/// <summary> /// Initializes a new instance of the <see cref="NativeClient.TimeDelayEstimator"/> class. /// </summary> /// <param name="aCommunicator">The communicator connected to the server.</param> public TimeDelayEstimator(Communicator aCommunicator) { if (!aCommunicator.IsConnected) throw new ArgumentException("Communicator must be connected when passed to Authenticator constructor."); communicator = aCommunicator; }
/// <summary> /// Initializes a new instance of the <see cref="NativeClient.Authenticator"/> class. The Communication must /// be connected. /// </summary> /// <param name="Communicator">The Communicator instance to be used to communicate with the server.</param> public Authenticator(Communicator communicator) { if (!communicator.IsConnected) throw new ArgumentException("Communicator must be connected when passed to Authenticator constructor."); Communicator = communicator; QueryAuthInterface(); }
/// <summary> /// Initializes a new instance of the <see cref="NativeClient.WorldManager"/> class. /// </summary> /// <param name="communicator">Connected communicator.</param> public WorldManager (Communicator communicator) { if (!communicator.IsConnected) throw new ArgumentException ("Communicator must be connected when passed to WorldManager constructor."); this.communicator = communicator; QueryClientServices (); }
/// <summary> /// Starts the simulation of the client. /// </summary> public void StartSimulation() { logger.Info("Connecting to the server"); communicator = new Communicator(); communicator.Connected += HandleConnected; communicator.Disconnected += HandleDisconnected; if (ServerURI != null) communicator.OpenConnection(ServerURI); else communicator.OpenConnection(ServerHost, ServerPort); }
public ClientDriver () { communicator = new Communicator (); }