Exemple #1
0
        private int GetDamage(PokemonType usertype, PokemonType targetType)
        {
            var rng    = new Random();
            int damage = rng.Next(40, 60);

            foreach (PokemonMultiplier Multiplier in usertype.Multipliers)
            {
                if (Multiplier.Type == targetType.Name)
                {
                    var multiplier = Multiplier.Multiplication;
                    damage = (int)(damage * multiplier);
                }
            }

            return(damage);
        }
Exemple #2
0
        private int GetDamage(PokemonType usertype, PokemonType targetType)
        {
            var rng    = new Random();
            var damage = rng.Next(40, 60);

            foreach (var multiplierObj in usertype.Multipliers)
            {
                if (multiplierObj.Type != targetType.Name)
                {
                    continue;
                }
                damage = (int)(damage * multiplierObj.Multiplication);
            }

            return(damage);
        }
Exemple #3
0
        public override void Install(ModuleManager manager)
        {
            manager.CreateCommands("", cgb =>
            {
                cgb.AddCheck(PermissionChecker.Instance);

                commands.ForEach(cmd => cmd.Init(cgb));

                cgb.CreateCommand(Prefix + "attack")
                .Description("Attacks a target with the given move")
                .Parameter("move", ParameterType.Required)
                .Parameter("target", ParameterType.Unparsed)
                .Do(async e =>
                {
                    var move      = e.GetArg("move");
                    var targetStr = e.GetArg("target")?.Trim();
                    if (string.IsNullOrWhiteSpace(targetStr))
                    {
                        return;
                    }
                    var target = e.Server.FindUsers(targetStr).FirstOrDefault();
                    if (target == null)
                    {
                        await e.Channel.SendMessage("No such person.");
                        return;
                    }
                    else if (target == e.User)
                    {
                        await e.Channel.SendMessage("You can't attack yourself.");
                        return;
                    }
                    // Checking stats first, then move
                    //Set up the userstats
                    PokeStats userStats;
                    userStats = Stats.GetOrAdd(e.User.Id, new PokeStats());

                    //Check if able to move
                    //User not able if HP < 0, has made more than 4 attacks
                    if (userStats.Hp < 0)
                    {
                        await e.Channel.SendMessage($"{e.User.Mention} has fainted and was not able to move!");
                        return;
                    }
                    if (userStats.MovesMade >= 5)
                    {
                        await e.Channel.SendMessage($"{e.User.Mention} has used too many moves in a row and was not able to move!");
                        return;
                    }
                    if (userStats.LastAttacked.Contains(target.Id))
                    {
                        await e.Channel.SendMessage($"{e.User.Mention} can't attack again without retaliation!");
                        return;
                    }
                    //get target stats
                    PokeStats targetStats;
                    targetStats = Stats.GetOrAdd(target.Id, new PokeStats());

                    //If target's HP is below 0, no use attacking
                    if (targetStats.Hp <= 0)
                    {
                        await e.Channel.SendMessage($"{target.Mention} has already fainted!");
                        return;
                    }

                    //Check whether move can be used
                    PokemonType userType = GetPokeType(e.User.Id);

                    var enabledMoves = userType.Moves;
                    if (!enabledMoves.Contains(move.ToLowerInvariant()))
                    {
                        await e.Channel.SendMessage($"{e.User.Mention} was not able to use **{move}**, use `{Prefix}ml` to see moves you can use");
                        return;
                    }

                    //get target type
                    PokemonType targetType = GetPokeType(target.Id);
                    //generate damage
                    int damage = GetDamage(userType, targetType);
                    //apply damage to target
                    targetStats.Hp -= damage;

                    var response = $"{e.User.Mention} used **{move}**{userType.Icon} on {target.Mention}{targetType.Icon} for **{damage}** damage";

                    //Damage type
                    if (damage < 40)
                    {
                        response += "\nIt's not effective..";
                    }
                    else if (damage > 60)
                    {
                        response += "\nIt's super effective!";
                    }
                    else
                    {
                        response += "\nIt's somewhat effective";
                    }

                    //check fainted

                    if (targetStats.Hp <= 0)
                    {
                        response += $"\n**{target.Name}** has fainted!";
                    }
                    else
                    {
                        response += $"\n**{target.Name}** has {targetStats.Hp} HP remaining";
                    }

                    //update other stats
                    userStats.LastAttacked.Add(target.Id);
                    userStats.MovesMade++;
                    targetStats.MovesMade = 0;
                    if (targetStats.LastAttacked.Contains(e.User.Id))
                    {
                        targetStats.LastAttacked.Remove(e.User.Id);
                    }

                    //update dictionary
                    //This can stay the same right?
                    Stats[e.User.Id] = userStats;
                    Stats[target.Id] = targetStats;

                    await e.Channel.SendMessage(response);
                });

                cgb.CreateCommand(Prefix + "ml")
                .Alias("movelist")
                .Description("Lists the moves you are able to use")
                .Do(async e =>
                {
                    var userType  = GetPokeType(e.User.Id);
                    var movesList = userType.Moves;
                    var str       = $"**Moves for `{userType.Name}` type.**";
                    foreach (string m in movesList)
                    {
                        str += $"\n{userType.Icon}{m}";
                    }
                    await e.Channel.SendMessage(str);
                });

                cgb.CreateCommand(Prefix + "heal")
                .Description($"Heals someone. Revives those that fainted. Costs a {NadekoBot.Config.CurrencyName} \n**Usage**:{Prefix}revive @someone")
                .Parameter("target", ParameterType.Unparsed)
                .Do(async e =>
                {
                    var targetStr = e.GetArg("target")?.Trim();
                    if (string.IsNullOrWhiteSpace(targetStr))
                    {
                        return;
                    }
                    var usr = e.Server.FindUsers(targetStr).FirstOrDefault();
                    if (usr == null)
                    {
                        await e.Channel.SendMessage("No such person.");
                        return;
                    }
                    if (Stats.ContainsKey(usr.Id))
                    {
                        var targetStats = Stats[usr.Id];
                        int HP          = targetStats.Hp;
                        if (targetStats.Hp == targetStats.MaxHp)
                        {
                            await e.Channel.SendMessage($"{usr.Name} already has full HP!");
                            return;
                        }
                        //Payment~
                        var amount = 1;
                        var pts    = Classes.DbHandler.Instance.GetStateByUserId((long)e.User.Id)?.Value ?? 0;
                        if (pts < amount)
                        {
                            await e.Channel.SendMessage($"{e.User.Mention} you don't have enough {NadekoBot.Config.CurrencyName}s! \nYou still need {amount - pts} {NadekoBot.Config.CurrencySign} to be able to do this!");
                            return;
                        }
                        var target = (usr.Id == e.User.Id) ? "yourself" : usr.Name;
                        FlowersHandler.RemoveFlowers(e.User, $"Poke-Heal {target}", amount);
                        //healing
                        targetStats.Hp = targetStats.MaxHp;
                        if (HP < 0)
                        {
                            //Could heal only for half HP?
                            Stats[usr.Id].Hp = (targetStats.MaxHp / 2);
                            await e.Channel.SendMessage($"{e.User.Name} revived {usr.Name} with one {NadekoBot.Config.CurrencySign}");
                            return;
                        }
                        var vowelFirst = new[] { 'a', 'e', 'i', 'o', 'u' }.Contains(NadekoBot.Config.CurrencyName[0]);
                        await e.Channel.SendMessage($"{e.User.Name} healed {usr.Name} for {targetStats.MaxHp - HP} HP with {(vowelFirst ? "an" : "a")} {NadekoBot.Config.CurrencySign}");
                        return;
                    }
                    else
                    {
                        await e.Channel.SendMessage($"{usr.Name} already has full HP!");
                    }
                });

                cgb.CreateCommand(Prefix + "type")
                .Description($"Get the poketype of the target.\n**Usage**: {Prefix}type @someone")
                .Parameter("target", ParameterType.Unparsed)
                .Do(async e =>
                {
                    var usrStr = e.GetArg("target")?.Trim();
                    if (string.IsNullOrWhiteSpace(usrStr))
                    {
                        return;
                    }
                    var usr = e.Server.FindUsers(usrStr).FirstOrDefault();
                    if (usr == null)
                    {
                        await e.Channel.SendMessage("No such person.");
                        return;
                    }
                    var pType = GetPokeType(usr.Id);
                    await e.Channel.SendMessage($"Type of {usr.Name} is **{pType.Name.ToLowerInvariant()}**{pType.Icon}");
                });

                cgb.CreateCommand(Prefix + "settype")
                .Description($"Set your poketype. Costs a {NadekoBot.Config.CurrencyName}.\n**Usage**: {Prefix}settype fire")
                .Parameter("targetType", ParameterType.Unparsed)
                .Do(async e =>
                {
                    var targetTypeStr = e.GetArg("targetType")?.ToUpperInvariant();
                    if (string.IsNullOrWhiteSpace(targetTypeStr))
                    {
                        return;
                    }
                    var targetType = stringToPokemonType(targetTypeStr);
                    if (targetType == null)
                    {
                        await e.Channel.SendMessage("Invalid type specified. Type must be one of:\nNORMAL, FIRE, WATER, ELECTRIC, GRASS, ICE, FIGHTING, POISON, GROUND, FLYING, PSYCHIC, BUG, ROCK, GHOST, DRAGON, DARK, STEEL");
                        return;
                    }
                    if (targetType == GetPokeType(e.User.Id))
                    {
                        await e.Channel.SendMessage($"Your type is already {targetType.Name.ToLowerInvariant()}{targetType.Icon}");
                        return;
                    }

                    //Payment~
                    var amount = 1;
                    var pts    = DbHandler.Instance.GetStateByUserId((long)e.User.Id)?.Value ?? 0;
                    if (pts < amount)
                    {
                        await e.Channel.SendMessage($"{e.User.Mention} you don't have enough {NadekoBot.Config.CurrencyName}s! \nYou still need {amount - pts} {NadekoBot.Config.CurrencySign} to be able to do this!");
                        return;
                    }
                    FlowersHandler.RemoveFlowers(e.User, $"set usertype to {targetTypeStr}", amount);
                    //Actually changing the type here
                    var preTypes = DbHandler.Instance.GetAllRows <UserPokeTypes>();
                    Dictionary <long, int> Dict = preTypes.ToDictionary(x => x.UserId, y => y.Id.Value);
                    if (Dict.ContainsKey((long)e.User.Id))
                    {
                        //delete previous type
                        DbHandler.Instance.Delete <UserPokeTypes>(Dict[(long)e.User.Id]);
                    }

                    DbHandler.Instance.InsertData(new UserPokeTypes
                    {
                        UserId = (long)e.User.Id,
                        type   = targetType.Name
                    });

                    //Now for the response

                    await e.Channel.SendMessage($"Set type of {e.User.Mention} to {targetTypeStr}{targetType.Icon} for a {NadekoBot.Config.CurrencySign}");
                });
            });
        }
Exemple #4
0
        public async Task Attack(string move, IGuildUser targetUser = null)
        {
            IGuildUser user = (IGuildUser)Context.User;

            if (string.IsNullOrWhiteSpace(move))
            {
                return;
            }

            if (targetUser == null)
            {
                await ReplyErrorLocalized("user_not_found").ConfigureAwait(false);

                return;
            }
            if (targetUser == user)
            {
                await ReplyErrorLocalized("cant_attack_yourself").ConfigureAwait(false);

                return;
            }


            // Checking stats first, then move
            //Set up the userstats
            var userStats = _service.Stats.GetOrAdd(user.Id, new PokeStats());

            //Check if able to move
            //User not able if HP < 0, has made more than 4 attacks
            if (userStats.Hp < 0)
            {
                await ReplyErrorLocalized("you_fainted").ConfigureAwait(false);

                return;
            }
            if (userStats.MovesMade >= 5)
            {
                await ReplyErrorLocalized("too_many_moves").ConfigureAwait(false);

                return;
            }
            if (userStats.LastAttacked.Contains(targetUser.Id))
            {
                await ReplyErrorLocalized("cant_attack_again").ConfigureAwait(false);

                return;
            }
            //get target stats
            var targetStats = _service.Stats.GetOrAdd(targetUser.Id, new PokeStats());

            //If target's HP is below 0, no use attacking
            if (targetStats.Hp <= 0)
            {
                await ReplyErrorLocalized("too_many_moves", targetUser).ConfigureAwait(false);

                return;
            }

            //Check whether move can be used
            PokemonType userType = GetPokeType(user.Id);

            var enabledMoves = userType.Moves;

            if (!enabledMoves.Contains(move.ToLowerInvariant()))
            {
                await ReplyErrorLocalized("invalid_move", Format.Bold(move), Prefix).ConfigureAwait(false);

                return;
            }

            //get target type
            PokemonType targetType = GetPokeType(targetUser.Id);
            //generate damage
            int damage = GetDamage(userType, targetType);

            //apply damage to target
            targetStats.Hp -= damage;

            var response = GetText("attack", Format.Bold(move), userType.Icon, Format.Bold(targetUser.ToString()), targetType.Icon, Format.Bold(damage.ToString()));

            //Damage type
            if (damage < 40)
            {
                response += "\n" + GetText("not_effective");
            }
            else if (damage > 60)
            {
                response += "\n" + GetText("super_effective");
            }
            else
            {
                response += "\n" + GetText("somewhat_effective");
            }

            //check fainted

            if (targetStats.Hp <= 0)
            {
                response += "\n" + GetText("fainted", Format.Bold(targetUser.ToString()));
            }
            else
            {
                response += "\n" + GetText("hp_remaining", Format.Bold(targetUser.ToString()), targetStats.Hp);
            }

            //update other stats
            userStats.LastAttacked.Add(targetUser.Id);
            userStats.MovesMade++;
            targetStats.MovesMade = 0;
            if (targetStats.LastAttacked.Contains(user.Id))
            {
                targetStats.LastAttacked.Remove(user.Id);
            }

            //update dictionary
            //This can stay the same right?
            _service.Stats[user.Id]       = userStats;
            _service.Stats[targetUser.Id] = targetStats;

            await Context.Channel.SendConfirmAsync(Context.User.Mention + " " + response).ConfigureAwait(false);
        }
Exemple #5
0
        public async Task Attack(IUserMessage umsg, string move, IGuildUser targetUser = null)
        {
            var        channel = (ITextChannel)umsg.Channel;
            IGuildUser user    = (IGuildUser)umsg.Author;

            if (string.IsNullOrWhiteSpace(move))
            {
                return;
            }

            if (targetUser == null)
            {
                await channel.SendMessageAsync("No such person.").ConfigureAwait(false);

                return;
            }
            else if (targetUser == user)
            {
                await channel.SendMessageAsync("You can't attack yourself.").ConfigureAwait(false);

                return;
            }


            // Checking stats first, then move
            //Set up the userstats
            PokeStats userStats;

            userStats = Stats.GetOrAdd(user.Id, new PokeStats());

            //Check if able to move
            //User not able if HP < 0, has made more than 4 attacks
            if (userStats.Hp < 0)
            {
                await channel.SendMessageAsync($"{user.Mention} has fainted and was not able to move!").ConfigureAwait(false);

                return;
            }
            if (userStats.MovesMade >= 5)
            {
                await channel.SendMessageAsync($"{user.Mention} has used too many moves in a row and was not able to move!").ConfigureAwait(false);

                return;
            }
            if (userStats.LastAttacked.Contains(targetUser.Id))
            {
                await channel.SendMessageAsync($"{user.Mention} can't attack again without retaliation!").ConfigureAwait(false);

                return;
            }
            //get target stats
            PokeStats targetStats;

            targetStats = Stats.GetOrAdd(targetUser.Id, new PokeStats());

            //If target's HP is below 0, no use attacking
            if (targetStats.Hp <= 0)
            {
                await channel.SendMessageAsync($"{targetUser.Mention} has already fainted!").ConfigureAwait(false);

                return;
            }

            //Check whether move can be used
            PokemonType userType = GetPokeType(user.Id);

            var enabledMoves = userType.Moves;

            if (!enabledMoves.Contains(move.ToLowerInvariant()))
            {
                await channel.SendMessageAsync($"{user.Mention} is not able to use **{move}**. Type {NadekoBot.ModulePrefixes[typeof(Pokemon).Name]}ml to see moves").ConfigureAwait(false);

                return;
            }

            //get target type
            PokemonType targetType = GetPokeType(targetUser.Id);
            //generate damage
            int damage = GetDamage(userType, targetType);

            //apply damage to target
            targetStats.Hp -= damage;

            var response = $"{user.Mention} used **{move}**{userType.Icon} on {targetUser.Mention}{targetType.Icon} for **{damage}** damage";

            //Damage type
            if (damage < 40)
            {
                response += "\nIt's not effective..";
            }
            else if (damage > 60)
            {
                response += "\nIt's super effective!";
            }
            else
            {
                response += "\nIt's somewhat effective";
            }

            //check fainted

            if (targetStats.Hp <= 0)
            {
                response += $"\n**{targetUser.Mention}** has fainted!";
            }
            else
            {
                response += $"\n**{targetUser.Mention}** has {targetStats.Hp} HP remaining";
            }

            //update other stats
            userStats.LastAttacked.Add(targetUser.Id);
            userStats.MovesMade++;
            targetStats.MovesMade = 0;
            if (targetStats.LastAttacked.Contains(user.Id))
            {
                targetStats.LastAttacked.Remove(user.Id);
            }

            //update dictionary
            //This can stay the same right?
            Stats[user.Id]       = userStats;
            Stats[targetUser.Id] = targetStats;

            await channel.SendMessageAsync(response).ConfigureAwait(false);
        }