/// <summary> /// Реакция на тик /// </summary> private void onGameTimerTick(object sender, TickArg e) { if (currentMonster < Monsters.Count) { if (WaveStrategy.CanRunNextMonster()) { RunNextMonster(); } } }
/// <summary> /// Реакция на тик /// </summary> private void onGameTimerTick(object sender, TickArg e) { if (currentMonster < Monsters.Count) { if (WaveStrategy.CanRunNextMonster()) { RunNextMonster(); } } }