public void ResetDecoder(bool isFullReset) { if (_preparedLength > 0) { SaveBuffer(); } if (isFullReset) { _noExecuteChannel = new bool[_channels]; _floorData = new VorbisFloor.PacketData[_channels]; _residue = new float[_channels][]; for (int i = 0; i < _channels; i++) { _residue[i] = new float[Block1Size]; } _outputBuffer = new RingBuffer(Block1Size * 2 * _channels); _outputBuffer.Channels = _channels; } else { _outputBuffer.Clear(); } _preparedLength = 0; }
private void InitDecoder() { if (this._outputBuffer != null) this.SaveBuffer(); this._outputBuffer = new RingBuffer(this.Block1Size * 2 * this._channels); this._outputBuffer.Channels = this._channels; this._preparedLength = 0; this._currentPosition = 0L; this._resyncQueue = new Stack<DataPacket>(); this._bitsPerPacketHistory = new Queue<int>(); this._sampleCountHistory = new Queue<int>(); }
void InitDecoder() { if (_outputBuffer != null) { SaveBuffer(); } _noExecuteChannel = new bool[_channels]; _floorData = new VorbisFloor.PacketData[_channels]; _residue = new float[_channels][]; for (int i = 0; i < _channels; i++) { _residue[i] = new float[Block1Size]; } _outputBuffer = new RingBuffer(Block1Size * 2 * _channels); _outputBuffer.Channels = _channels; _preparedLength = 0; _currentPosition = 0L; _resyncQueue = new Stack<DataPacket>(); _bitsPerPacketHistory = new Queue<int>(); _sampleCountHistory = new Queue<int>(); }
void ResetDecoder(bool isFullReset) { // this is called when: // - init (true) // - parameter change w/ stream header (true) // - parameter change w/o stream header (false) // - the decoder encounters a "hiccup" in the data stream (false) // - a seek happens (false) // save off the existing "good" data if (_preparedLength > 0) { SaveBuffer(); } if (isFullReset) { _noExecuteChannel = new bool[_channels]; _floorData = new VorbisFloor.PacketData[_channels]; _residue = new float[_channels][]; for (int i = 0; i < _channels; i++) { _residue[i] = new float[Block1Size]; } _outputBuffer = new RingBuffer(Block1Size * 2 * _channels); _outputBuffer.Channels = _channels; } else { _outputBuffer.Clear(); } _preparedLength = 0; }
void InitDecoder() { if (_outputBuffer != null) { SaveBuffer(); } _outputBuffer = new RingBuffer<float>(Block1Size * 2 * _channels); _outputBuffer.Channels = _channels; _preparedLength = 0; _currentPosition = 0L; _resyncQueue = new Stack<DataPacket>(); _bitsPerPacketHistory = new Queue<int>(); _sampleCountHistory = new Queue<int>(); }