public void onDestroyClick()
 {
     //if (shownFactory.whyCantDestroyFactory() == null)
     {
         factory.destroyImmediately();
         MainCamera.refreshAllActive();
     }
 }
 private void changeReformValue()
 {
     if (!(ReferenceEquals(selectedReformType, null)) && selectedReformValue != null && selectedReformType != selectedReformValue)
     {
         selectedReformType.SetValue(selectedReformValue);
         MainCamera.refreshAllActive();
     }
 }
Exemple #3
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 void changeReformValue()
 {
     if (selectedReform != null && selectedReformValue != null && selectedReformValue != selectedReform.getValue())
     {
         selectedReform.setValue(selectedReformValue);
         MainCamera.refreshAllActive();
     }
 }
        //public void findNoonesEterprises()
        //{
        //    foreach (var item in Province.allProvinces)
        //    {
        //        foreach (var fact in item.allFactories)
        //        {
        //            if (fact.getOwner() == null)
        //                new Message("", "Null owner in " + item + " " + fact, "Got it");
        //            else
        //            if (fact.getOwner() is PopUnit)
        //            {
        //                var owner = fact.getOwner() as PopUnit;
        //                if (!owner.isAlive())
        //                    new Message("", "Dead pop owner in " + item + " " + fact, "Got it"); ;
        //            }
        //            else
        //            if (fact.getOwner() is Country)
        //            {
        //                var c = fact.getOwner() as Country;
        //                if (!c.isAlive())
        //                    new Message("", "Dead country owner in " + item + " " + fact, "Got it"); ;
        //            }
        //        }
        //    }
        //}
        public void onTakeLoan()
        {
            Money loan = Game.Player.Bank.HowBigCreditCanGive(Game.Player).Copy();

            if (loanLimit.value != 1f)
            {
                loan.Multiply((decimal)loanLimit.value);
            }
            Game.Player.Bank.GiveCredit(Game.Player, loan);
            MainCamera.refreshAllActive();
        }
 public void onUpgradeClick()
 {
     //if (shownFactory.getConditionsForFactoryUpgradeFast(Game.player))
     {
         factory.upgrade(Game.Player);
         MainCamera.refreshAllActive();
         if (Game.Player != factory.Country)
         {
             factory.Country.Diplomacy.ChangeRelation(Game.Player, Options.RelationImpactOnGovernmentInvestment.get());
         }
     }
 }
        public void onGrantIndependenceClick()
        {
            Country whomGrant = Game.selectedProvince.getRandomCore(x => x != Game.Player && !x.isAlive());

            if (whomGrant == null)
            {
                whomGrant = Game.selectedProvince.getRandomCore(x => x != Game.Player);
            }

            whomGrant.onGrantedProvince(Game.selectedProvince);
            MainCamera.refreshAllActive();
        }
 public void onPutInDeposit()
 {
     if (loanLimit.value == 1f)//.Copy()
     {
         Game.Player.Bank.ReceiveMoney(Game.Player, Game.Player.Cash);
     }
     else
     {
         Game.Player.Bank.ReceiveMoney(Game.Player, Game.Player.Cash.Copy().Multiply((decimal)depositLimit.value));
     }
     MainCamera.refreshAllActive();
 }
 public void onPutInDeposit()
 {
     if (loanLimit.value == 1f)
     {
         Game.Player.getBank().takeMoney(Game.Player, Game.Player.cash.Copy());// Copye some how related to bug with self paying
     }
     else
     {
         Game.Player.getBank().takeMoney(Game.Player, Game.Player.cash.Copy().multiply(depositLimit.value));
     }
     MainCamera.refreshAllActive();
 }
Exemple #9
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 public void onPutInDeposit()
 {
     if (loanLimit.value == 1f)
     {
         Game.Player.getBank().takeMoney(Game.Player, new Value(Game.Player.cash));
     }
     else
     {
         Game.Player.getBank().takeMoney(Game.Player, Game.Player.cash.multiplyOutside(depositLimit.value));
     }
     MainCamera.refreshAllActive();
 }
        //public void findNoonesEterprises()
        //{
        //    foreach (var item in Province.allProvinces)
        //    {
        //        foreach (var fact in item.allFactories)
        //        {
        //            if (fact.getOwner() == null)
        //                new Message("", "Null owner in " + item + " " + fact, "Got it");
        //            else
        //            if (fact.getOwner() is PopUnit)
        //            {
        //                var owner = fact.getOwner() as PopUnit;
        //                if (!owner.isAlive())
        //                    new Message("", "Dead pop owner in " + item + " " + fact, "Got it"); ;
        //            }
        //            else
        //            if (fact.getOwner() is Country)
        //            {
        //                var c = fact.getOwner() as Country;
        //                if (!c.isAlive())
        //                    new Message("", "Dead country owner in " + item + " " + fact, "Got it"); ;
        //            }
        //        }
        //    }
        //}
        public void onTakeLoan()
        {
            Value loan = Game.Player.getBank().howMuchCanGive(Game.Player);

            if (loanLimit.value != 1f)
            {
                loan.multiply(loanLimit.value);
            }
            if (Game.Player.getBank().canGiveMoney(Game.Player, loan))
            {
                Game.Player.getBank().giveMoney(Game.Player, loan);
            }
            MainCamera.refreshAllActive();
        }
Exemple #11
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        public static void GivePlayerControlOf(Country country)
        {
            //if (country != Country.NullCountry)
            {
                surrended = false;
                Player    = country;
                MainCamera.politicsPanel.selectReform(null);
                MainCamera.inventionsPanel.selectInvention(null);

                // not necessary since it will change automatically on province selection
                MainCamera.buildPanel.selectFactoryType(null);

                MainCamera.refreshAllActive();
            }
        }
Exemple #12
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        public void onBuildClick()
        {
            bool    buildSomething = false;
            Factory factory;

            if (Economy.isMarket.checkIfTrue(Game.Player))
            {
                MoneyView cost = selectedFactoryType.GetBuildCost();
                if (Game.Player.CanPay(cost))
                {
                    factory = Game.selectedProvince.BuildFactory(Game.Player, selectedFactoryType, cost);
                    Game.Player.PayWithoutRecord(factory, cost);
                    buildSomething = true;
                    MainCamera.factoryPanel.show(factory);
                    if (Game.Player != factory.Country)
                    {
                        factory.Country.changeRelation(Game.Player, Options.RelationImpactOnGovernmentInvestment.get());
                    }
                }
            }
            else // non market
            {
                //todo remove grain connection
                var     resourceToBuild = selectedFactoryType.GetBuildNeeds();
                Storage needFood        = resourceToBuild.GetFirstSubstituteStorage(Product.Grain);
                if (Game.Player.countryStorageSet.has(needFood))
                {
                    factory = Game.selectedProvince.BuildFactory(Game.Player, selectedFactoryType, World.market.getCost(resourceToBuild));
                    Game.Player.countryStorageSet.Subtract(needFood);
                    buildSomething = true;
                    MainCamera.factoryPanel.show(factory);
                    if (Game.Player != factory.Country)
                    {
                        factory.Country.changeRelation(Game.Player, Options.RelationImpactOnGovernmentInvestment.get());
                    }
                }
            }

            if (buildSomething)
            {
                selectedFactoryType = null;
                MainCamera.refreshAllActive();
            }
        }
        public void onBuildClick()
        {
            bool buildSomething = false;

            if (Economy.isMarket.checkIftrue(Game.Player))
            //if (Game.player.economy.status == Economy.StateCapitalism)
            //have money /resource
            {
                //Value cost = Game.market.getCost(resourceToBuild);
                //cost.add(Options.factoryMoneyReservePerLevel);
                Value cost = selectedFactoryType.getInvestmentsCost();
                if (Game.Player.canPay(cost))
                {
                    var factory = new Factory(Game.selectedProvince, Game.Player, selectedFactoryType);
                    Game.Player.payWithoutRecord(factory, cost);
                    buildSomething = true;
                    MainCamera.factoryPanel.show(factory);
                }
            }
            else // non market
            {
                //todo remove grain connection
                var     resourceToBuild = selectedFactoryType.getBuildNeeds();
                Storage needFood        = resourceToBuild.getFirstStorage(Product.Grain);
                if (Game.Player.countryStorageSet.has(needFood))
                {
                    Factory fact = new Factory(Game.selectedProvince, Game.Player, selectedFactoryType);
                    //wallet.pay(fact.wallet, new Value(100f));
                    Game.Player.countryStorageSet.subtract(needFood);
                    buildSomething = true;
                    MainCamera.factoryPanel.show(fact);
                }
            }

            if (buildSomething == true)
            {
                // voteButton.interactable = false;
                MainCamera.refreshAllActive();
                selectedFactoryType = null;
                //table.Refresh();
                Refresh();
            }
        }
 public void onNationalizeClick()
 {
     Game.Player.Nationilize(factory);
     MainCamera.refreshAllActive();
 }
 public void OnBuyClick()
 {
     factory.ownership.BuyStandardShare(Game.Player);
     MainCamera.refreshAllActive();
 }
 public void onNationalizeClick()
 {
     shownFactory.setOwner(Game.Player);
     MainCamera.refreshAllActive();
 }