Exemple #1
0
        public static List <Card> GetActualCards(GameState gameState)
        {
            var         currentPlayer = Player.GetCurrentPlayer(gameState.players);
            List <Card> cardList      = gameState.community_cards.Select(x => new Card(x)).ToList();

            cardList.AddRange(currentPlayer.hole_cards.Select(x => new Card(x)));
            return(new List <Card>());
        }
Exemple #2
0
        public static int BetRequest(JObject gameState)
        {
            System.Console.Write(gameState);
            return(1000);

            System.Console.Write(gameState);
            GameState gameStateSerialized = ReadData.GameState(gameState);
            var       currentPlayer       = Player.GetCurrentPlayer(gameStateSerialized.players);

            var hand = DeckClassification.GetHand(GetActualCards(gameStateSerialized));

            if (GetActualCards(gameStateSerialized).Count() < 6)
            {
                System.Console.Write("Karten nicht vollständig:" + gameStateSerialized.current_buy_in);
                return(gameStateSerialized.current_buy_in);
            }
            else
            {
                var einsatz = Bet.CalculateBet(hand, currentPlayer.stack);
                System.Console.Write("Karten vollständig:" + einsatz);
                return(einsatz);
            }
        }