public ReloadingIndicatorTowerDecorator(TowerDecorator component, bool enable = true) : base(component) { Enabled = enable; createReloadingIndicator(); Game.Field.ConnectedCanvas.Children.Add(reloadingIndicator); }
public LevelTowerDecorator(TowerDecorator component, bool enable = true) : base(component) { Enabled = enable; upgradeableKernel = component.Kernel as IUpgradeableTower; createLevel(); Game.Field.ConnectedCanvas.Children.Add(level); }
public TowerDecorator(TowerDecorator component) : base(component) { }