Exemple #1
0
        public void Update(StaticStructure[] ssa)
        {
            oldV = velocity;
            velocity = Vector2.Zero;
            oldP = position;

            keyboardState = Keyboard.GetState();

            if (keyboardState.IsKeyDown(Keys.A))
            {
                velocity.X = -1; // Going Left
            }

            if (keyboardState.IsKeyDown(Keys.D))
            {
                velocity.X = 1; // Going Right
            }

            if (keyboardState.IsKeyDown(Keys.Space) || jumping){
                velocity.Y = -1; // Move up

                if (!jumping)
                    jumping = true;
            }

            if (jumping)
            {
                velocity.Y *= jumpSpeed;
                jumpSpeed -= 1;
            }
            else
            {
                velocity.Y = 0;
                jumpSpeed = 20f;
            }

            if (velocity.X != 0) // Player is moving (i.e. Has W or A held down)
            {
                if (speed >= maxSpeed)
                {
                    speed = maxSpeed;
                }
                else
                {
                    speed += .3f;
                }

                velocity.X *= speed;
            }
            else
            {
                speed *= friction;

                // Apply friction in the correct direction
                // i.e. Going left, slow down while going left
                //
                // Without this, the player would always start moving right
                // when friction was applied, because friction is always a positive number
                //
                // This code simply checks the direction the player was moving in prior to stopping movement
                if (oldV.X < 0)
                {
                    velocity.X = -speed;
                }
                else if (oldV.X > 0){
                    velocity.X = speed;
                }
            }

            position += velocity;

            bounds = new Rectangle((int)position.X,
                                   (int)position.Y,
                                   t.Width,
                                   t.Height);

            if (isColliding(ssa))
            {
                position = oldP;
                bounds = this.Bounds;
                velocity.X = 0;
            }
        }
Exemple #2
0
        private void loadLevels()
        {
            String line, type;
            short lvl;
            string[] structs;
            StaticStructure[] ssa;
            Texture2D t;
            int ii;

            System.Reflection.Assembly a = System.Reflection.Assembly.GetExecutingAssembly();
            StreamReader sr = new StreamReader(a.GetManifestResourceStream("NOTPOPPROTOTYPE.lvls.txt"));

            line = sr.ReadLine(); // Get the next line in the document
            do{

                if( line.Contains('!') ){ // If the line contains '!' then it's the beginning of a new level

                    if (line.Length == 1)
                    {
                        break;
                    }

                    lvl = (short)Char.GetNumericValue(line.ElementAt<char>(1));
                    ssa = new StaticStructure[MAX_STRUCTS_PER_LEVEL];
                    ii = 0;

                    while( sr.Peek() != '!' ){
                        line = sr.ReadLine();
                        structs = line.Split(':');
                        type = structs[0];
                        StaticStructure ss = new StaticStructure();

                        for (int yy = 0; yy < structs.Length; yy++){
                            if ( yy == 0 ){
                                t = Content.Load<Texture2D>(type);

                                if (type == "hWall"){
                                    ss = new hWall(t);
                                }
                                else if(type == "vWall"){
                                    ss = new vWall(t);
                                }
                                else{
                                    Console.WriteLine("error in lvls.txt");
                                }
                            }
                            else if ( yy == 1 ){
                                ss.X = Convert.ToInt32(structs[yy]);
                            }
                            else if ( yy == 2 ){
                                ss.Y = Convert.ToInt32(structs[yy]);
                            }
                            else{
                                Console.WriteLine("More then needed in lvls.txt");
                            }
                        }

                        ssa[ii] = ss;
                        ii++;
                    }

                    Levels[lvl - 1] = new Level(ssa);
                }

            } while ((line = sr.ReadLine()) != null);
        }
Exemple #3
0
        public bool isColliding(StaticStructure[] ssa)
        {
            foreach (StaticStructure ss in ssa)
            {
                if (ss == null)
                {
                    break;
                }
                if (bounds.Intersects(ss.Bounds))
                {
                    if (velocity.Y < 0) // Player is moving up
                    {
                        velocity.Y = 0; // Stop the player from moving up
                    }
                    else if (velocity.Y > 0 && bounds.Bottom > ss.Bounds.Top){ // Moving down
                        jumping = false;
                        grounded = true;
                    }
                    return true;
                }
            }

            return false;
        }
Exemple #4
0
 public Level(StaticStructure[] s)
 {
     structs = s;
 }