public MatchTwo(int v) { InitializeComponent(); this.BackColor = Color.FromArgb(43, 0, 0); timer1 = new Timer(); timer1.Interval = 20; timer1.Tick += new EventHandler(timer1_Tick); gen = new Random(); kocki = new Tabla(v); label1.ForeColor = Color.FromArgb(170, 68, 0); Score = null; back = Properties.Resources.back; glControl1.BringToFront(); glControl1.Focus(); DoubleBuffered = true; }
private void glControl1_Load(object sender, EventArgs e) { loaded = true; SetupViewport(); GL.ShadeModel(ShadingModel.Smooth); GL.ClearColor(Color.SkyBlue); GL.DepthMask(true); GL.Enable(EnableCap.DepthTest); GL.DepthFunc(DepthFunction.Lequal); Tabla.LoadTextures(); Topka.LoadTextures(); soba(20, kocki.VoKolona, 3); topce = new Topka(8, 8, 0, 5); topce.visina = 10; timer1.Start(); }
double transZ = 39.2; // !!!pola odsoba tekovna oddalechenost na pogledot #endregion Fields #region Constructors public MatchTwo( int v) { InitializeComponent(); this.BackColor = Color.FromArgb(43,0,0); timer1 = new Timer(); timer1.Interval = 20; timer1.Tick+=new EventHandler(timer1_Tick); gen = new Random(); kocki = new Tabla(v); label1.ForeColor = Color.FromArgb(170,68,0); Score = null; back = Properties.Resources.back; glControl1.BringToFront(); glControl1.Focus(); DoubleBuffered = true; }