu.AddItem(new UIMenuItem("Marquis")); spawnMenu.AddItem(new UIMenuItem("Maverick")); spawnMenu.AddItem(new UIMenuItem("Mesa")); spawnMenu.AddItem(new UIMenuItem("Mesa2")); spawnMenu.AddItem(new UIMenuItem("Mesa3")); spawnMenu.AddItem(new UIMenuItem("Minivan")); spawnMenu.AddItem(new UIMenuItem("Mixer")); spawnMenu.AddItem(new UIMenuItem("Mixer2")); spawnMenu.AddItem(new UIMenuItem("Monroe")); spawnMenu.AddItem(new UIMenuItem("Mower")); spawnMenu.AddItem(new UIMenuItem("Mule")); spawnMenu.AddItem(new UIMenuItem("Mule2")); spawnMenu.AddItem(new UIMenuItem("Nemesis")); spawnMenu.AddItem(new UIMenuItem("Ninef")); spawnMenu.AddItem(new UIMenuItem("Ninef2")); spawnMenu.AddItem(new UIMenuItem("Oracle")); spawnMenu.AddItem(new UIMenuItem("Oracle2")); spawnMenu.AddItem(new UIMenuItem("Packer")); spawnMenu.AddItem(new UIMenuItem("Patriot")); spawnMenu.AddItem(new UIMenuItem("Pbus")); spawnMenu.AddItem(new UIMenuItem("Pcj")); spawnMenu.AddItem(new UIMenuItem("Penumbra")); spawnMenu.AddItem(new UIMenuItem("Peyote")); spawnMenu.AddItem(new UIMenuItem("Phantom")); spawnMenu.AddItem(new UIMenuItem("Phoenix")); spawnMenu.AddItem(new UIMenuItem("Picador")); spawnMenu.AddItem(new UIMenuItem("Police")); spawnMenu.AddItem(new UIMenuItem("Police2")); spawnMenu.AddItem(new UIMenuItem("Police3")); spawnMenu.AddItem(new UIMenuItem("Police4")); spawnMenu.AddItem(new UIMenuItem("Policeb")); spawnMenu.AddItem(new UIMenuItem("Policeold1")); spawnMenu.AddItem(new UIMenuItem("Policeold2")); spawnMenu.AddItem(new UIMenuItem("Policet")); spawnMenu.AddItem(new UIMenuItem("Polmav")); spawnMenu.AddItem(new UIMenuItem("Pony")); spawnMenu.AddItem(new UIMenuItem("Pony2")); spawnMenu.AddItem(new UIMenuItem("Pounder")); spawnMenu.AddItem(new UIMenuItem("Praire")); spawnMenu.AddItem(new UIMenuItem("Pranger")); spawnMenu.AddItem(new UIMenuItem("Predator")); spawnMenu.AddItem(new UIMenuItem("Premier")); spawnMenu.AddItem(new UIMenuItem("Primo")); spawnMenu.AddItem(new UIMenuItem("Radi")); spawnMenu.AddItem(new UIMenuItem("Rancherxl")); spawnMenu.AddItem(new UIMenuItem("Rancherxl2")); spawnMenu.AddItem(new UIMenuItem("Rapidgt")); spawnMenu.AddItem(new UIMenuItem("Rapidgt2")); spawnMenu.AddItem(new UIMenuItem("Ratloader")); spawnMenu.AddItem(new UIMenuItem("Rebel")); spawnMenu.AddItem(new UIMenuItem("Rebel2")); spawnMenu.AddItem(new UIMenuItem("Regina")); spawnMenu.AddItem(new UIMenuItem("Rentalbus")); spawnMenu.AddItem(new UIMenuItem("Rhino")); spawnMenu.AddItem(new UIMenuItem("Riot")); spawnMenu.AddItem(new UIMenuItem("Ripley")); spawnMenu.AddItem(new UIMenuItem("Rocoto")); spawnMenu.AddItem(new UIMenuItem("Romero")); spawnMenu.AddItem(new UIMenuItem("Rubble")); spawnMenu.AddItem(new UIMenuItem("Ruffian")); spawnMenu.AddItem(new UIMenuItem("Ruiner")); spawnMenu.AddItem(new UIMenuItem("Rumpo")); spawnMenu.AddItem(new UIMenuItem("Rumpo2")); spawnMenu.AddItem(new UIMenuItem("Sabregt")); spawnMenu.AddItem(new UIMenuItem("Sadler")); spawnMenu.AddItem(new UIMenuItem("Sadler2")); spawnMenu.AddItem(new UIMenuItem("Sanchez")); spawnMenu.AddItem(new UIMenuItem("Sanchez2")); spawnMenu.AddItem(new UIMenuItem("Sandking")); spawnMenu.AddItem(new UIMenuItem("Sandking2")); spawnMenu.AddItem(new UIMenuItem("Schafter2")); spawnMenu.AddItem(new UIMenuItem("Schwarzer")); spawnMenu.AddItem(new UIMenuItem("Scorcher")); spawnMenu.AddItem(new UIMenuItem("Scrap")); spawnMenu.AddItem(new UIMenuItem("Seashark")); spawnMenu.AddItem(new UIMenuItem("Seashark2")); spawnMenu.AddItem(new UIMenuItem("Seminole")); spawnMenu.AddItem(new UIMenuItem("Sentinel")); spawnMenu.AddItem(new UIMenuItem("Sentinel2")); spawnMenu.AddItem(new UIMenuItem("Serrano")); spawnMenu.AddItem(new UIMenuItem("Shamal")); spawnMenu.AddItem(new UIMenuItem("Sheriff")); spawnMenu.AddItem(new UIMenuItem("Sheriff2")); spawnMenu.AddItem(new UIMenuItem("Skylift")); spawnMenu.AddItem(new UIMenuItem("Speedo")); spawnMenu.AddItem(new UIMenuItem("Speedo2")); spawnMenu.AddItem(new UIMenuItem("Squalo")); spawnMenu.AddItem(new UIMenuItem("Stanier")); spawnMenu.AddItem(new UIMenuItem("Stinger")); spawnMenu.AddItem(new UIMenuItem("Stingergt")); spawnMenu.AddItem(new UIMenuItem("Stockade")); spawnMenu.AddItem(new UIMenuItem("Stockade3")); spawnMenu.AddItem(new UIMenuItem("Stratum")); spawnMenu.AddItem(new UIMenuItem("Stretch")); spawnMenu.AddItem(new UIMenuItem("Stunt")); spawnMenu.AddItem(new UIMenuItem("Submersible")); spawnMenu.AddItem(new UIMenuItem("Sultan")); spawnMenu.AddItem(new UIMenuItem("Suntrap")); spawnMenu.AddItem(new UIMenuItem("Superd")); spawnMenu.AddItem(new UIMenuItem("Surano")); spawnMenu.AddItem(new UIMenuItem("Surfer")); spawnMenu.AddItem(new UIMenuItem("Surfer2")); spawnMenu.AddItem(new UIMenuItem("Surge")); spawnMenu.AddItem(new UIMenuItem("Taco")); spawnMenu.AddItem(new UIMenuItem("Tailgater")); spawnMenu.AddItem(new UIMenuItem("Tankercar")); spawnMenu.AddItem(new UIMenuItem("Taxi")); spawnMenu.AddItem(new UIMenuItem("Tiptruck")); spawnMenu.AddItem(new UIMenuItem("Tiptruck2")); spawnMenu.AddItem(new UIMenuItem("Titan")); spawnMenu.AddItem(new UIMenuItem("Tornado")); spawnMenu.AddItem(new UIMenuItem("Tornado2")); spawnMenu.AddItem(new UIMenuItem("Tornado3")); spawnMenu.AddItem(new UIMenuItem("Tornado4")); spawnMenu.AddItem(new UIMenuItem("Tourbus")); spawnMenu.AddItem(new UIMenuItem("Towtruck")); spawnMenu.AddItem(new UIMenuItem("Towtruck2")); spawnMenu.AddItem(new UIMenuItem("Tractor")); spawnMenu.AddItem(new UIMenuItem("Tractor2")); spawnMenu.AddItem(new UIMenuItem("Tractor3")); spawnMenu.AddItem(new UIMenuItem("Trash")); spawnMenu.AddItem(new UIMenuItem("Tropic")); spawnMenu.AddItem(new UIMenuItem("Utilitruck")); spawnMenu.AddItem(new UIMenuItem("Utilitruck2")); spawnMenu.AddItem(new UIMenuItem("Utilitruck3")); spawnMenu.AddItem(new UIMenuItem("Vacca")); spawnMenu.AddItem(new UIMenuItem("Vader")); spawnMenu.AddItem(new UIMenuItem("Velum")); spawnMenu.AddItem(new UIMenuItem("Vigero")); spawnMenu.AddItem(new UIMenuItem("Voltic")); spawnMenu.AddItem(new UIMenuItem("Voodoo2")); spawnMenu.AddItem(new UIMenuItem("Washington")); spawnMenu.AddItem(new UIMenuItem("Youga")); spawnMenu.AddItem(new UIMenuItem("Zion")); spawnMenu.AddItem(new UIMenuItem("Zion2")); spawnMenu.AddItem(new UIMenuItem("Ztype")); spawnMenu.AddItem(new UIMenuItem("Bifta DLC Beach Bum")); spawnMenu.AddItem(new UIMenuItem("Kalahari DLC Beach Bum")); spawnMenu.AddItem(new UIMenuItem("Paradise DLC Beach Bum")); spawnMenu.AddItem(new UIMenuItem("Speeder DLC Beach Bum")); spawnMenu.AddItem(new UIMenuItem("Alpha DLC The Business")); spawnMenu.AddItem(new UIMenuItem("Jester DLC The Business")); spawnMenu.AddItem(new UIMenuItem("TurismoR DLC The Business")); spawnMenu.AddItem(new UIMenuItem("Vestra DLC The Business")); spawnMenu.AddItem(new UIMenuItem("Huntley DLC The High Life")); spawnMenu.AddItem(new UIMenuItem("Massacro DLC The High Life")); spawnMenu.AddItem(new UIMenuItem("Thrust DLC The High Life")); spawnMenu.AddItem(new UIMenuItem("Zentorno DLC The High Life")); spawnMenu.AddItem(new UIMenuItem("Blade DLC I'm Not a Hipster")); spawnMenu.AddItem(new UIMenuItem("Dubsta3 DLC I'm Not a Hipster")); spawnMenu.AddItem(new UIMenuItem("Glendale DLC I'm Not a Hipster")); spawnMenu.AddItem(new UIMenuItem("Panto DLC I'm Not a Hipster")); spawnMenu.AddItem(new UIMenuItem("Pigalle DLC I'm Not a Hipster")); spawnMenu.AddItem(new UIMenuItem("Rhapsody DLC I'm Not a Hipster")); spawnMenu.AddItem(new UIMenuItem("Warrener DLC I'm Not a Hipster")); spawnMenu.AddItem(new UIMenuItem("Monster DLC Indipendence Day")); spawnMenu.AddItem(new UIMenuItem("Sovereign DLC Indipendence Day")); spawnMenu.AddItem(new UIMenuItem("Furoregt DLC Last Team Standing")); spawnMenu.AddItem(new UIMenuItem("Hakuchou DLC Last Team Standing")); spawnMenu.AddItem(new UIMenuItem("Innovation DLC Last Team Standing")); spawnMenu.AddItem(new UIMenuItem("Besra DLC The San Andreas Flight School")); spawnMenu.AddItem(new UIMenuItem("Coquette2 DLC The San Andreas Flight School")); spawnMenu.AddItem(new UIMenuItem("Miljet DLC The San Andreas Flight School")); spawnMenu.AddItem(new UIMenuItem("Swift DLC The San Andreas Flight School")); spawnMenu.AddItem(new UIMenuItem("Btype DLC The Valentine Day Massacre")); spawnMenu.AddItem(new UIMenuItem("Blimp2")); spawnMenu.AddItem(new UIMenuItem("Blista2")); spawnMenu.AddItem(new UIMenuItem("Blista3")); spawnMenu.AddItem(new UIMenuItem("Buffalo3")); spawnMenu.AddItem(new UIMenuItem("Dodo")); spawnMenu.AddItem(new UIMenuItem("Dominator2")); spawnMenu.AddItem(new UIMenuItem("Dukes")); spawnMenu.AddItem(new UIMenuItem("Dukes2")); spawnMenu.AddItem(new UIMenuItem("Gauntlet2")); spawnMenu.AddItem(new UIMenuItem("Marshall")); spawnMenu.AddItem(new UIMenuItem("Stallion")); spawnMenu.AddItem(new UIMenuItem("Stallion2")); spawnMenu.AddItem(new UIMenuItem("Submersible2")); spawnMenu.AddItem(new UIMenuItem("Jester2 DLC Festive Surprise")); spawnMenu.AddItem(new UIMenuItem("Massacro2 DLC Festive Surprise")); spawnMenu.AddItem(new UIMenuItem("Ratloader2 DLC Festive Surprise")); spawnMenu.AddItem(new UIMenuItem("Slamvan DLC Festive Surprise")); spawnMenu.AddItem(new UIMenuItem("Btype2 DLC Halloween")); spawnMenu.AddItem(new UIMenuItem("Lurcher DLC Halloween")); spawnMenu.AddItem(new UIMenuItem("Barracks3 DLC Heists")); spawnMenu.AddItem(new UIMenuItem("Boxville4 DLC Heists")); spawnMenu.AddItem(new UIMenuItem("Casco DLC Heists")); spawnMenu.AddItem(new UIMenuItem("Dinghy3 DLC Heists")); spawnMenu.AddItem(new UIMenuItem("Enduro DLC Heists")); spawnMenu.AddItem(new UIMenuItem("Gburrito2 DLC Heists")); spawnMenu.AddItem(new UIMenuItem("Guardian DLC Heists")); spawnMenu.AddItem(new UIMenuItem("Hydra DLC Heists")); spawnMenu.AddItem(new UIMenuItem("Insurgent DLC Heists")); spawnMenu.AddItem(new UIMenuItem("Insurgent2 DLC Heists")); spawnMenu.AddItem(new UIMenuItem("Kuruma DLC Heists")); spawnMenu.AddItem(new UIMenuItem("Kuruma2 DLC Heists")); spawnMenu.AddItem(new UIMenuItem("Lectro DLC Heists")); spawnMenu.AddItem(new UIMenuItem("Mule3 DLC Heists")); spawnMenu.AddItem(new UIMenuItem("Savage DLC Heists")); spawnMenu.AddItem(new UIMenuItem("Slamvan2 DLC Heists")); spawnMenu.AddItem(new UIMenuItem("Technical DLC Heists")); spawnMenu.AddItem(new UIMenuItem("Trash2 DLC Heists")); spawnMenu.AddItem(new UIMenuItem("Valkyrie DLC Heists")); spawnMenu.AddItem(new UIMenuItem("Velum2 DLC Heists")); spawnMenu.AddItem(new UIMenuItem("Buccaner2 DLC Lowrider")); spawnMenu.AddItem(new UIMenuItem("Chino2 DLC Lowrider")); spawnMenu.AddItem(new UIMenuItem("Faction DLC Lowrider")); spawnMenu.AddItem(new UIMenuItem("Faction2 DLC Lowrider")); spawnMenu.AddItem(new UIMenuItem("Moonbeam DLC Lowrider")); spawnMenu.AddItem(new UIMenuItem("Moonbeam2 DLC Lowrider")); spawnMenu.AddItem(new UIMenuItem("Primo2 DLC Lowrider")); spawnMenu.AddItem(new UIMenuItem("Voodoo DLC Lowrider")); spawnMenu.AddItem(new UIMenuItem("Feltzer3 DLC Ill Gotten Gains Part 1")); spawnMenu.AddItem(new UIMenuItem("Luxor2 DLC Ill Gotten Gains Part 1")); spawnMenu.AddItem(new UIMenuItem("Osiris DLC Ill Gotten Gains Part 1")); spawnMenu.AddItem(new UIMenuItem("Swift2 DLC Ill Gotten Gains Part 1")); spawnMenu.AddItem(new UIMenuItem("Virgo DLC Ill Gotten Gains Part 1")); spawnMenu.AddItem(new UIMenuItem("Windsor DLC Ill Gotten Gains Part 1")); spawnMenu.AddItem(new UIMenuItem("Brawler DLC Ill Gotten Gains Part 2")); spawnMenu.AddItem(new UIMenuItem("Chino DLC Ill Gotten Gains Part 2")); spawnMenu.AddItem(new UIMenuItem("Coquette3 DLC Ill Gotten Gains Part 2")); spawnMenu.AddItem(new UIMenuItem("T20 DLC Ill Gotten Gains Part 2")); spawnMenu.AddItem(new UIMenuItem("Toro DLC Ill Gotten Gains Part 2")); spawnMenu.AddItem(new UIMenuItem("Vindicator DLC Ill Gotten Gains Part 2")); spawnMenu.OnItemSelect += OnItemSelect; spawnMenu.RefreshIndex(); #endregion mainMenu.BindMenuToItem(generalMenu, GOptions); mainMenu.BindMenuToItem(carMenu, COptions); mainMenu.BindMenuToItem(playerMenu, POptions); mainMenu.BindMenuToItem(timeMenu, TOptions); mainMenu.BindMenuToItem(weatherMenu, WeOptions); mainMenu.BindMenuToItem(weaponMenu, WOptions); mainMenu.BindMenuToItem(teleportMenu, TeOptions); mainMenu.BindMenuToItem(spawnMenu, SpawnOptions); }
public PIMenu() { Tick += OnTick; KeyDown += OnKeyDown; Function.Call(Hash.REQUEST_CLIP_SET, "move_m@brave"); Function.Call(Hash.REQUEST_CLIP_SET, "move_m@confident"); Function.Call(Hash.REQUEST_CLIP_SET, "move_m@drunk"); Function.Call(Hash.REQUEST_CLIP_SET, "move_m@drunk@verydrunk"); Function.Call(Hash.REQUEST_CLIP_SET, "move_m@fat@a"); Function.Call(Hash.REQUEST_CLIP_SET, "move_m@shadyped@a"); Function.Call(Hash.REQUEST_CLIP_SET, "move_m@hurry@a"); Function.Call(Hash.REQUEST_CLIP_SET, "move_m@injured"); Function.Call(Hash.REQUEST_CLIP_SET, "move_m@intimidation@1h"); Function.Call(Hash.REQUEST_CLIP_SET, "move_m@quick"); Function.Call(Hash.REQUEST_CLIP_SET, "move_m@sad@a"); Function.Call(Hash.REQUEST_CLIP_SET, "move_m@tool_belt@a"); MenuColor = Color.Blue; MainMenu = new UIMenu(Game.Player.Name.ToString(), "INTERACTION MENU", new Point(0, 0)); MenuPool.Add(MainMenu); GlobalMenuBanner = new UIResRectangle(); GlobalMenuBanner.Color = MenuColor; MainMenu.SetBannerType(GlobalMenuBanner); MainMenu.Title.Font = GTA.Font.ChaletComprimeCologne; MainMenu.Title.Scale = 0.86f; MainMenu.Subtitle.Color = MenuColor; var QuickGPSList = new List<dynamic> { "None", "Ammu-Nation", "Convenience Store", "Mod Shop", "Clothes Store", }; MainMenu.AddItem(QuickGPSItem = new UIMenuListItem("Quick GPS", QuickGPSList, 0, "Select to place your waypoint at a set location.")); QuickGPSItem.Activated += (UIMenu sender, UIMenuItem selecteditem) => { var tmpList = (UIMenuListItem)selecteditem; switch (tmpList.Index) { case 0: Function.Call(Hash.SET_WAYPOINT_OFF); break; case 1: Vector3 NearestAmmunation = PointsOfInterest.GetClosestPoi(Game.Player.Character.Position, PointsOfInterest.Type.AmmuNation); Function.Call(Hash.SET_NEW_WAYPOINT, NearestAmmunation.X, NearestAmmunation.Y); break; } }; InventoryMenu = new UIMenu(Game.Player.Name.ToString(), "INVENTORY", new Point(0, 0)); MenuPool.Add(InventoryMenu); InventoryMenu.SetBannerType(GlobalMenuBanner); InventoryMenu.Title.Font = GTA.Font.ChaletComprimeCologne; InventoryMenu.Title.Scale = 0.86f; InventoryMenu.Subtitle.Color = MenuColor; var InventoryMenuItem = new UIMenuItem("Inventory", "Your inventory which contains clothing, ammo, and much more."); MainMenu.AddItem(InventoryMenuItem); MainMenu.BindMenuToItem(InventoryMenu, InventoryMenuItem); var PlayerMoodsList = new List<dynamic> { "None", "Normal", "Happy", "Angry", "Injured", "Stressed", }; MainMenu.AddItem(PlayerMoodItem = new UIMenuListItem("Player Mood", PlayerMoodsList, 0, "Sets your character's facial expression.")); var WalkStyleList = new List<dynamic> { "Normal", "Brave", "Confident", "Drunk", "Fat", "Gangster", "Hurry", "Injured", "Intimidated", "Quick ", "Sad", "Tough Guy" }; MainMenu.AddItem(WalkStyleItem = new UIMenuListItem("Walk Style", WalkStyleList, 0, "Sets your Character's walking style.")); var AimingStyleList = new List<dynamic> { "None", "Gangster", "Cowboy", }; MainMenu.AddItem(AimingStyleItem = new UIMenuListItem("Aiming Style", AimingStyleList, 0, "Sets your Character's pistol aiming style.")); PassiveModeItem = new UIMenuItem("Enable Passive Mode", "Passive Mode will prevent damage and wanted levels from police."); MainMenu.AddItem(PassiveModeItem); MenuOptionsMenu = new UIMenu(Game.Player.Name.ToString(), "MENU OPTIONS", new Point(0, 0)); MenuPool.Add(MenuOptionsMenu); MenuOptionsMenu.SetBannerType(GlobalMenuBanner); MenuOptionsMenu.Title.Font = GTA.Font.ChaletComprimeCologne; MenuOptionsMenu.Title.Scale = 0.86f; MenuOptionsMenu.Subtitle.Color = MenuColor; var MenuOptionsMenuItem = new UIMenuItem("Menu Options", ""); MainMenu.AddItem(MenuOptionsMenuItem); MainMenu.BindMenuToItem(MenuOptionsMenu, MenuOptionsMenuItem); AboutMenu = new UIMenu(Game.Player.Name.ToString(), "ABOUT", new Point(0, 0)); MenuPool.Add(AboutMenu); AboutMenu.SetBannerType(GlobalMenuBanner); AboutMenu.Title.Font = GTA.Font.ChaletComprimeCologne; AboutMenu.Title.Scale = 0.86f; AboutMenu.Subtitle.Color = MenuColor; var AboutOptionsMenuItem = new UIMenuItem("About", ""); MenuOptionsMenu.BindMenuToItem(AboutMenu, AboutOptionsMenuItem); var MenuColorList = new List<dynamic> { "Blue", "Red", "Green", "Orange", "Purple", "Yellow", }; MenuOptionsMenu.AddItem(MenuColorItem = new UIMenuListItem("Color", MenuColorList, 0, "Select interaction menu's color theme.")); MenuOptionsMenu.AddItem(AboutOptionsMenuItem); var VersionItem = new UIMenuItem("Version"); var AuthorItem = new UIMenuItem("Author"); AboutMenu.AddItem(VersionItem); AboutMenu.AddItem(AuthorItem); VersionItem.SetRightLabel("1.0"); AuthorItem.SetRightLabel("jedijosh920 & Guadmaz"); MainMenu.OnItemSelect += (UIMenu sender, UIMenuItem selectedItem, int index) => { switch (index) { case 5: if (!IsPassiveMode) { Game.Player.Character.IsInvincible = true; Game.Player.Character.Alpha = 200; Function.Call(Hash.SET_POLICE_IGNORE_PLAYER, Game.Player, true); Function.Call(Hash.SET_WANTED_LEVEL_MULTIPLIER, 0.0f); PassiveModeItem.Text = "Disable Passive Mode"; IsPassiveMode = true; } else if (IsPassiveMode) { Game.Player.Character.ResetAlpha(); Function.Call(Hash.SET_POLICE_IGNORE_PLAYER, Game.Player, false); Function.Call(Hash.SET_WANTED_LEVEL_MULTIPLIER, 1.0f); PassiveModeItem.Text = "Enable Passive Mode"; IsPassiveMode = false; } break; } }; MenuOptionsMenu.OnListChange += (UIMenu sender, UIMenuListItem listItem, int newIndex) => { if (listItem == MenuColorItem) { switch (newIndex) { case 0: MenuColor = Color.Blue; break; case 1: MenuColor = Color.Red; break; case 2: MenuColor = Color.Green; break; case 3: MenuColor = Color.Orange; break; case 4: MenuColor = Color.Purple; break; case 5: MenuColor = Color.Yellow; break; } } if (listItem == WalkStyleItem) { switch (newIndex) { case 0: Game.Player.Character.Task.ClearAll(); Function.Call(Hash.RESET_PED_MOVEMENT_CLIPSET, Game.Player.Character, 0x3E800000); break; case 1: Function.Call(Hash.SET_PED_MOVEMENT_CLIPSET, Game.Player.Character, "move_m@brave", 0x3E800000); Game.Player.Character.Task.ClearAll(); break; case 2: Function.Call(Hash.SET_PED_MOVEMENT_CLIPSET, Game.Player.Character, "move_m@confident", 0x3E800000); Game.Player.Character.Task.ClearAll(); break; case 3: Function.Call(Hash.SET_PED_MOVEMENT_CLIPSET, Game.Player.Character, "move_m@drunk@verydrunk", 0x3E800000); Game.Player.Character.Task.ClearAll(); break; case 4: Function.Call(Hash.SET_PED_MOVEMENT_CLIPSET, Game.Player.Character, "move_m@fat@a", 0x3E800000); Game.Player.Character.Task.ClearAll(); break; case 5: Function.Call(Hash.SET_PED_MOVEMENT_CLIPSET, Game.Player.Character, "move_m@shadyped@a", 0x3E800000); Game.Player.Character.Task.ClearAll(); break; case 6: Function.Call(Hash.SET_PED_MOVEMENT_CLIPSET, Game.Player.Character, "move_m@hurry@a", 0x3E800000); Game.Player.Character.Task.ClearAll(); break; case 7: Function.Call(Hash.SET_PED_MOVEMENT_CLIPSET, Game.Player.Character, "move_m@injured", 0x3E800000); Game.Player.Character.Task.ClearAll(); break; case 8: Function.Call(Hash.SET_PED_MOVEMENT_CLIPSET, Game.Player.Character, "move_m@intimidation@1h", 0x3E800000); Game.Player.Character.Task.ClearAll(); break; case 9: Function.Call(Hash.SET_PED_MOVEMENT_CLIPSET, Game.Player.Character, "move_m@quick", 0x3E800000); Game.Player.Character.Task.ClearAll(); break; case 10: Function.Call(Hash.SET_PED_MOVEMENT_CLIPSET, Game.Player.Character, "move_m@sad@a", 0x3E800000); Game.Player.Character.Task.ClearAll(); break; case 11: Function.Call(Hash.SET_PED_MOVEMENT_CLIPSET, Game.Player.Character, "move_m@tool_belt@a", 0x3E800000); Game.Player.Character.Task.ClearAll(); break; } } if (listItem == PlayerMoodItem) { switch (newIndex) { case 0: Function.Call(Hash.CLEAR_FACIAL_IDLE_ANIM_OVERRIDE, Game.Player.Character); break; case 1: Function.Call(Hash.SET_FACIAL_IDLE_ANIM_OVERRIDE, Game.Player.Character, "mood_normal_1", 0); break; case 2: Function.Call(Hash.SET_FACIAL_IDLE_ANIM_OVERRIDE, Game.Player.Character, "mood_happy_1", 0); break; case 3: Function.Call(Hash.SET_FACIAL_IDLE_ANIM_OVERRIDE, Game.Player.Character, "Mood_Angry_1", 0); break; case 4: Function.Call(Hash.SET_FACIAL_IDLE_ANIM_OVERRIDE, Game.Player.Character, "Mood_Injured_1", 0); break; case 5: Function.Call(Hash.SET_FACIAL_IDLE_ANIM_OVERRIDE, Game.Player.Character, "Mood_Stressed_1", 0); break; } } if (listItem == AimingStyleItem) { switch (newIndex) { case 0: Function.Call(Hash.SET_WEAPON_ANIMATION_OVERRIDE, Game.Player.Character, Function.Call<int>(Hash.GET_HASH_KEY, "default")); break; case 1: Function.Call(Hash.SET_WEAPON_ANIMATION_OVERRIDE, Game.Player.Character, Function.Call<int>(Hash.GET_HASH_KEY, "Gang1H")); break; case 2: Function.Call(Hash.SET_WEAPON_ANIMATION_OVERRIDE, Game.Player.Character, Function.Call<int>(Hash.GET_HASH_KEY, "Hillbilly")); break; } } }; var menu = new AmmoMenu(); var ammoItem = new UIMenuItem("Ammo"); InventoryMenu.AddItem(ammoItem); InventoryMenu.BindMenuToItem(menu, ammoItem); MenuPool.Add(menu); MainMenu.RefreshIndex(); InventoryMenu.RefreshIndex(); }
public MenuExample() { Tick += OnTick; KeyDown += OnKeyDown; _menuPool = new MenuPool(); mainMenu = new UIMenu("Native UI", "~b~NATIVEUI SHOWCASE"); _menuPool.Add(mainMenu); mainMenu.AddItem(ketchupCheckbox = new UIMenuCheckboxItem("Add ketchup?", false, "Do you wish to add ketchup?")); var foods = new List<dynamic> { "Banana", "Apple", "Pizza", "Quartilicious", 0xF00D, // Dynamic! }; mainMenu.AddItem(dishesListItem = new UIMenuListItem("Food", foods, 0)); mainMenu.AddItem(cookItem = new UIMenuItem("Cook!", "Cook the dish with the appropiate ingredients and ketchup.")); var menuItem = new UIMenuItem("Go to another menu."); mainMenu.AddItem(menuItem); cookItem.SetLeftBadge(UIMenuItem.BadgeStyle.Star); cookItem.SetRightBadge(UIMenuItem.BadgeStyle.Tick); mainMenu.RefreshIndex(); mainMenu.OnItemSelect += OnItemSelect; mainMenu.OnListChange += OnListChange; mainMenu.OnCheckboxChange += OnCheckboxChange; mainMenu.OnIndexChange += OnItemChange; newMenu = new UIMenu("Native UI", "~r~NATIVEUI SHOWCASE"); _menuPool.Add(newMenu); for (int i = 0; i < 20; i++) { newMenu.AddItem(new UIMenuItem("PageFiller", "Sample description that takes more than one line. Moreso, it takes way more than two lines since it's so long. Wow, check out this length!")); } newMenu.RefreshIndex(); mainMenu.BindMenuToItem(newMenu, menuItem); }
public GameMenu() { mainMenu = new UIMenu("Air Superiority", "BETA"); var menuItem = new UIMenuItem("~g~Start Script"); menuItem.Activated += (x, y) => { GameManager.InitializeScript(); menuPool.CloseAllMenus(); }; mainMenu.AddItem(menuItem); menuItem = new UIMenuItem("~r~Stop Script"); menuItem.Activated += (x, y) => GameManager.StopScript(); mainMenu.AddItem(menuItem); menuItem = new UIMenuItem("Unlocks (coming soon)"); menuItem.Enabled = false; mainMenu.AddItem(menuItem); menuItem = new UIMenuItem("View Stats"); mainMenu.AddItem(menuItem); statsMenu = new UIMenu("Player Stats", Game.Player.Name); menuItem = new UIMenuItem("Load Stats"); menuItem.Activated += (x, y) => LoadStatsMenu(); statsMenu.AddItem(menuItem); menuItem = new UIMenuItem("Player Kills: --"); menuItem.Enabled = false; statsMenu.AddItem(menuItem); menuItem = new UIMenuItem("Player Deaths: --"); menuItem.Enabled = false; statsMenu.AddItem(menuItem); menuItem = new UIMenuItem("Total Score: --"); menuItem.Enabled = false; statsMenu.AddItem(menuItem); mainMenu.BindMenuToItem(statsMenu, mainMenu.MenuItems[3]); mainMenu.OnItemSelect += MainMenu_OnItemSelect; mainMenu.RefreshIndex(); menuPool = new MenuPool(); menuPool.Add(mainMenu); menuPool.Add(statsMenu); KeyDown += KeyPressed; Tick += OnTick; }
public CommunityRaces() { Tick += OnTick; int racesLoaded = LoadRaces(); _quitMenu = new UIMenu("", "~r~ARE YOU SURE YOU WANT TO QUIT?", new Point(0, -107)); var qitem = new UIMenuItem("Quit current race."); qitem.Activated += (item, index) => { if (_currentRace == null) return; _quitMenu.Visible = false; Game.FadeScreenOut(500); Wait(1000); Game.Player.Character.Position = _currentRace.Trigger; EndRace(); Game.FadeScreenIn(500); }; _quitMenu.AddItem(qitem); var citem = new UIMenuItem("Cancel."); citem.Activated += (item, index) => { _quitMenu.Visible = false; }; _quitMenu.AddItem(citem); _quitMenu.RefreshIndex(); _quitMenu.SetBannerType(new UIResRectangle()); foreach (Race race in _races) { var tmpBlip = World.CreateBlip(race.Trigger); tmpBlip.IsShortRange = true; tmpBlip.Sprite = BlipSprite.Race; } UI.Notify("~b~~h~Community Races~h~~n~~w~Loaded ~b~" + racesLoaded + "~w~ race(s)."); if (File.Exists("scripts\\MapEditor.dll")) AttachMapEditor(); }
private UIMenu route_menu() { rm = new UIMenu("", "GTAV BUS MOD"); menu_p.Add(rm); List<dynamic> route_names = _get_routes_name(); var start_but = new UIMenuItem("Start", "Click to start route."); rm.AddItem(start_but); var _routes_list = new UIMenuListItem("Routes List", route_names, 0, "Choose route"); rm.AddItem(_routes_list); var _cancel = new UIMenuItem("Cancel", "Cancel current route"); _cancel.Enabled = false; rm.AddItem(_cancel); if(__lock) { start_but.Enabled = false; _routes_list.Enabled = false; _cancel.Enabled = true; } rm.SetBannerType("scripts\\bus_mod.png"); rm.OnItemSelect += OnItemSelect; rm.OnListChange += OnListChange; rm.RefreshIndex(); return rm; }
//menu private UIMenu mis_menu() { mi_menu = new UIMenu("", "GTAV BUS MOD"); menu_p.Add(mi_menu); List<dynamic> mission_name = _get_mission_name(); var start_but = new UIMenuItem("Start", "Click to start mission."); mi_menu.AddItem(start_but); var _mission_list = new UIMenuListItem("Missions List", mission_name, 0, "Choose mission"); mi_menu.AddItem(_mission_list); var _cancel = new UIMenuItem("Cancel", "Cancel current mission"); _cancel.Enabled = false; mi_menu.AddItem(_cancel); if (_lock) { start_but.Enabled = false; _mission_list.Enabled = false; _cancel.Enabled = true; } mi_menu.SetBannerType("scripts\\bus_mod.png"); mi_menu.OnItemSelect += OnItemSelect; mi_menu.OnListChange += OnListChange; mi_menu.RefreshIndex(); return mi_menu; }
private UIMenu main_menu() { main_m = new UIMenu("", "GTAV BUS MOD"); menu_p.Add(main_m); var mission_ = new UIMenuItem("Mission mod", "Click to start mission mod"); main_m.AddItem(mission_); var routes_ = new UIMenuItem("Routes mod", "Click to start routes mod"); main_m.AddItem(routes_); main_m.SetBannerType("scripts\\bus_mod.png"); main_m.Visible = !main_m.Visible; main_m.OnItemSelect += OnItemSelect; main_m.BindMenuToItem(mis_menu(), mission_); main_m.BindMenuToItem(route_menu(), routes_); main_m.RefreshIndex(); return main_m; }
private void CreateMenu() { _mainMenu = new UIMenu("Tobii Eye Tracking", "~b~SETTINGS"); _mainMenu.SetMenuWidthOffset(50); //_mainMenu.ControlDisablingEnabled = false; _menuPool.Add(_mainMenu); var values0To1 = new List<dynamic>(); for (var i = 0; i <= 10; i++) { values0To1.Add(i * 0.1); } var valuesMinus1To1 = new List<dynamic>(); for (var i = -10; i <= 10; i++) { valuesMinus1To1.Add(i * 0.1); } var values0To70 = new List<dynamic>(); for (var i = 0; i <= 70; i++) { values0To70.Add((double)i); } var valuesMinus70To0 = new List<dynamic>(); for (var i = -70; i <= 0; i++) { valuesMinus70To0.Add((double)i); } var freelookDevices = new List<dynamic> { "Gamepad", "Mouse" }; _freelookDevice = new UIMenuListItem("Freelook device", freelookDevices, (int)_settings.FreelookDevice, "Device to use for freelook"); _freelookDevice.OnListChanged += (sender, args) => { _settings.FreelookDevice = (FeeelookDevice)_freelookDevice.Index; }; _mainMenu.AddItem(_freelookDevice); var thirdPersonFreelook = new UIMenuCheckboxItem("TPS Freelook", _settings.ThirdPersonFreelookEnabled, "Control camera with gaze"); thirdPersonFreelook.CheckboxEvent += (sender, args) => { _settings.ThirdPersonFreelookEnabled = thirdPersonFreelook.Checked; }; _mainMenu.AddItem(thirdPersonFreelook); var thirdPersonSensitivitySlider = new UIMenuListItem("TPS Freelook Sensitivity", values0To1, (int)Math.Round(_settings.ThirdPersonSensitivity / 0.1), "Freelook sensitivity"); thirdPersonSensitivitySlider.OnListChanged += (sender, args) => { _settings.ThirdPersonSensitivity = thirdPersonSensitivitySlider.IndexToItem(thirdPersonSensitivitySlider.Index); }; _mainMenu.AddItem(thirdPersonSensitivitySlider); { var thirdPersonYOffsetSlider = new UIMenuListItem("TPS Freelook Vertical Offset", valuesMinus1To1, (int)Math.Round((_settings.ThirdPersonYOffset + 1) / 0.1), "Freelook vertical offset"); thirdPersonYOffsetSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonYOffset = thirdPersonYOffsetSlider.IndexToItem(thirdPersonYOffsetSlider.Index); }; _mainMenu.AddItem(thirdPersonYOffsetSlider); var thirdPersonDeadZoneWidthSlider = new UIMenuListItem("TPS Freelook Deadzone Width", values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneWidth / 0.1), "Freelook deadzone"); thirdPersonDeadZoneWidthSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneWidth = thirdPersonDeadZoneWidthSlider.IndexToItem(thirdPersonDeadZoneWidthSlider.Index); }; _mainMenu.AddItem(thirdPersonDeadZoneWidthSlider); var thirdPersonDeadZoneHeightSlider = new UIMenuListItem("TPS Freelook Deadzone Height", values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneHeight / 0.1), "Freelook deadzone"); thirdPersonDeadZoneHeightSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneHeight = thirdPersonDeadZoneHeightSlider.IndexToItem(thirdPersonDeadZoneHeightSlider.Index); }; _mainMenu.AddItem(thirdPersonDeadZoneHeightSlider); var thirdPersonMinPitchSlider = new UIMenuListItem("TPS Min Pitch", valuesMinus70To0, (int)Math.Round((_settings.ThirdPersonMinPitchDeg + 70) / 1), "Freelook min pitch angle"); thirdPersonMinPitchSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMinPitchDeg = thirdPersonMinPitchSlider.IndexToItem(thirdPersonMinPitchSlider.Index); }; _mainMenu.AddItem(thirdPersonMinPitchSlider); var thirdPersonMaxPitchSlider = new UIMenuListItem("TPS Max Pitch", values0To70, (int)Math.Round((_settings.ThirdPersonMaxPitchDeg) / 1), "Freelook max pitch angle"); thirdPersonMaxPitchSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMaxPitchDeg = thirdPersonMaxPitchSlider.IndexToItem(thirdPersonMaxPitchSlider.Index); }; _mainMenu.AddItem(thirdPersonMaxPitchSlider); } { var thirdPersonYOffsetDrivingSlider = new UIMenuListItem("TPS Freelook Vertical Offset Driving", valuesMinus1To1, (int)Math.Round((_settings.ThirdPersonYOffsetDriving + 1) / 0.1), "Freelook vertical offset"); thirdPersonYOffsetDrivingSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonYOffsetDriving = thirdPersonYOffsetDrivingSlider.IndexToItem(thirdPersonYOffsetDrivingSlider.Index); }; _mainMenu.AddItem(thirdPersonYOffsetDrivingSlider); var thirdPersonDeadZoneWidthDrivingSlider = new UIMenuListItem("TPS Freelook Deadzone Width Driving", values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneWidthDriving / 0.1), "Freelook deadzone"); thirdPersonDeadZoneWidthDrivingSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneWidthDriving = thirdPersonDeadZoneWidthDrivingSlider.IndexToItem(thirdPersonDeadZoneWidthDrivingSlider.Index); }; _mainMenu.AddItem(thirdPersonDeadZoneWidthDrivingSlider); var thirdPersonDeadZoneHeightDrivingSlider = new UIMenuListItem("TPS Freelook Deadzone Height Driving", values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneHeightDriving / 0.1), "Freelook deadzone"); thirdPersonDeadZoneHeightDrivingSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneHeightDriving = thirdPersonDeadZoneHeightDrivingSlider.IndexToItem(thirdPersonDeadZoneHeightDrivingSlider.Index); }; _mainMenu.AddItem(thirdPersonDeadZoneHeightDrivingSlider); var thirdPersonMinPitchDrivingSlider = new UIMenuListItem("TPS Min Pitch Driving", valuesMinus70To0, (int)Math.Round((_settings.ThirdPersonMinPitchDrivingDeg + 70) / 1), "Freelook min pitch angle"); thirdPersonMinPitchDrivingSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMinPitchDrivingDeg = thirdPersonMinPitchDrivingSlider.IndexToItem(thirdPersonMinPitchDrivingSlider.Index); }; _mainMenu.AddItem(thirdPersonMinPitchDrivingSlider); var thirdPersonMaxPitchDrivingSlider = new UIMenuListItem("TPS Max Pitch Driving", values0To70, (int)Math.Round((_settings.ThirdPersonMaxPitchDeg) / 1), "Freelook max pitch angle"); thirdPersonMaxPitchDrivingSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMaxPitchDrivingDeg = thirdPersonMaxPitchDrivingSlider.IndexToItem(thirdPersonMaxPitchDrivingSlider.Index); }; _mainMenu.AddItem(thirdPersonMaxPitchDrivingSlider); } { var thirdPersonYOffsetPlaneSlider = new UIMenuListItem("TPS Freelook Vertical Offset Plane", valuesMinus1To1, (int)Math.Round((_settings.ThirdPersonYOffsetPlane + 1) / 0.1), "Freelook vertical offset"); thirdPersonYOffsetPlaneSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonYOffsetPlane = thirdPersonYOffsetPlaneSlider.IndexToItem(thirdPersonYOffsetPlaneSlider.Index); }; _mainMenu.AddItem(thirdPersonYOffsetPlaneSlider); var thirdPersonDeadZoneWidthPlaneSlider = new UIMenuListItem("TPS Freelook Deadzone Width Plane", values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneWidthPlane / 0.1), "Freelook deadzone"); thirdPersonDeadZoneWidthPlaneSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneWidthPlane = thirdPersonDeadZoneWidthPlaneSlider.IndexToItem(thirdPersonDeadZoneWidthPlaneSlider.Index); }; _mainMenu.AddItem(thirdPersonDeadZoneWidthPlaneSlider); var thirdPersonDeadZoneHeightPlaneSlider = new UIMenuListItem("TPS Freelook Deadzone Height Plane", values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneHeightPlane / 0.1), "Freelook deadzone"); thirdPersonDeadZoneHeightPlaneSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneHeightPlane = thirdPersonDeadZoneHeightPlaneSlider.IndexToItem(thirdPersonDeadZoneHeightPlaneSlider.Index); }; _mainMenu.AddItem(thirdPersonDeadZoneHeightPlaneSlider); var thirdPersonMinPitchPlaneSlider = new UIMenuListItem("TPS Min Pitch Plane", valuesMinus70To0, (int)Math.Round((_settings.ThirdPersonMinPitchPlaneDeg + 70) / 1), "Freelook min pitch angle"); thirdPersonMinPitchPlaneSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMinPitchPlaneDeg = thirdPersonMinPitchPlaneSlider.IndexToItem(thirdPersonMinPitchPlaneSlider.Index); }; _mainMenu.AddItem(thirdPersonMinPitchPlaneSlider); var thirdPersonMaxPitchPlaneSlider = new UIMenuListItem("TPS Max Pitch Plane", values0To70, (int)Math.Round((_settings.ThirdPersonMaxPitchPlaneDeg) / 1), "Freelook max pitch angle"); thirdPersonMaxPitchPlaneSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMaxPitchPlaneDeg = thirdPersonMaxPitchPlaneSlider.IndexToItem(thirdPersonMaxPitchPlaneSlider.Index); }; _mainMenu.AddItem(thirdPersonMaxPitchPlaneSlider); } { var thirdPersonYOffsetHeliSlider = new UIMenuListItem("TPS Freelook Vertical Offset Heli", valuesMinus1To1, (int)Math.Round((_settings.ThirdPersonYOffsetHeli + 1) / 0.1), "Freelook vertical offset"); thirdPersonYOffsetHeliSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonYOffsetHeli = thirdPersonYOffsetHeliSlider.IndexToItem(thirdPersonYOffsetHeliSlider.Index); }; _mainMenu.AddItem(thirdPersonYOffsetHeliSlider); var thirdPersonDeadZoneWidthHeliSlider = new UIMenuListItem("TPS Freelook Deadzone Width Heli", values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneWidthHeli / 0.1), "Freelook deadzone"); thirdPersonDeadZoneWidthHeliSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneWidthHeli = thirdPersonDeadZoneWidthHeliSlider.IndexToItem(thirdPersonDeadZoneWidthHeliSlider.Index); }; _mainMenu.AddItem(thirdPersonDeadZoneWidthHeliSlider); var thirdPersonDeadZoneHeightHeliSlider = new UIMenuListItem("TPS Freelook Deadzone Height Heli", values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneHeightHeli / 0.1), "Freelook deadzone"); thirdPersonDeadZoneHeightHeliSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneHeightHeli = thirdPersonDeadZoneHeightHeliSlider.IndexToItem(thirdPersonDeadZoneHeightHeliSlider.Index); }; _mainMenu.AddItem(thirdPersonDeadZoneHeightHeliSlider); var thirdPersonMinPitchHeliSlider = new UIMenuListItem("TPS Min Pitch Heli", valuesMinus70To0, (int)Math.Round((_settings.ThirdPersonMinPitchHeliDeg + 70) / 1), "Freelook min pitch angle"); thirdPersonMinPitchHeliSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMinPitchHeliDeg = thirdPersonMinPitchHeliSlider.IndexToItem(thirdPersonMinPitchHeliSlider.Index); }; _mainMenu.AddItem(thirdPersonMinPitchHeliSlider); var thirdPersonMaxPitchHeliSlider = new UIMenuListItem("TPS Max Pitch Heli", values0To70, (int)Math.Round((_settings.ThirdPersonMaxPitchDeg) / 1), "Freelook max pitch angle"); thirdPersonMaxPitchHeliSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMaxPitchHeliDeg = thirdPersonMaxPitchHeliSlider.IndexToItem(thirdPersonMaxPitchHeliSlider.Index); }; _mainMenu.AddItem(thirdPersonMaxPitchHeliSlider); } var firstPersonFreelook = new UIMenuCheckboxItem("FPS Freelook", _settings.FirstPersonFreelookEnabled, "Control camera with gaze"); firstPersonFreelook.CheckboxEvent += (sender, args) => { _settings.FirstPersonFreelookEnabled = firstPersonFreelook.Checked; }; _mainMenu.AddItem(firstPersonFreelook); var firstPersonSensitivitySlider = new UIMenuListItem("FPS Freelook Sensitivity", values0To1, (int)Math.Round(_settings.FirstPersonSensitivity / 0.1), "Freelook sensitivity"); firstPersonSensitivitySlider.OnListChanged += (sender, args) => { _settings.FirstPersonSensitivity = firstPersonSensitivitySlider.IndexToItem(firstPersonSensitivitySlider.Index); }; _mainMenu.AddItem(firstPersonSensitivitySlider); { var firstPersonDeadZoneWidthSlider = new UIMenuListItem("FPS Freelook Deadzone Width", values0To1, (int)Math.Round(_settings.FirstPersonDeadZoneWidth / 0.1), "Freelook deadzone"); firstPersonDeadZoneWidthSlider.OnListChanged += (sender, args) => { _settings.FirstPersonDeadZoneWidth = firstPersonDeadZoneWidthSlider.IndexToItem(firstPersonDeadZoneWidthSlider.Index); }; _mainMenu.AddItem(firstPersonDeadZoneWidthSlider); var firstPersonDeadZoneHeightSlider = new UIMenuListItem("FPS Freelook Deadzone Height", values0To1, (int)Math.Round(_settings.FirstPersonDeadZoneHeight / 0.1), "Freelook deadzone"); firstPersonDeadZoneHeightSlider.OnListChanged += (sender, args) => { _settings.FirstPersonDeadZoneHeight = firstPersonDeadZoneHeightSlider.IndexToItem(firstPersonDeadZoneHeightSlider.Index); }; _mainMenu.AddItem(firstPersonDeadZoneHeightSlider); var firstPersonMinPitchSlider = new UIMenuListItem("FPS Min Pitch", valuesMinus70To0, (int)Math.Round((_settings.FirstPersonMinPitchDeg + 70) / 1), "Freelook min pitch angle"); firstPersonMinPitchSlider.OnListChanged += (sender, args) => { _settings.FirstPersonMinPitchDeg = firstPersonMinPitchSlider.IndexToItem(firstPersonMinPitchSlider.Index); }; _mainMenu.AddItem(firstPersonMinPitchSlider); var firstPersonMaxPitchSlider = new UIMenuListItem("FPS Max Pitch", values0To70, (int)Math.Round((_settings.FirstPersonMaxPitchDeg) / 1), "Freelook max pitch angle"); firstPersonMaxPitchSlider.OnListChanged += (sender, args) => { _settings.FirstPersonMaxPitchDeg = firstPersonMaxPitchSlider.IndexToItem(firstPersonMaxPitchSlider.Index); }; _mainMenu.AddItem(firstPersonMaxPitchSlider); } var aimingSensitivitySlider = new UIMenuListItem("Aiming Sensitivity", values0To1, (int)Math.Round(_settings.AimingSensitivity / 0.1), "Freelok sensitivity while aiming"); aimingSensitivitySlider.OnListChanged += (sender, args) => { _settings.AimingSensitivity = aimingSensitivitySlider.IndexToItem(aimingSensitivitySlider.Index); }; _mainMenu.AddItem(aimingSensitivitySlider); var aimWithGaze = new UIMenuCheckboxItem("Aim With Gaze", _settings.AimWithGazeEnabled, "Aim with gaze"); aimWithGaze.CheckboxEvent += (sender, args) => { _settings.AimWithGazeEnabled = aimWithGaze.Checked; }; _mainMenu.AddItem(aimWithGaze); var snapAtPedestrians = new UIMenuCheckboxItem("Snap At Pedestrians", _settings.SnapAtPedestriansEnabled, "Snap aim at pedestrians"); snapAtPedestrians.CheckboxEvent += (sender, args) => { _settings.SnapAtPedestriansEnabled = snapAtPedestrians.Checked; }; _mainMenu.AddItem(snapAtPedestrians); var gazeFilteringSlider = new UIMenuListItem("Gaze Filter", values0To1, (int)Math.Round(_settings.GazeFiltering / 0.1), "Filter gaze data"); gazeFilteringSlider.OnListChanged += (sender, args) => { _settings.GazeFiltering = gazeFilteringSlider.IndexToItem(gazeFilteringSlider.Index); }; _mainMenu.AddItem(gazeFilteringSlider); var incinerateAtGaze = new UIMenuCheckboxItem("Incinerate At Gaze", _settings.IncinerateAtGazeEnabled, "Incinerate at gaze"); incinerateAtGaze.CheckboxEvent += (sender, args) => { _settings.IncinerateAtGazeEnabled = incinerateAtGaze.Checked; }; _mainMenu.AddItem(incinerateAtGaze); var taseAtGaze = new UIMenuCheckboxItem("Tase At Gaze", _settings.TaseAtGazeEnabled, "Tase at gaze"); taseAtGaze.CheckboxEvent += (sender, args) => { _settings.TaseAtGazeEnabled = taseAtGaze.Checked; }; _mainMenu.AddItem(taseAtGaze); var missilesAtGaze = new UIMenuCheckboxItem("Launch Missiles At Gaze", _settings.MissilesAtGazeEnabled, "Launch missiles at gaze"); missilesAtGaze.CheckboxEvent += (sender, args) => { _settings.MissilesAtGazeEnabled = missilesAtGaze.Checked; }; _mainMenu.AddItem(missilesAtGaze); var pedestrianIntreraction = new UIMenuCheckboxItem("Pedestrian Interaction", _settings.PedestrianInteractionEnabled, "Pedestrians talk to you"); pedestrianIntreraction.CheckboxEvent += (sender, args) => { _settings.PedestrianInteractionEnabled = pedestrianIntreraction.Checked; }; _mainMenu.AddItem(pedestrianIntreraction); var dontFallFromBikes = new UIMenuCheckboxItem("Don't Fall From Bikes", _settings.DontFallFromBikesEnabled, "Never fall from bikes"); dontFallFromBikes.CheckboxEvent += (sender, args) => { _settings.DontFallFromBikesEnabled = dontFallFromBikes.Checked; }; _mainMenu.AddItem(dontFallFromBikes); var dedzns = new UIMenuItem("Deadzones"); _mainMenu.AddItem(dedzns); _mainMenu.RefreshIndex(); { DeadzoneMenu = new UIMenu("Tobii Eye Tracking", "~b~DEADZONES"); DeadzoneMenu.SetMenuWidthOffset(50); _mainMenu.BindMenuToItem(DeadzoneMenu, dedzns); DeadzoneMenu.AddItem(new UIMenuItem("Add Deadzone", "Deadzones prevent camera movement when you are looking inside the zone, for example, the minimap.")); DeadzoneMenu.RefreshIndex(); _menuPool.Add(DeadzoneMenu); } }
private void CreateMenu() { _mainMenu = new UIMenu("Tobii Eye Tracking", "~b~SETTINGS"); _mainMenu.SetMenuWidthOffset(50); //_mainMenu.ControlDisablingEnabled = false; _menuPool.Add(_mainMenu); InitLists(); CreateThirdPersonFreelookMenu(); CreateFirstPersonFreelookMenu(); CreateDeadzoneMenu(); _freelookDevice = new UIMenuListItem("Freelook Device", _freelookDevices, (int)_settings.FreelookDevice, "Device to use for freelook"); _freelookDevice.OnListChanged += (sender, args) => { _settings.FreelookDevice = (FeeelookDevice)_freelookDevice.Index; }; _mainMenu.AddItem(_freelookDevice); var firstPersonFreelookSettings = new UIMenuItem("First Person Freelook Settings", "Look around with gaze in first person"); _mainMenu.AddItem(firstPersonFreelookSettings); _mainMenu.BindMenuToItem(FirstPersonFreelookMenu, firstPersonFreelookSettings); var thirdPersonFreelookSettings = new UIMenuItem("Third Person Freelook Settings", "Look around with gaze in third person"); _mainMenu.AddItem(thirdPersonFreelookSettings); _mainMenu.BindMenuToItem(ThirdPersonFreelookMenu, thirdPersonFreelookSettings); var deadzoneSettings = new UIMenuItem("Freelook Deadzones", "Deadzones prevent camera movement when you are looking inside the zone, for example, the minimap"); _mainMenu.AddItem(deadzoneSettings); _mainMenu.BindMenuToItem(DeadzoneMenu, deadzoneSettings); var aimingSensitivitySlider = new UIMenuListItem("Aiming Sensitivity", _values0To1, (int)Math.Round(_settings.AimingSensitivity / 0.1), "Freelok sensitivity while aiming"); aimingSensitivitySlider.OnListChanged += (sender, args) => { _settings.AimingSensitivity = aimingSensitivitySlider.IndexToItem(aimingSensitivitySlider.Index); }; _mainMenu.AddItem(aimingSensitivitySlider); var aimWithGaze = new UIMenuCheckboxItem("Aim With Gaze", _settings.AimWithGazeEnabled, "Aim with gaze"); aimWithGaze.CheckboxEvent += (sender, args) => { _settings.AimWithGazeEnabled = aimWithGaze.Checked; }; _mainMenu.AddItem(aimWithGaze); var snapAtPedestrians = new UIMenuCheckboxItem("Snap At Pedestrians", _settings.SnapAtPedestriansEnabled, "Snap aim at pedestrians"); snapAtPedestrians.CheckboxEvent += (sender, args) => { _settings.SnapAtPedestriansEnabled = snapAtPedestrians.Checked; }; _mainMenu.AddItem(snapAtPedestrians); var gazeFilteringSlider = new UIMenuListItem("Gaze Filter", _values0To1, (int)Math.Round(_settings.GazeFiltering / 0.1), "Filter gaze data"); gazeFilteringSlider.OnListChanged += (sender, args) => { _settings.GazeFiltering = gazeFilteringSlider.IndexToItem(gazeFilteringSlider.Index); }; _mainMenu.AddItem(gazeFilteringSlider); var incinerateAtGaze = new UIMenuCheckboxItem("Incinerate At Gaze", _settings.IncinerateAtGazeEnabled, "Incinerate at gaze"); incinerateAtGaze.CheckboxEvent += (sender, args) => { _settings.IncinerateAtGazeEnabled = incinerateAtGaze.Checked; }; _mainMenu.AddItem(incinerateAtGaze); var taseAtGaze = new UIMenuCheckboxItem("Tase At Gaze", _settings.TaseAtGazeEnabled, "Tase at gaze"); taseAtGaze.CheckboxEvent += (sender, args) => { _settings.TaseAtGazeEnabled = taseAtGaze.Checked; }; _mainMenu.AddItem(taseAtGaze); var missilesAtGaze = new UIMenuCheckboxItem("Launch Missiles At Gaze", _settings.MissilesAtGazeEnabled, "Launch missiles at gaze"); missilesAtGaze.CheckboxEvent += (sender, args) => { _settings.MissilesAtGazeEnabled = missilesAtGaze.Checked; }; _mainMenu.AddItem(missilesAtGaze); var pedestrianIntreraction = new UIMenuCheckboxItem("Pedestrian Interaction", _settings.PedestrianInteractionEnabled, "Pedestrians talk to you"); pedestrianIntreraction.CheckboxEvent += (sender, args) => { _settings.PedestrianInteractionEnabled = pedestrianIntreraction.Checked; }; _mainMenu.AddItem(pedestrianIntreraction); var dontFallFromBikes = new UIMenuCheckboxItem("Don't Fall From Bikes", _settings.DontFallFromBikesEnabled, "Never fall from bikes"); dontFallFromBikes.CheckboxEvent += (sender, args) => { _settings.DontFallFromBikesEnabled = dontFallFromBikes.Checked; }; _mainMenu.AddItem(dontFallFromBikes); var shutDown = new UIMenuItem("Shut Down", "Unload the mod"); shutDown.Activated += (sender, item) => { ShutDownRequested(this, new EventArgs()); }; _mainMenu.AddItem(shutDown); _mainMenu.RefreshIndex(); }
private void CreateThirdPersonFreelookMenu() { ThirdPersonFreelookMenu = new UIMenu("Tobii Eye Tracking", "~b~THIRD PERSON FREELOOK SETTINGS"); ThirdPersonFreelookMenu.SetMenuWidthOffset(50); { var thirdPersonFreelook = new UIMenuCheckboxItem("TPS Freelook", _settings.ThirdPersonFreelookEnabled, "Control camera with gaze"); thirdPersonFreelook.CheckboxEvent += (sender, args) => { _settings.ThirdPersonFreelookEnabled = thirdPersonFreelook.Checked; }; ThirdPersonFreelookMenu.AddItem(thirdPersonFreelook); var thirdPersonSensitivitySlider = new UIMenuListItem("TPS Freelook Sensitivity", _values0To1, (int) Math.Round(_settings.ThirdPersonSensitivity/0.1), "Freelook sensitivity"); thirdPersonSensitivitySlider.OnListChanged += (sender, args) => { _settings.ThirdPersonSensitivity = thirdPersonSensitivitySlider.IndexToItem(thirdPersonSensitivitySlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonSensitivitySlider); var thirdPersonYOffsetSlider = new UIMenuListItem("TPS Freelook Vertical Offset", _valuesMinus1To1, (int) Math.Round((_settings.ThirdPersonYOffset + 1)/0.1), "Freelook vertical offset"); thirdPersonYOffsetSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonYOffset = thirdPersonYOffsetSlider.IndexToItem(thirdPersonYOffsetSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonYOffsetSlider); var thirdPersonDeadZoneWidthSlider = new UIMenuListItem("TPS Freelook Deadzone Width", _values0To1, (int) Math.Round(_settings.ThirdPersonDeadZoneWidth/0.1), "Freelook deadzone"); thirdPersonDeadZoneWidthSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneWidth = thirdPersonDeadZoneWidthSlider.IndexToItem(thirdPersonDeadZoneWidthSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonDeadZoneWidthSlider); var thirdPersonDeadZoneHeightSlider = new UIMenuListItem("TPS Freelook Deadzone Height", _values0To1, (int) Math.Round(_settings.ThirdPersonDeadZoneHeight/0.1), "Freelook deadzone"); thirdPersonDeadZoneHeightSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneHeight = thirdPersonDeadZoneHeightSlider.IndexToItem(thirdPersonDeadZoneHeightSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonDeadZoneHeightSlider); var thirdPersonMinPitchSlider = new UIMenuListItem("TPS Min Pitch", _valuesMinus70To0, (int) Math.Round((_settings.ThirdPersonMinPitchDeg + 70)/1), "Freelook min pitch angle"); thirdPersonMinPitchSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMinPitchDeg = thirdPersonMinPitchSlider.IndexToItem(thirdPersonMinPitchSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonMinPitchSlider); var thirdPersonMaxPitchSlider = new UIMenuListItem("TPS Max Pitch", _values0To70, (int) Math.Round((_settings.ThirdPersonMaxPitchDeg)/1), "Freelook max pitch angle"); thirdPersonMaxPitchSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMaxPitchDeg = thirdPersonMaxPitchSlider.IndexToItem(thirdPersonMaxPitchSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonMaxPitchSlider); } { var thirdPersonYOffsetDrivingSlider = new UIMenuListItem("TPS Freelook Vertical Offset Driving", _valuesMinus1To1, (int) Math.Round((_settings.ThirdPersonYOffsetDriving + 1)/0.1), "Freelook vertical offset"); thirdPersonYOffsetDrivingSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonYOffsetDriving = thirdPersonYOffsetDrivingSlider.IndexToItem(thirdPersonYOffsetDrivingSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonYOffsetDrivingSlider); var thirdPersonDeadZoneWidthDrivingSlider = new UIMenuListItem("TPS Freelook Deadzone Width Driving", _values0To1, (int) Math.Round(_settings.ThirdPersonDeadZoneWidthDriving/0.1), "Freelook deadzone"); thirdPersonDeadZoneWidthDrivingSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneWidthDriving = thirdPersonDeadZoneWidthDrivingSlider.IndexToItem(thirdPersonDeadZoneWidthDrivingSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonDeadZoneWidthDrivingSlider); var thirdPersonDeadZoneHeightDrivingSlider = new UIMenuListItem("TPS Freelook Deadzone Height Driving", _values0To1, (int) Math.Round(_settings.ThirdPersonDeadZoneHeightDriving/0.1), "Freelook deadzone"); thirdPersonDeadZoneHeightDrivingSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneHeightDriving = thirdPersonDeadZoneHeightDrivingSlider.IndexToItem(thirdPersonDeadZoneHeightDrivingSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonDeadZoneHeightDrivingSlider); var thirdPersonMinPitchDrivingSlider = new UIMenuListItem("TPS Min Pitch Driving", _valuesMinus70To0, (int) Math.Round((_settings.ThirdPersonMinPitchDrivingDeg + 70)/1), "Freelook min pitch angle"); thirdPersonMinPitchDrivingSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMinPitchDrivingDeg = thirdPersonMinPitchDrivingSlider.IndexToItem(thirdPersonMinPitchDrivingSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonMinPitchDrivingSlider); var thirdPersonMaxPitchDrivingSlider = new UIMenuListItem("TPS Max Pitch Driving", _values0To70, (int) Math.Round((_settings.ThirdPersonMaxPitchDeg)/1), "Freelook max pitch angle"); thirdPersonMaxPitchDrivingSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMaxPitchDrivingDeg = thirdPersonMaxPitchDrivingSlider.IndexToItem(thirdPersonMaxPitchDrivingSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonMaxPitchDrivingSlider); } { var thirdPersonYOffsetPlaneSlider = new UIMenuListItem("TPS Freelook Vertical Offset Plane", _valuesMinus1To1, (int) Math.Round((_settings.ThirdPersonYOffsetPlane + 1)/0.1), "Freelook vertical offset"); thirdPersonYOffsetPlaneSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonYOffsetPlane = thirdPersonYOffsetPlaneSlider.IndexToItem(thirdPersonYOffsetPlaneSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonYOffsetPlaneSlider); var thirdPersonDeadZoneWidthPlaneSlider = new UIMenuListItem("TPS Freelook Deadzone Width Plane", _values0To1, (int) Math.Round(_settings.ThirdPersonDeadZoneWidthPlane/0.1), "Freelook deadzone"); thirdPersonDeadZoneWidthPlaneSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneWidthPlane = thirdPersonDeadZoneWidthPlaneSlider.IndexToItem(thirdPersonDeadZoneWidthPlaneSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonDeadZoneWidthPlaneSlider); var thirdPersonDeadZoneHeightPlaneSlider = new UIMenuListItem("TPS Freelook Deadzone Height Plane", _values0To1, (int) Math.Round(_settings.ThirdPersonDeadZoneHeightPlane/0.1), "Freelook deadzone"); thirdPersonDeadZoneHeightPlaneSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneHeightPlane = thirdPersonDeadZoneHeightPlaneSlider.IndexToItem(thirdPersonDeadZoneHeightPlaneSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonDeadZoneHeightPlaneSlider); var thirdPersonMinPitchPlaneSlider = new UIMenuListItem("TPS Min Pitch Plane", _valuesMinus70To0, (int) Math.Round((_settings.ThirdPersonMinPitchPlaneDeg + 70)/1), "Freelook min pitch angle"); thirdPersonMinPitchPlaneSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMinPitchPlaneDeg = thirdPersonMinPitchPlaneSlider.IndexToItem(thirdPersonMinPitchPlaneSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonMinPitchPlaneSlider); var thirdPersonMaxPitchPlaneSlider = new UIMenuListItem("TPS Max Pitch Plane", _values0To70, (int) Math.Round((_settings.ThirdPersonMaxPitchPlaneDeg)/1), "Freelook max pitch angle"); thirdPersonMaxPitchPlaneSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMaxPitchPlaneDeg = thirdPersonMaxPitchPlaneSlider.IndexToItem(thirdPersonMaxPitchPlaneSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonMaxPitchPlaneSlider); } { var thirdPersonYOffsetHeliSlider = new UIMenuListItem("TPS Freelook Vertical Offset Heli", _valuesMinus1To1, (int) Math.Round((_settings.ThirdPersonYOffsetHeli + 1)/0.1), "Freelook vertical offset"); thirdPersonYOffsetHeliSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonYOffsetHeli = thirdPersonYOffsetHeliSlider.IndexToItem(thirdPersonYOffsetHeliSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonYOffsetHeliSlider); var thirdPersonDeadZoneWidthHeliSlider = new UIMenuListItem("TPS Freelook Deadzone Width Heli", _values0To1, (int) Math.Round(_settings.ThirdPersonDeadZoneWidthHeli/0.1), "Freelook deadzone"); thirdPersonDeadZoneWidthHeliSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneWidthHeli = thirdPersonDeadZoneWidthHeliSlider.IndexToItem(thirdPersonDeadZoneWidthHeliSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonDeadZoneWidthHeliSlider); var thirdPersonDeadZoneHeightHeliSlider = new UIMenuListItem("TPS Freelook Deadzone Height Heli", _values0To1, (int) Math.Round(_settings.ThirdPersonDeadZoneHeightHeli/0.1), "Freelook deadzone"); thirdPersonDeadZoneHeightHeliSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneHeightHeli = thirdPersonDeadZoneHeightHeliSlider.IndexToItem(thirdPersonDeadZoneHeightHeliSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonDeadZoneHeightHeliSlider); var thirdPersonMinPitchHeliSlider = new UIMenuListItem("TPS Min Pitch Heli", _valuesMinus70To0, (int) Math.Round((_settings.ThirdPersonMinPitchHeliDeg + 70)/1), "Freelook min pitch angle"); thirdPersonMinPitchHeliSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMinPitchHeliDeg = thirdPersonMinPitchHeliSlider.IndexToItem(thirdPersonMinPitchHeliSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonMinPitchHeliSlider); var thirdPersonMaxPitchHeliSlider = new UIMenuListItem("TPS Max Pitch Heli", _values0To70, (int) Math.Round((_settings.ThirdPersonMaxPitchDeg)/1), "Freelook max pitch angle"); thirdPersonMaxPitchHeliSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMaxPitchHeliDeg = thirdPersonMaxPitchHeliSlider.IndexToItem(thirdPersonMaxPitchHeliSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonMaxPitchHeliSlider); } ThirdPersonFreelookMenu.RefreshIndex(); _menuPool.Add(ThirdPersonFreelookMenu); }
private void CreateFirstPersonFreelookMenu() { FirstPersonFreelookMenu = new UIMenu("Tobii Eye Tracking", "~b~FIRST PERSON FREELOOK SETTINGS"); FirstPersonFreelookMenu.SetMenuWidthOffset(50); { var firstPersonFreelook = new UIMenuCheckboxItem("FPS Freelook", _settings.FirstPersonFreelookEnabled, "Control camera with gaze"); firstPersonFreelook.CheckboxEvent += (sender, args) => { _settings.FirstPersonFreelookEnabled = firstPersonFreelook.Checked; }; FirstPersonFreelookMenu.AddItem(firstPersonFreelook); var firstPersonSensitivitySlider = new UIMenuListItem("FPS Freelook Sensitivity", _values0To1, (int) Math.Round(_settings.FirstPersonSensitivity/0.1), "Freelook sensitivity"); firstPersonSensitivitySlider.OnListChanged += (sender, args) => { _settings.FirstPersonSensitivity = firstPersonSensitivitySlider.IndexToItem(firstPersonSensitivitySlider.Index); }; FirstPersonFreelookMenu.AddItem(firstPersonSensitivitySlider); var firstPersonDeadZoneWidthSlider = new UIMenuListItem("FPS Freelook Deadzone Width", _values0To1, (int) Math.Round(_settings.FirstPersonDeadZoneWidth/0.1), "Freelook deadzone"); firstPersonDeadZoneWidthSlider.OnListChanged += (sender, args) => { _settings.FirstPersonDeadZoneWidth = firstPersonDeadZoneWidthSlider.IndexToItem(firstPersonDeadZoneWidthSlider.Index); }; FirstPersonFreelookMenu.AddItem(firstPersonDeadZoneWidthSlider); var firstPersonDeadZoneHeightSlider = new UIMenuListItem("FPS Freelook Deadzone Height", _values0To1, (int) Math.Round(_settings.FirstPersonDeadZoneHeight/0.1), "Freelook deadzone"); firstPersonDeadZoneHeightSlider.OnListChanged += (sender, args) => { _settings.FirstPersonDeadZoneHeight = firstPersonDeadZoneHeightSlider.IndexToItem(firstPersonDeadZoneHeightSlider.Index); }; FirstPersonFreelookMenu.AddItem(firstPersonDeadZoneHeightSlider); var firstPersonMinPitchSlider = new UIMenuListItem("FPS Min Pitch", _valuesMinus70To0, (int) Math.Round((_settings.FirstPersonMinPitchDeg + 70)/1), "Freelook min pitch angle"); firstPersonMinPitchSlider.OnListChanged += (sender, args) => { _settings.FirstPersonMinPitchDeg = firstPersonMinPitchSlider.IndexToItem(firstPersonMinPitchSlider.Index); }; FirstPersonFreelookMenu.AddItem(firstPersonMinPitchSlider); var firstPersonMaxPitchSlider = new UIMenuListItem("FPS Max Pitch", _values0To70, (int) Math.Round((_settings.FirstPersonMaxPitchDeg)/1), "Freelook max pitch angle"); firstPersonMaxPitchSlider.OnListChanged += (sender, args) => { _settings.FirstPersonMaxPitchDeg = firstPersonMaxPitchSlider.IndexToItem(firstPersonMaxPitchSlider.Index); }; FirstPersonFreelookMenu.AddItem(firstPersonMaxPitchSlider); } { var firstPersonFreelookDriving = new UIMenuCheckboxItem("FPS Freelook Driving", _settings.FirstPersonFreelookDrivingEnabled, "Control camera with gaze"); firstPersonFreelookDriving.CheckboxEvent += (sender, args) => { _settings.FirstPersonFreelookDrivingEnabled = firstPersonFreelookDriving.Checked; }; FirstPersonFreelookMenu.AddItem(firstPersonFreelookDriving); var firstPersonSensitivityDrivingSlider = new UIMenuListItem("FPS Freelook Sensitivity Driving", _values0To1, (int) Math.Round(_settings.FirstPersonSensitivityDriving/0.1), "Freelook sensitivity"); firstPersonSensitivityDrivingSlider.OnListChanged += (sender, args) => { _settings.FirstPersonSensitivityDriving = firstPersonSensitivityDrivingSlider.IndexToItem(firstPersonSensitivityDrivingSlider.Index); }; FirstPersonFreelookMenu.AddItem(firstPersonSensitivityDrivingSlider); var firstPersonDeadZoneWidthDrivingSlider = new UIMenuListItem("FPS Freelook Deadzone Width Driving", _values0To1, (int) Math.Round(_settings.FirstPersonDeadZoneWidthDriving/0.1), "Freelook deadzone"); firstPersonDeadZoneWidthDrivingSlider.OnListChanged += (sender, args) => { _settings.FirstPersonDeadZoneWidthDriving = firstPersonDeadZoneWidthDrivingSlider.IndexToItem(firstPersonDeadZoneWidthDrivingSlider.Index); }; FirstPersonFreelookMenu.AddItem(firstPersonDeadZoneWidthDrivingSlider); var firstPersonDeadZoneHeightDrivingSlider = new UIMenuListItem("FPS Freelook Deadzone Height Driving", _values0To1, (int) Math.Round(_settings.FirstPersonDeadZoneHeightDriving/0.1), "Freelook deadzone"); firstPersonDeadZoneHeightDrivingSlider.OnListChanged += (sender, args) => { _settings.FirstPersonDeadZoneHeightDriving = firstPersonDeadZoneHeightDrivingSlider.IndexToItem(firstPersonDeadZoneHeightDrivingSlider.Index); }; FirstPersonFreelookMenu.AddItem(firstPersonDeadZoneHeightDrivingSlider); var firstPersonMinPitchDrivingSlider = new UIMenuListItem("FPS Min Pitch Driving", _valuesMinus70To0, (int) Math.Round((_settings.FirstPersonMinPitchDegDriving + 70)/1), "Freelook min pitch angle"); firstPersonMinPitchDrivingSlider.OnListChanged += (sender, args) => { _settings.FirstPersonMinPitchDegDriving = firstPersonMinPitchDrivingSlider.IndexToItem(firstPersonMinPitchDrivingSlider.Index); }; FirstPersonFreelookMenu.AddItem(firstPersonMinPitchDrivingSlider); var firstPersonMaxPitchDrivingSlider = new UIMenuListItem("FPS Max Pitch Driving", _values0To70, (int) Math.Round((_settings.FirstPersonMaxPitchDegDriving)/1), "Freelook max pitch angle"); firstPersonMaxPitchDrivingSlider.OnListChanged += (sender, args) => { _settings.FirstPersonMaxPitchDegDriving = firstPersonMaxPitchDrivingSlider.IndexToItem(firstPersonMaxPitchDrivingSlider.Index); }; FirstPersonFreelookMenu.AddItem(firstPersonMaxPitchDrivingSlider); } FirstPersonFreelookMenu.RefreshIndex(); _menuPool.Add(FirstPersonFreelookMenu); }
private void CreateDeadzoneMenu() { DeadzoneMenu = new UIMenu("Tobii Eye Tracking", "~b~FREELOOK DEADZONES"); DeadzoneMenu.SetMenuWidthOffset(50); DeadzoneMenu.AddItem(new UIMenuItem("Add Deadzone", "Deadzones prevent camera movement when you are looking inside the zone, for example, the minimap")); DeadzoneMenu.RefreshIndex(); _menuPool.Add(DeadzoneMenu); }
public MapEditor() { Tick += OnTick; KeyDown += OnKeyDown; if (!Directory.Exists("scripts\\MapEditor")) Directory.CreateDirectory("scripts\\MapEditor"); ObjectDatabase.SetupRelationships(); LoadSettings(); try { Translation.Load("scripts\\MapEditor", _settings.Translation); } catch (Exception e) { UI.Notify("~b~~h~Map Editor~h~~w~~n~Failed to load translations. Falling back to English."); UI.Notify(e.Message); } _scaleform = new Scaleform(0); _scaleform.Load("instructional_buttons"); _objectInfoMenu = new UIMenu("", "~b~" + Translation.Translate("PROPERTIES"), new Point(0, -107)); _objectInfoMenu.ResetKey(UIMenu.MenuControls.Back); _objectInfoMenu.DisableInstructionalButtons(true); _objectInfoMenu.SetBannerType(new UIResRectangle(new Point(), new Size())); _menuPool.Add(_objectInfoMenu); ModManager.InitMenu(); _objectsMenu = new UIMenu("Map Editor", "~b~" + Translation.Translate("PLACE OBJECT")); ObjectDatabase.LoadFromFile("scripts\\ObjectList.ini", ref ObjectDatabase.MainDb); ObjectDatabase.LoadInvalidHashes(); ObjectDatabase.LoadFromFile("scripts\\PedList.ini", ref ObjectDatabase.PedDb); ObjectDatabase.LoadFromFile("scripts\\VehicleList.ini", ref ObjectDatabase.VehicleDb); _crosshairPath = Path.GetFullPath("scripts\\MapEditor\\crosshair.png"); _crosshairBluePath = Path.GetFullPath("scripts\\MapEditor\\crosshair_blue.png"); _crosshairYellowPath = Path.GetFullPath("scripts\\MapEditor\\crosshair_yellow.png"); if (!File.Exists("scripts\\MapEditor\\crosshair.png")) _crosshairPath = Sprite.WriteFileFromResources(Assembly.GetExecutingAssembly(), "MapEditor.crosshair.png", "scripts\\MapEditor\\crosshair.png"); if (!File.Exists("scripts\\MapEditor\\crosshair_blue.png")) _crosshairBluePath = Sprite.WriteFileFromResources(Assembly.GetExecutingAssembly(), "MapEditor.crosshair_blue.png", "scripts\\MapEditor\\crosshair_blue.png"); if (!File.Exists("scripts\\MapEditor\\crosshair_yellow.png")) _crosshairYellowPath = Sprite.WriteFileFromResources(Assembly.GetExecutingAssembly(), "MapEditor.crosshair_yellow.png", "scripts\\MapEditor\\crosshair_yellow.png"); RedrawObjectsMenu(); _objectsMenu.OnItemSelect += OnObjectSelect; _objectsMenu.OnIndexChange += OnIndexChange; _menuPool.Add(_objectsMenu); _objectsMenu.ResetKey(UIMenu.MenuControls.Back); _objectsMenu.AddInstructionalButton(new InstructionalButton(Control.SelectWeapon, Translation.Translate("Change Axis"))); _objectsMenu.AddInstructionalButton(new InstructionalButton(Control.MoveUpDown, Translation.Translate("Zoom"))); _objectsMenu.AddInstructionalButton(new InstructionalButton(Control.Jump, Translation.Translate("Search"))); _searchMenu = new UIMenu("Map Editor", "~b~" + Translation.Translate("PLACE OBJECT")); _searchMenu.OnItemSelect += OnObjectSelect; _searchMenu.OnIndexChange += OnIndexChange; _menuPool.Add(_searchMenu); _searchMenu.ResetKey(UIMenu.MenuControls.Back); _searchMenu.AddInstructionalButton(new InstructionalButton(Control.SelectWeapon, Translation.Translate("Change Axis"))); _searchMenu.AddInstructionalButton(new InstructionalButton(Control.MoveUpDown, Translation.Translate("Zoom"))); _searchMenu.AddInstructionalButton(new InstructionalButton(Control.Jump, Translation.Translate("Search"))); _mainMenu = new UIMenu("Map Editor", "~b~" + Translation.Translate("MAIN MENU")); _mainMenu.AddItem(new UIMenuItem(Translation.Translate("Enter/Exit Map Editor"))); _mainMenu.AddItem(new UIMenuItem(Translation.Translate("New Map"), Translation.Translate("Remove all current objects and start a new map."))); _mainMenu.AddItem(new UIMenuItem(Translation.Translate("Save Map"), Translation.Translate("Save all current objects to a file."))); _mainMenu.AddItem(new UIMenuItem(Translation.Translate("Load Map"), Translation.Translate("Load objects from a file and add them to the world."))); _mainMenu.RefreshIndex(); _mainMenu.DisableInstructionalButtons(true); _menuPool.Add(_mainMenu); _formatMenu = new UIMenu("Map Editor", "~b~" + Translation.Translate("SELECT FORMAT")); _formatMenu.DisableInstructionalButtons(true); _formatMenu.ParentMenu = _mainMenu; RedrawFormatMenu(); _menuPool.Add(_formatMenu); _metadataMenu = new UIMenu("Map Editor", "~b~" + Translation.Translate("SAVE MAP")); _metadataMenu.DisableInstructionalButtons(true); _metadataMenu.ParentMenu = _formatMenu; RedrawMetadataMenu(); _menuPool.Add(_metadataMenu); _filepicker = new UIMenu("Map Editor", "~b~" + Translation.Translate("PICK FILE")); _filepicker.DisableInstructionalButtons(true); _filepicker.ParentMenu = _formatMenu; _menuPool.Add(_filepicker); _mainMenu.OnItemSelect += (m, it, i) => { switch (i) { case 0: // Enter/Exit Map Editor IsInFreecam = !IsInFreecam; Game.Player.Character.FreezePosition = IsInFreecam; Game.Player.Character.IsVisible = !IsInFreecam; World.RenderingCamera = null; if (!IsInFreecam) { Game.Player.Character.Position -= new Vector3(0f, 0f, Game.Player.Character.HeightAboveGround - 1f); return; } World.DestroyAllCameras(); _mainCamera = World.CreateCamera(GameplayCamera.Position, GameplayCamera.Rotation, 60f); _objectPreviewCamera = World.CreateCamera(new Vector3(1200.016f, 3980.998f, 86.05062f), new Vector3(0f, 0f, 0f), 60f); World.RenderingCamera = _mainCamera; break; case 1: // New Map JavascriptHook.StopAllScripts(); PropStreamer.RemoveAll(); PropStreamer.Markers.Clear(); _currentObjectsMenu.Clear(); PropStreamer.Identifications.Clear(); PropStreamer.ActiveScenarios.Clear(); PropStreamer.ActiveRelationships.Clear(); PropStreamer.ActiveWeapons.Clear(); PropStreamer.Doors.Clear(); PropStreamer.CurrentMapMetadata = new MapMetadata(); ModManager.CurrentMod?.ModDisconnectInvoker(); ModManager.CurrentMod = null; foreach (MapObject o in PropStreamer.RemovedObjects) { var t = World.CreateProp(o.Hash, o.Position, o.Rotation, true, false); t.PositionNoOffset = o.Position; } PropStreamer.RemovedObjects.Clear(); _loadedEntities = 0; _changesMade = 0; _lastAutosave = DateTime.Now; UI.Notify("~b~~h~Map Editor~h~~w~~n~" + Translation.Translate("Loaded new map.")); break; case 2: if (ModManager.CurrentMod != null) { string filename = Game.GetUserInput(255); if (String.IsNullOrWhiteSpace(filename)) { UI.Notify("~r~~h~Map Editor~h~~n~~w~" + Translation.Translate("The filename was empty.")); return; } Map tmpMap = new Map(); tmpMap.Objects.AddRange(PropStreamer.GetAllEntities()); tmpMap.RemoveFromWorld.AddRange(PropStreamer.RemovedObjects); tmpMap.Markers.AddRange(PropStreamer.Markers); UI.Notify("~b~~h~Map Editor~h~~n~~w~" + Translation.Translate("Map sent to external mod for saving.")); ModManager.CurrentMod.MapSavedInvoker(tmpMap, filename); return; } _savingMap = true; _mainMenu.Visible = false; RedrawFormatMenu(); _formatMenu.Visible = true; break; case 3: _savingMap = false; _mainMenu.Visible = false; RedrawFormatMenu(); _formatMenu.Visible = true; break; } }; _formatMenu.OnItemSelect += (m, item, indx) => { if (_savingMap) { string filename = ""; if (indx != 0) filename = Game.GetUserInput(255); switch (indx) { case 0: // XML // TODO: Send to another menu _formatMenu.Visible = false; RedrawMetadataMenu(); _metadataMenu.Visible = true; break; case 1: // Objects.ini if (!filename.EndsWith(".ini")) filename += ".ini"; SaveMap(filename, MapSerializer.Format.SimpleTrainer); break; case 2: // C# if (!filename.EndsWith(".cs")) filename += ".cs"; SaveMap(filename, MapSerializer.Format.CSharpCode); break; case 3: // Raw if (!filename.EndsWith(".txt")) filename += ".txt"; SaveMap(filename, MapSerializer.Format.Raw); break; case 4: // SpoonerLegacy if (!filename.EndsWith(".SP00N")) filename += ".SP00N"; SaveMap(filename, MapSerializer.Format.SpoonerLegacy); break; case 5: // Menyoo if (!filename.EndsWith(".xml")) filename += ".xml"; SaveMap(filename, MapSerializer.Format.Menyoo); break; } } else { string filename = ""; if (indx != 4) filename = Game.GetUserInput(255); MapSerializer.Format tmpFor = MapSerializer.Format.NormalXml; switch (indx) { case 0: // XML tmpFor = MapSerializer.Format.NormalXml; break; case 1: // Objects.ini tmpFor = MapSerializer.Format.SimpleTrainer; break; case 2: // Spooner tmpFor = MapSerializer.Format.SpoonerLegacy; break; case 3: // Spooner tmpFor = MapSerializer.Format.Menyoo; break; case 4: // File picker _formatMenu.Visible = false; RedrawFilepickerMenu(); _filepicker.Visible = true; return; } LoadMap(filename, tmpFor); } _formatMenu.Visible = false; }; _settingsMenu = new UIMenu("Map Editor", "~b~" + Translation.Translate("SETTINGS")); for (int i = -_possibleRange; i <= _possibleRange; i++) { _possiblePositions.Add(i * 0.01); } for (int i = -36000; i <= 36000; i++) { _possibleRoll.Add(i * 0.01); } var possibleLangauges = new List<string> { "Auto" }; possibleLangauges.AddRange(Translation.Translations.Select(t => t.Language).ToList()); var language = new UIMenuListItem(Translation.Translate("Language"), possibleLangauges.Select(t => (dynamic) t).ToList(), possibleLangauges.IndexOf(_settings.Translation)); language.OnListChanged += (sender, index) => { var newLanguage = sender.IndexToItem(index).ToString(); Translation.SetLanguage(newLanguage); _settings.Translation = newLanguage; SaveSettings(); if (newLanguage == "Auto") { language.Description = "Use your game's language settings."; return; } var descFile = Translation.Translations.FirstOrDefault(t => t.Language == newLanguage); if (descFile == null) return; language.Description = "~h~" + Translation.Translate("Translator") + ":~h~ " + descFile.Translator; }; var checkem = new UIMenuListItem(Translation.Translate("Marker"), new List<dynamic>(Enum.GetNames(typeof(CrosshairType))), Enum.GetNames(typeof(CrosshairType)).ToList().FindIndex(x => x == _settings.CrosshairType.ToString())); checkem.OnListChanged += (i, indx) => { CrosshairType outHash; Enum.TryParse(i.IndexToItem(indx).ToString(), out outHash); _settings.CrosshairType = outHash; SaveSettings(); }; List<dynamic> autosaveList = new List<dynamic> {Translation.Translate("Disable")}; for (int i = 5; i <= 60; i += 5) { autosaveList.Add(i); } int aIndex = autosaveList.IndexOf(_settings.AutosaveInterval); if (aIndex == -1) aIndex = 0; var autosaveItem = new UIMenuListItem(Translation.Translate("Autosave Interval"), autosaveList, aIndex, Translation.Translate("Interval in minutes between automatic autosaves.")); autosaveItem.OnListChanged += (item, index) => { var sel = item.IndexToItem(index); _settings.AutosaveInterval = (sel as string) == Translation.Translate("Disable") ? -1 : Convert.ToInt32(item.IndexToItem(index), CultureInfo.InvariantCulture); SaveSettings(); }; List<dynamic> possibleDrawDistances = new List<dynamic> {Translation.Translate("Default"), 50, 75}; for (int i = 100; i <= 3000; i += 100) { possibleDrawDistances.Add(i); } int dIndex = possibleDrawDistances.IndexOf(_settings.DrawDistance); if (dIndex == -1) dIndex = 0; var drawDistanceItem = new UIMenuListItem(Translation.Translate("Draw Distance"), possibleDrawDistances, dIndex, Translation.Translate("Draw distance for props, vehicles and peds. Reload the map for changes to take effect.")); drawDistanceItem.OnListChanged += (item, index) => { var sel = item.IndexToItem(index); _settings.DrawDistance = (sel as string) == Translation.Translate("Default") ? -1 : Convert.ToInt32(item.IndexToItem(index), CultureInfo.InvariantCulture); SaveSettings(); }; List<dynamic> senslist = new List<dynamic>(); for (int i = 1; i < 60; i++) { senslist.Add(i); } var gamboy = new UIMenuListItem(Translation.Translate("Mouse Camera Sensitivity"), senslist, _settings.CameraSensivity - 1); gamboy.OnListChanged += (item, index) => { _settings.CameraSensivity = index + 1; SaveSettings(); }; var gampadSens = new UIMenuListItem(Translation.Translate("Gamepad Camera Sensitivity"), senslist, _settings.GamepadCameraSensitivity - 1); gampadSens.OnListChanged += (item, index) => { _settings.GamepadCameraSensitivity = index + 1; SaveSettings(); }; var keymovesens = new UIMenuListItem(Translation.Translate("Keyboard Movement Sensitivity"), senslist, _settings.KeyboardMovementSensitivity - 1); keymovesens.OnListChanged += (item, index) => { _settings.KeyboardMovementSensitivity = index + 1; SaveSettings(); }; var gammovesens = new UIMenuListItem(Translation.Translate("Gamepad Movement Sensitivity"), senslist, _settings.GamepadMovementSensitivity - 1); gammovesens.OnListChanged += (item, index) => { _settings.GamepadMovementSensitivity = index + 1; SaveSettings(); }; var butts = new UIMenuCheckboxItem(Translation.Translate("Instructional Buttons"), _settings.InstructionalButtons); butts.CheckboxEvent += (i, checkd) => { _settings.InstructionalButtons = checkd; SaveSettings(); }; var gamepadItem = new UIMenuCheckboxItem(Translation.Translate("Enable Gamepad Shortcut"), _settings.Gamepad); gamepadItem.CheckboxEvent += (i, checkd) => { _settings.Gamepad = checkd; SaveSettings(); }; var counterItem = new UIMenuCheckboxItem(Translation.Translate("Entity Counter"), _settings.PropCounterDisplay); counterItem.CheckboxEvent += (i, checkd) => { _settings.PropCounterDisplay = checkd; SaveSettings(); }; var snapper = new UIMenuCheckboxItem(Translation.Translate("Follow Object With Camera"), _settings.SnapCameraToSelectedObject); snapper.CheckboxEvent += (i, checkd) => { _settings.SnapCameraToSelectedObject = checkd; SaveSettings(); }; var boundItem = new UIMenuCheckboxItem(Translation.Translate("Bounding Box"), _settings.BoundingBox.GetValueOrDefault(false)); boundItem.CheckboxEvent += (i, checkd) => { _settings.BoundingBox = checkd; SaveSettings(); }; var scriptItem = new UIMenuCheckboxItem(Translation.Translate("Execute Scripts"), _settings.LoadScripts); scriptItem.CheckboxEvent += (i, checkd) => { _settings.LoadScripts = checkd; SaveSettings(); }; var validate = new UIMenuItem(Translation.Translate("Validate Object Database"),Translation.Translate( "This will update the current object database, removing any invalid objects. The changes will take effect after you restart the script." + " It will take a couple of minutes.")); validate.Activated += (men, item) => ValidateDatabase(); var resetGrps = new UIMenuItem(Translation.Translate("Reset Active Relationship Groups"), Translation.Translate("This will set all ped's relationship groups to Companion.")); resetGrps.Activated += (men, item) => { PropStreamer.Peds.ForEach(ped => ObjectDatabase.SetPedRelationshipGroup(new Ped(ped), "Companion")); }; var objectValidationItem = new UIMenuCheckboxItem(Translation.Translate("Skip Invalid Objects"), _settings.OmitInvalidObjects); objectValidationItem.CheckboxEvent += (i, checkd) => { _settings.OmitInvalidObjects = checkd; SaveSettings(); }; #if DEBUG var testItem = new UIMenuItem("Load Terrain"); testItem.Activated += (sender, item) => { if (!Game.IsWaypointActive) { Function.Call(Hash.CLEAR_HD_AREA); return; } var wpyPos = World.GetWaypointPosition(); Function.Call(Hash.SET_HD_AREA, wpyPos.X, wpyPos.Y, wpyPos.Z, 400f); }; _settingsMenu.AddItem(testItem); #endif _settingsMenu.AddItem(language); _settingsMenu.AddItem(gamepadItem); _settingsMenu.AddItem(drawDistanceItem); _settingsMenu.AddItem(autosaveItem); _settingsMenu.AddItem(checkem); _settingsMenu.AddItem(boundItem); _settingsMenu.AddItem(gamboy); _settingsMenu.AddItem(gampadSens); _settingsMenu.AddItem(keymovesens); _settingsMenu.AddItem(gammovesens); _settingsMenu.AddItem(butts); _settingsMenu.AddItem(counterItem); _settingsMenu.AddItem(snapper); _settingsMenu.AddItem(scriptItem); _settingsMenu.AddItem(objectValidationItem); _settingsMenu.AddItem(validate); _settingsMenu.AddItem(resetGrps); _settingsMenu.RefreshIndex(); _settingsMenu.DisableInstructionalButtons(true); _menuPool.Add(_settingsMenu); _currentObjectsMenu = new UIMenu("Map Editor", "~b~" + Translation.Translate("CURRENT ENTITES")); _currentObjectsMenu.OnItemSelect += OnEntityTeleport; _currentObjectsMenu.DisableInstructionalButtons(true); _menuPool.Add(_currentObjectsMenu); var binder = new UIMenuItem(Translation.Translate("Settings")); _currentEntitiesItem = new UIMenuItem(Translation.Translate("Current Entities")); var binder2 = new UIMenuItem(Translation.Translate("Create Map for External Mod")); _mainMenu.AddItem(_currentEntitiesItem); _mainMenu.AddItem(binder); _mainMenu.AddItem(binder2); _mainMenu.BindMenuToItem(_settingsMenu, binder); _mainMenu.BindMenuToItem(_currentObjectsMenu, _currentEntitiesItem); _mainMenu.BindMenuToItem(ModManager.ModMenu, binder2); _mainMenu.RefreshIndex(); _menuPool.Add(ModManager.ModMenu); }
private void CreateMenu() { _mainMenu = new UIMenu("Tobii Eye Tracking", "~b~SETTINGS"); _mainMenu.SetMenuWidthOffset(50); //_mainMenu.ControlDisablingEnabled = false; _menuPool.Add(_mainMenu); InitLists(); var firstPersonFreelook = new UIMenuCheckboxItem("Extended View", _settings.ExtendedViewEnabled, "Extend your view by looking at the edges of the screen"); firstPersonFreelook.CheckboxEvent += (sender, args) => { _settings.ExtendedViewEnabled = firstPersonFreelook.Checked; }; _mainMenu.AddItem(firstPersonFreelook); var extendedViewSensitivitySlider = new UIMenuListItem("Extended View Sensitivity", _values0To1, (int)Math.Round(_settings.ExtendedViewSensitivity / 0.1), "Extended View sensitivity"); extendedViewSensitivitySlider.OnListChanged += (sender, args) => { _settings.ExtendedViewSensitivity = (float)extendedViewSensitivitySlider.IndexToItem(extendedViewSensitivitySlider.Index); }; _mainMenu.AddItem(extendedViewSensitivitySlider); var fireAtGaze = new UIMenuCheckboxItem("Shoot At Gaze", _settings.FireAtGazeEnabled, "Your gun will shoot where you look. Move the RIGHT JOYSTICK while HOLDING LEFT THUMB to fine adjust the crosshair around your gaze point while shooting."); fireAtGaze.CheckboxEvent += (sender, args) => { _settings.FireAtGazeEnabled = fireAtGaze.Checked; }; _mainMenu.AddItem(fireAtGaze); var aimAtGaze = new UIMenuCheckboxItem("Aim At Gaze", _settings.AimAtGazeEnabled, "You camera will turn towards the target when you press aim button."); aimAtGaze.CheckboxEvent += (sender, args) => { _settings.AimAtGazeEnabled = aimAtGaze.Checked; }; _mainMenu.AddItem(aimAtGaze); var snapAtTargets = new UIMenuCheckboxItem("Snap At Targets", _settings.SnapAtTargetsEnabled, "Snap crosshair at targets. Makes it less challenging to use Aim At Gaze and Shoot At Gaze features."); snapAtTargets.CheckboxEvent += (sender, args) => { _settings.SnapAtTargetsEnabled = snapAtTargets.Checked; }; _mainMenu.AddItem(snapAtTargets); var gazeFilteringSlider = new UIMenuListItem("Gaze Filter", _values0To1, (int)Math.Round(_settings.GazeFiltering / 0.1), "Filter gaze data. Higher values will make crosshair movements smoother, but will increase the latency."); gazeFilteringSlider.OnListChanged += (sender, args) => { _settings.GazeFiltering = (float)gazeFilteringSlider.IndexToItem(gazeFilteringSlider.Index); }; _mainMenu.AddItem(gazeFilteringSlider); var incinerateAtGaze = new UIMenuCheckboxItem("Incinerate At Gaze", _settings.IncinerateAtGazeEnabled, "Push A button to burn things where you look. This feature replaces the default command for A button."); incinerateAtGaze.CheckboxEvent += (sender, args) => { _settings.IncinerateAtGazeEnabled = incinerateAtGaze.Checked; }; _mainMenu.AddItem(incinerateAtGaze); var taseAtGaze = new UIMenuCheckboxItem("Tase At Gaze", _settings.TaseAtGazeEnabled, "Push RB to tase people remotely with your eyes. Doesn't work in aircrafts. This feature replaces the default command for RB."); taseAtGaze.CheckboxEvent += (sender, args) => { _settings.TaseAtGazeEnabled = taseAtGaze.Checked; }; _mainMenu.AddItem(taseAtGaze); var missilesAtGaze = new UIMenuCheckboxItem("Launch Missiles At Gaze", _settings.MissilesAtGazeEnabled, "Push B button to launch missiles at gaze. This feature replaces the default command for B button."); missilesAtGaze.CheckboxEvent += (sender, args) => { _settings.MissilesAtGazeEnabled = missilesAtGaze.Checked; }; _mainMenu.AddItem(missilesAtGaze); var alwaysShowCrosshair = new UIMenuCheckboxItem("Always Show Crosshair", _settings.AlwaysShowCrosshairEnabled, "Show crosshair even when you are not aiming or shooting"); alwaysShowCrosshair.CheckboxEvent += (sender, args) => { _settings.AlwaysShowCrosshairEnabled = alwaysShowCrosshair.Checked; }; _mainMenu.AddItem(alwaysShowCrosshair); var dontFallFromBikes = new UIMenuCheckboxItem("Don't Fall From Bikes", _settings.DontFallFromBikesEnabled, "You won't fall from a bike when you crash into something"); dontFallFromBikes.CheckboxEvent += (sender, args) => { _settings.DontFallFromBikesEnabled = dontFallFromBikes.Checked; }; _mainMenu.AddItem(dontFallFromBikes); const string privacyPolicyText = "By selecting to send usage statistics you agree that your usage statistics, such as a game session time, " + "mod settings and mod features you use will be collected by the developer. The data will be collected " + "anonymously, processed on Google Analytics and used solely to enhance user experience."; _sendUsageStatistics = new UIMenuCheckboxItem("Send Usage Statistics", _settings.SendUsageStatistics, privacyPolicyText); _sendUsageStatistics.CheckboxEvent += (sender, args) => { _settings.SendUsageStatistics = _sendUsageStatistics.Checked; }; _mainMenu.AddItem(_sendUsageStatistics); _mainMenu.RefreshIndex(); }
// main function public Drag_Race() { var cars = new List<dynamic> { "Buffalo", "Bullet", "Adder", "Zentorno", "Banshee", "B-Type", "BATI", "Entity XF", }; ParseSettings(); Tick += OnTick; KeyDown += OnKeyDown; Interval = 1; mainMenu = new UIMenu("Drag Race", "~g~Main Menu"); startOne = new UIMenuItem("Start Race: One!", "Starts race 1, the coordinates are changeable in the ini. \nX: " + custom1x + "\nY: " + custom1y + "\nZ: " + custom1z); startTwo = new UIMenuItem("Start Race: Two!", "Starts race 2, the coordinates are changeable in the ini. \nX: " + custom2x + "\nY: " + custom2y + "\nZ: " + custom2z); startThree = new UIMenuItem("Start Race: Custom Race!", "Starts race 3, ONLY USE IF YOU'VE CHANGED THE INI"); startFour = new UIMenuItem("Start Race: Waypoint", "Starts waypoint race, will only start if you have a waypoint set."); carSel = new UIMenuListItem("Car", cars, 0, "Select your car."); mainMenu.AddItem(startOne); mainMenu.AddItem(startTwo); mainMenu.AddItem(startThree); mainMenu.AddItem(startFour); mainMenu.AddItem(carSel); mainMenu.RefreshIndex(); menuPool.Add(mainMenu); mainMenu.OnItemSelect += ItemSelectHandler; mainMenu.OnListChange += OnListChange; }