public StandardMoveInLotScenario(HouseholdBreakdown breakdown, int maximumLoan) : base(breakdown) { mMaximumLoan = maximumLoan; }
protected override MoveInLotScenario GetMoveInLotScenario(HouseholdBreakdown breakdown) { return new StrandedMoveInLotScenario(breakdown, mMaximumLoan); }
protected override MoveInLotScenario GetMoveInLotScenario(HouseholdBreakdown breakdown) { return new StandardMoveInLotScenario(breakdown, 0); }
public StrandedMoveInLotScenario(HouseholdBreakdown breakdown, int maximumLoan) : base(breakdown, maximumLoan) { }
public MarriageMoveMoveInLotScenario(HouseholdBreakdown breakdown) : base(breakdown) { }
protected override MoveInLotScenario GetMoveInLotScenario(HouseholdBreakdown breakdown) { return new MarriageMoveMoveInLotScenario(breakdown); }
protected override bool PrivateUpdate(ScenarioFrame frame) { HouseholdBreakdown breakdown = new HouseholdBreakdown(Manager, this, UnlocalizedName, Sim, HouseholdBreakdown.ChildrenMove.Scoring, mIgnoreHead); if (!breakdown.SimGoing) { IncStat("Not Going"); return false; } else if ((breakdown.NoneStaying) && (GetValue<IsAncestralOption, bool>(Sim.Household))) { IncStat("Ancestral"); return false; } Add(frame, new InspectedMoveInScenario(breakdown.Going, Target), ScenarioResult.Start); return false; }
protected override bool PrivateUpdate(ScenarioFrame frame) { HouseholdBreakdown breakdown = new HouseholdBreakdown(Manager, this, UnlocalizedName, Sim, ChildMove, false); if (!breakdown.SimGoing) { IncStat("Staying"); return false; } else if ((breakdown.NoneStaying) && (Sim.LotHome != null)) { IncStat("None Staying"); return false; } else if (breakdown.NoneGoing) { IncStat("None Going"); return false; } else if ((mStay != null) && (breakdown.Going.Contains(mStay))) { IncStat("Both Going"); return false; } if (Households.AllowSoloMove (Sim)) { Add(frame, GetMoveInLotScenario(breakdown.Going), ScenarioResult.Failure); } Add(frame, GetMoveInScenario(breakdown.Going), ScenarioResult.Failure); return false; }