private void makeinsert_Click(object sender, EventArgs e) { PatchMaker pm = new PatchMaker(ROM.romfile.Directory); pm.restore(); pm.compilePatch(); pm.generatePatch(); }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException); TraceListener log = new TextWriterTraceListener("NSMBe4-log.txt"); Trace.Listeners.Add(log); Trace.Listeners.Add(new ConsoleTraceListener()); string langDir = System.IO.Path.Combine(Application.StartupPath, "Languages"); string langFileName = System.IO.Path.Combine(langDir, Properties.Settings.Default.LanguageFile + ".ini"); if (System.IO.File.Exists(langFileName)) { System.IO.StreamReader rdr = new StreamReader(langFileName); LanguageManager.Load(rdr.ReadToEnd().Split('\n')); rdr.Close(); } else { MessageBox.Show("File " + langFileName + " could not be found, so the language has defaulted to English."); LanguageManager.Load(Properties.Resources.english.Split('\n')); } //This makes the editor behave BAD when no internet. //This actually catches the error now, but I'm leaving it disabled because the Sprite DB outputs a corrupt file //if (Properties.Settings.Default.AutoUpdateSD) // SpriteData.update(); string path = ""; string[] args = Environment.GetCommandLineArgs(); if (args.Length > 1) path = args[1]; else { OpenFileDialog openROMDialog = new OpenFileDialog(); openROMDialog.Filter = LanguageManager.Get("LevelChooser", "ROMFilter"); if (openROMDialog.ShowDialog() == System.Windows.Forms.DialogResult.OK) path = openROMDialog.FileName; } if (path != "") { try { ROM.load(path); } catch (Exception ex) { MessageBox.Show("Could not open ROM file for writing. Is it open with other program?\n"+ex.Message); return; } if(args.Length > 2 && args[2] == "asmpatch") { PatchMaker pm = new PatchMaker(ROM.romfile.Directory); pm.generatePatch(); } else if(args.Length > 2 && args[2] == "getcodeaddr") { PatchMaker pm = new PatchMaker(ROM.romfile.Directory); Console.Out.WriteLine(String.Format("{0:X8}", pm.getCodeAddr())); } else { SpriteData.Load(); if (Properties.Settings.Default.mdi) Application.Run(new MdiParentForm()); else Application.Run(new LevelChooser()); } } }
private void padarm7bin_Click(object sender, EventArgs e) { PatchMaker pm = new PatchMaker(ROM.romfile.Directory); pm.compilePatch(); pm.generatePatch(); }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); string langDir = System.IO.Path.Combine(Application.StartupPath, "Languages"); string langFileName = System.IO.Path.Combine(langDir, Properties.Settings.Default.LanguageFile + ".ini"); if (System.IO.File.Exists(langFileName)) { System.IO.StreamReader rdr = new StreamReader(langFileName); LanguageManager.Load(rdr.ReadToEnd().Split('\n')); rdr.Close(); } else { MessageBox.Show("File " + langFileName + " could not be found, so the language has defaulted to English."); LanguageManager.Load(Properties.Resources.English.Split('\n')); } //This makes the editor behave BAD when no internet. //This actually catches the error now, but I'm leaving it disabled because the Sprite DB outputs a corrupt file //if (Properties.Settings.Default.AutoUpdateSD) // SpriteData.update(); string path = ""; string[] args = Environment.GetCommandLineArgs(); string[] backups = null; if (Properties.Settings.Default.BackupFiles != "" && MessageBox.Show("NSMBe did not shut down correctly and has recovered some of your levels.\nWould you like to open those now? If not, they can be opened later from the /Backup folder", "Open backups?", MessageBoxButtons.YesNo) == DialogResult.Yes) { backups = Properties.Settings.Default.BackupFiles.Split(';'); path = backups[0]; } else if (args.Length > 1) path = args[1]; else { OpenFileDialog openROMDialog = new OpenFileDialog(); openROMDialog.Filter = LanguageManager.Get("LevelChooser", "ROMFilter"); if (openROMDialog.ShowDialog() == System.Windows.Forms.DialogResult.OK) path = openROMDialog.FileName; } if (path != "") { // try { ROM.load(path); } /* catch (Exception ex) { MessageBox.Show("Could not open ROM file for writing. Is it open with other program?\n\n"+ex.Message); return; } */ if(args.Length > 2 && args[2] == "asmpatch") { PatchMaker pm = new PatchMaker(ROM.romfile.Directory); pm.restore(); pm.generatePatch(); } else if(args.Length > 2 && args[2] == "getcodeaddr") { PatchMaker pm = new PatchMaker(ROM.romfile.Directory); pm.restore(); Console.Out.WriteLine(String.Format("{0:X8}", pm.getCodeAddr())); } else { if (backups != null) for (int l = 1; l < backups.Length; l++) ROM.fileBackups.Add(backups[l]); SpriteData.Load(); if (Properties.Settings.Default.mdi) Application.Run(new MdiParentForm()); else Application.Run(new LevelChooser()); } } }