internal static RestEmote Create(BaseTwitchClient client, Model model) { var entity = new RestEmote(client, model.Id); entity.Update(model); return(entity); }
internal static async Task <IReadOnlyDictionary <string, IEnumerable <RestEmote> > > GetEmotesAsync(BaseRestClient client, ulong userId) { var token = TokenHelper.GetSingleToken(client); var model = await client.RestClient.GetEmotesInternalAsync(token, userId); var entity = model.Emotes.Select(x => { var values = x.Value.Select(y => { var emote = new RestEmote(client, y.Id); emote.Update(y); return(emote); }); return(new KeyValuePair <string, IEnumerable <RestEmote> >(x.Key, values)); }); return(entity.ToDictionary(x => x.Key, x => x.Value)); }