//private static void calcBattles() //{ // foreach (Staff attacker in Staff.getAllStaffs().ToList()) // { // foreach (var attackerArmy in attacker.getAttackingArmies().ToList()) // { // var movement = attacker as Movement; // if (movement == null || movement.isValidGoal()) // movements attack only if goal is still valid // { // var result = attackerArmy.attack(attackerArmy.getDestination()); // if (result.isAttackerWon()) // { // if (movement == null) // (attacker as Country).TakeProvince(attackerArmy.getDestination(), true); // //attackerArmy.getDestination().secedeTo(attacker as Country, true); // else // { // if (movement.getReformType() == null)//separatists // movement.onRevolutionWon(); // else // movement.getReformType().setValue(movement.getGoal()); // } // } // else if (result.isDefenderWon()) // { // if (movement != null) // movement.onRevolutionLost(); // } // if (result.getAttacker() == Game.Player || result.getDefender() == Game.Player) // result.createMessage(); // } // attackerArmy.sendTo(null); // go home // } // //attacker.consolidateArmies(); // } //} public static void prepareForNewTick() { AllMarkets.PerformAction(x => x.SetStatisticToZero()); foreach (Country country in World.AllExistingCountries()) { country.SetStatisticToZero(); foreach (Province province in country.AllProvinces) { foreach (var item in province.AllAgents) { item.SetStatisticToZero(); } } } PopType.sortNeeds(Market.TemporalSingleMarket); //getAllExistingCountries().Random().market Product.sortSubstitutes(Market.TemporalSingleMarket); //getAllExistingCountries().Random().market }
public static void prepareForNewTick() { Game.market.sentToMarket.setZero(); foreach (Country country in Country.getAllExisting()) { country.SetStatisticToZero(); foreach (Province province in country.ownedProvinces) { province.BalanceEmployableWorkForce(); { foreach (var item in province.getAllAgents()) { item.SetStatisticToZero(); } } } } PopType.sortNeeds(); Product.sortSubstitutes(); }