public static void m00006e(c000240 p0) { f000017 = p0; for (int i = 0; i < 120; i++) { c000251 c = new c000251(enum0250.f0001ab); f000162.m00007b(c); } for (int j = 0; j < 30; j++) { c000251 c2 = new c000251(enum0250.f00013c); f00002c.m00007b(c2); } for (int k = 0; k < SenseKeyHelper.PadCount; k++) { enum0214 key = (enum0214) k; f00007a.Add(key, new c00003b<c00021e>()); f00020d.Add(key, new c00003b<c00023d>()); for (int n = 0; n < 5; n++) { c00021e ce = new c00021e(key, p0); f00007a[key].m00007b(ce); } c00023d cd = new c00023d(key, p0); f00020d[key].m00007b(cd); } int num5 = 15; for (int m = 0; m <= num5; m++) { enum0232 enum3 = (enum0232) m; f00020e.Add(enum3, new c00003b<c00020e>()); int num7 = 10; switch (enum3) { case enum0232.f000245: case enum0232.f000246: case enum0232.f000247: case enum0232.f000249: num7 = 30; break; case enum0232.f000248: case enum0232.f00024a: num7 = 100; break; } for (int num8 = 0; num8 < num7; num8++) { c00020e ce2 = m0002e1(enum3); f00020e[enum3].m00007b(ce2); } } if (GameSetting.Instance().m000008()) { enum0232 enum4 = enum0232.f000254; f00020e.Add(enum4, new c00003b<c00020e>()); for (int num9 = 0; num9 < 5; num9++) { c00020e ce3 = m0002e1(enum4); f00020e[enum4].m00007b(ce3); } enum4 = enum0232.f000255; f00020e.Add(enum4, new c00003b<c00020e>()); for (int num10 = 0; num10 < 5; num10++) { c00020e ce4 = m0002e1(enum4); f00020e[enum4].m00007b(ce4); } } f00000b = GameDataInfo.Instance().m000062().m000308(); }
public static void m0002e7(c000251 p0) { switch (p0.m000282()) { case enum0250.f00013c: f00002c.m00007d(p0); return; case enum0250.f0001ab: f000162.m00007d(p0); return; } }