Exemple #1
0
        public void SetValue(object value, Type type = null)
        {
            if (value != null)
            {
                ParameterType = type == null?value.GetType().FullName : type.FullName;

                if (ParameterType == typeof(string).FullName)
                {
                    StringValue = value.ToString();
                }
                else if (value is bool || value is Boolean)
                {
                    BoolValue = Convert.ToBoolean(value);
                }
                else if (IsNumeric(ParameterType))
                {
                    NumericValue = Convert.ToSingle(value);
                }
                else if (value is UnityEngine.Object)
                {
                    ObjectUniqueName = ((UnityEngine.Object)value).name;
                }
                else if (value is NPCAffordance)
                {
                    Affordance = (NPCAffordance)value;
                }
                else if (value is NPCAssertion)
                {
                    Assertion = (NPCAssertion)value;
                }
            }
        }
 public override void Initialize(object[] parameters)
 {
     if (parameters[0] is NPCAssertion)
     {
         g_NPCAssertion = ((NPCAssertion)parameters[0]);
     }
     else
     {
         g_Assertion = (Func <bool>)parameters[0];
     }
 }
 public NPCAssert(NPCAssertion Assertion) : base()
 {
     g_Assertion = Assertion.Evaluate;
 }