void Awake() { if (s_instance != null && s_instance != this) { throw new System.Exception("There should only be one " + this.GetType()); } s_instance = this; }
private void DoTimer() { if (repeat) { Chrono.setTimeout(DoTimer, (long)(seconds * 1000)); } Chrono.ToDo todo = Chrono.setTimeout(whatToActivate.Data, (long)(seconds * 1000)); todo.who = this; todo.activate = !deactivate; }
public static Chrono Instance() { if (s_instance == null) { Object[] objs = FindObjectsOfType(typeof(Chrono)); // find the instance for (int i = 0; i < objs.Length; ++i) { if (objs[i].GetType() == typeof(Chrono)) { s_instance = objs[i] as Chrono; break; } } if (s_instance == null) { // if it doesn't exist GameObject g = new GameObject("<" + typeof(Chrono).Name + ">"); s_instance = g.AddComponent <Chrono>(); // create one } } return(s_instance); }
/// <summary>Allows implicit conversion of lambda expressions and delegates. Same as Chrono.setTimeout, this method is here to prevent warnings.</summary> /// <param name="action">Action. what to do</param> /// <param name="delayMilliseconds">Delay milliseconds. in how-many-milliseconds to do it</param> public static void setTimeout(System.Action action, long delayMilliseconds) { Chrono.setTimeout(action, delayMilliseconds); }