private void ButtonUpdate()
 {
     foreach (var b in buttonsArr)
     {
         b.UpdateState(m_ControllerState.GetButton(b.buttonType));
     }
 }
Exemple #2
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        public void ParserControllerState(ControllerState state)
        {
            try
            {
                _touch_status = (Mathf.Abs(state.touchPos.x) > PRECISION || Mathf.Abs(state.touchPos.y) > PRECISION);
                if (!_touch_status)
                {
                    _touch.x = 0f;
                    _touch.y = 0f;
                }
                else
                {
                    _touch.x = state.touchPos.x;
                    _touch.y = state.touchPos.y;
                }

                UpdateCurrentTouchArea();
                lock (_buttons)
                {
                    lock (_down)
                    {
                        for (int i = 0; i < _buttons.Length; ++i)
                        {
                            _down[i] = _buttons[i];
                        }
                    }

                    _physical_button_down = _physical_button;
                    _physical_button      = state.GetButton(ControllerButton.TRIGGER);

                    if (_current_down_btn != -1)
                    {
                        _buttons[_current_down_btn] = _physical_button;
                        if (!_buttons[_current_down_btn])
                        {
                            _current_down_btn = -1;
                        }
                    }
                    else
                    {
                        _buttons[0] = false;  //Trigger
                        _buttons[1] = false;  //App
                        _buttons[2] = false;  //Home

                        bool _is_down = !_physical_button_down & _physical_button;
                        if (_currentTouchArea == TouchAreaEnum.Center)
                        {
                            _buttons[0] = _physical_button && _is_down;
                        }
                        else if (_currentTouchArea == TouchAreaEnum.Up)
                        {
                            _buttons[1] = _physical_button && _is_down;
                        }
                        else if (_currentTouchArea == TouchAreaEnum.Down)
                        {
                            _buttons[2] = _physical_button && _is_down;
                        }

                        _current_down_btn = -1;
                        for (int i = 0; i < 3; i++)
                        {
                            if (_buttons[i])
                            {
                                _current_down_btn = i;
                                break;
                            }
                        }
                    }

                    lock (_buttons_up)
                    {
                        lock (_buttons_down)
                        {
                            for (int i = 0; i < _buttons.Length; ++i)
                            {
                                _buttons_up[i]   = (_down[i] & !_buttons[i]);
                                _buttons_down[i] = (!_down[i] & _buttons[i]);
                            }
                        }
                    }
                }
            }
            catch (Exception)
            {
                Debug.LogError("Controller Data Error");
            }

            state.isTouching   = _touch_status;
            state.touchPos     = _touch;
            state.buttonsState =
                (_buttons[0] ? ControllerButton.TRIGGER : 0)
                | (_buttons[1] ? ControllerButton.APP : 0)
                | (_buttons[2] ? ControllerButton.HOME : 0);
            state.buttonsDown =
                (_buttons_down[0] ? ControllerButton.TRIGGER : 0)
                | (_buttons_down[1] ? ControllerButton.APP : 0)
                | (_buttons_down[2] ? ControllerButton.HOME : 0);
            state.buttonsUp =
                (_buttons_up[0] ? ControllerButton.TRIGGER : 0)
                | (_buttons_up[1] ? ControllerButton.APP : 0)
                | (_buttons_up[2] ? ControllerButton.HOME : 0);
        }