Exemple #1
0
        private int GetBaseMethodInternal(LuaState luaState)
        {
            object obj = translator.GetRawNetObject(luaState, 1);

            if (obj == null)
            {
                translator.ThrowError(luaState, "trying to index an invalid object reference");
                LuaLib.LuaPushNil(luaState);
                LuaLib.LuaPushBoolean(luaState, false);
                return(2);
            }

            string methodName = LuaLib.LuaToString(luaState, 2).ToString();

            if (string.IsNullOrEmpty(methodName))
            {
                LuaLib.LuaPushNil(luaState);
                LuaLib.LuaPushBoolean(luaState, false);
                return(2);
            }

            GetMember(luaState, obj.GetType(), obj, "__luaInterface_base_" + methodName, BindingFlags.Instance | BindingFlags.IgnoreCase);
            LuaLib.LuaSetTop(luaState, -2);

            if (LuaLib.LuaType(luaState, -1) == LuaTypes.Nil)
            {
                LuaLib.LuaSetTop(luaState, -2);
                return(GetMember(luaState, obj.GetType(), obj, methodName, BindingFlags.Instance | BindingFlags.IgnoreCase));
            }

            LuaLib.LuaPushBoolean(luaState, false);
            return(2);
        }
Exemple #2
0
        internal int DoTraceback(LuaState state)
        {
            // if err is not a string, just pass it on (the stack is local to the function)
            // I spent a solid hour of debugging non stop only to fix the issue with this one line
            // (the issue was that nlua would throw exception objects and this thing would inappropriately
            // stringify them btw, if you're interested)
            if (!LuaLib.LuaIsString(state, -1))
            {
                return(LuaLib.LuaGetTop(state));
            }

            var error = LuaLib.LuaToString(state, -1);

            LuaLib.LuaPop(state, 1);

            LuaLib.LuaNewTable(state); // t

            LuaLib.LuaPushString(state, "__etgmod_error");
            LuaLib.LuaPushBoolean(state, true);
            LuaLib.LuaSetTable(state, -3);

            LuaLib.LuaPushString(state, "msg");          // k
            LuaLib.LuaPushString(state, error);          // v
            LuaLib.LuaSetTable(state, -3);               // t[k] = v

            LuaLib.LuaPushString(state, "traceback");    // k
            LuaLib.LuaLTraceback(state, state, null, 0); // v
            LuaLib.LuaSetTable(state, -3);               // t[k] = v

            return(1);                                   // t is left
        }
Exemple #3
0
 /*
  * Pushes the object into the Lua stack according to its type.
  */
 internal void Push(LuaState luaState, object o)
 {
     if (o == null)
     {
         LuaLib.LuaPushNil(luaState);
     }
     else if (o is sbyte || o is byte || o is short || o is ushort ||
              o is int || o is uint || o is long || o is float ||
              o is ulong || o is decimal || o is double)
     {
         double d = Convert.ToDouble(o);
         LuaLib.LuaPushNumber(luaState, d);
     }
     else if (o is char)
     {
         double d = (char)o;
         LuaLib.LuaPushNumber(luaState, d);
     }
     else if (o is string)
     {
         string str = (string)o;
         LuaLib.LuaPushString(luaState, str);
     }
     else if (o is bool)
     {
         bool b = (bool)o;
         LuaLib.LuaPushBoolean(luaState, b);
     }
     else if (IsILua(o))
     {
         (((ILuaGeneratedType)o).LuaInterfaceGetLuaTable()).Push(luaState);
     }
     else if (o is LuaTable)
     {
         ((LuaTable)o).Push(luaState);
     }
     else if (o is Dictionary <object, object> dictionary)
     {
         PushDictionaryAsTable(luaState, dictionary);
     }
     else if (o is LuaNativeFunction)
     {
         PushFunction(luaState, (LuaNativeFunction)o);
     }
     else if (o is LuaFunction)
     {
         ((LuaFunction)o).Push(luaState);
     }
     else
     {
         PushObject(luaState, o, "luaNet_metatable");
     }
 }
Exemple #4
0
 void Init()
 {
     LuaLib.LuaPushString(luaState, "LUAINTERFACE LOADED");
     LuaLib.LuaPushBoolean(luaState, true);
     LuaLib.LuaSetTable(luaState, (int)LuaIndexes.Registry);
     if (_StatePassed == false)
     {
         LuaLib.LuaNewTable(luaState);
         LuaLib.LuaSetGlobal(luaState, "luanet");
     }
     LuaLib.LuaNetPushGlobalTable(luaState);
     LuaLib.LuaGetGlobal(luaState, "luanet");
     LuaLib.LuaPushString(luaState, "getmetatable");
     LuaLib.LuaGetGlobal(luaState, "getmetatable");
     LuaLib.LuaSetTable(luaState, -3);
     LuaLib.LuaNetPopGlobalTable(luaState);
     translator = new ObjectTranslator(this, luaState);
     ObjectTranslatorPool.Instance.Add(luaState, translator);
     LuaLib.LuaNetPopGlobalTable(luaState);
 }
Exemple #5
0
        private int GetMethodInternal(LuaState luaState)
        {
            object obj = translator.GetRawNetObject(luaState, 1);

            if (obj == null)
            {
                translator.ThrowError(luaState, "trying to index an invalid object reference");
                LuaLib.LuaPushNil(luaState);
                return(1);
            }

            object index = translator.GetObject(luaState, 2);
            //var indexType = index.GetType();
            string methodName = index as string;                        // will be null if not a string arg
            var    objType    = obj.GetType();

            // Handle the most common case, looking up the method by name.

            // CP: This will fail when using indexers and attempting to get a value with the same name as a property of the object,
            // ie: xmlelement['item'] <- item is a property of xmlelement
            try {
                if (!string.IsNullOrEmpty(methodName) && IsMemberPresent(objType, methodName))
                {
                    return(GetMember(luaState, objType, obj, methodName, BindingFlags.Instance | BindingFlags.IgnoreCase));
                }
            } catch {
            }

            // Try to access by array if the type is right and index is an int (lua numbers always come across as double)
            if (objType.IsArray && index is double)
            {
                int intIndex = (int)((double)index);

                if (objType.UnderlyingSystemType == typeof(float[]))
                {
                    float[] arr = ((float[])obj);
                    translator.Push(luaState, arr [intIndex]);
                }
                else if (objType.UnderlyingSystemType == typeof(double[]))
                {
                    double[] arr = ((double[])obj);
                    translator.Push(luaState, arr [intIndex]);
                }
                else if (objType.UnderlyingSystemType == typeof(int[]))
                {
                    int[] arr = ((int[])obj);
                    translator.Push(luaState, arr [intIndex]);
                }
                else
                {
                    object[] arr = (object[])obj;
                    translator.Push(luaState, arr [intIndex]);
                }
            }
            else
            {
                // Try to use get_Item to index into this .net object
                var methods = objType.GetMethods();

                foreach (var mInfo in methods)
                {
                    if (mInfo.Name == "get_Item")
                    {
                        //check if the signature matches the input
                        if (mInfo.GetParameters().Length == 1)
                        {
                            var getter      = mInfo;
                            var actualParms = (getter != null) ? getter.GetParameters() : null;

                            if (actualParms == null || actualParms.Length != 1)
                            {
                                translator.ThrowError(luaState, "method not found (or no indexer): " + index);
                                LuaLib.LuaPushNil(luaState);
                            }
                            else
                            {
                                // Get the index in a form acceptable to the getter
                                index = translator.GetAsType(luaState, 2, actualParms [0].ParameterType);
                                object[] args = new object[1];

                                // Just call the indexer - if out of bounds an exception will happen
                                args [0] = index;

                                try {
                                    object result = getter.Invoke(obj, args);
                                    translator.Push(luaState, result);
                                } catch (TargetInvocationException e) {
                                    // Provide a more readable description for the common case of key not found
                                    if (e.InnerException is KeyNotFoundException)
                                    {
                                        translator.ThrowError(luaState, "key '" + index + "' not found ");
                                    }
                                    else
                                    {
                                        translator.ThrowError(luaState, "exception indexing '" + index + "' " + e.Message);
                                    }

                                    LuaLib.LuaPushNil(luaState);
                                }
                            }
                        }
                    }
                }
            }

            LuaLib.LuaPushBoolean(luaState, false);
            return(2);
        }