// Start is called before the first frame update void Start() { pauseCanvas.gameObject.SetActive(false); gameState = GameState.PLAY; growthSystem = FindObjectOfType <Nastrond.GrowthSystem>(); ressourcesCounter = FindObjectOfType <Nastrond.ResourceCounterSystem>(); }
void Start() { pathFollowSystem = FindObjectOfType <PathFollowSystem>(); dayCycleSystem = FindObjectOfType <DayCycleSystem>(); followCursorSystem = FindObjectOfType <FollowCursorSystem>(); growthSystem = FindObjectOfType <GrowthSystem>(); motionSystem = FindObjectOfType <MotionSystem>(); randomMovementSystem = FindObjectOfType <RandomMovementSystem>(); rotationSystem = FindObjectOfType <RotationSystem>(); }