private static void AddProductsToStore(Store store, params Product[] products) { foreach (var product in products) { store.AddProduct(product); } }
private static void AddEmployeesToStore(Store store, params Employee[] employees) { foreach (var employee in employees) { store.AddEmployee(employee); } }
private static void CreateSampleData(ISession session) { using (var transaction = session.BeginTransaction()) { // create a couple of Stores each with some Products and Employees var barginBasin = new Store { Name = "Bargin Basin" }; var superMart = new Store { Name = "SuperMart" }; var potatoes = new Product { Name = "Potatoes", Price = 3.60 }; var fish = new Product { Name = "Fish", Price = 4.49 }; var milk = new Product { Name = "Milk", Price = 0.79 }; var bread = new Product { Name = "Bread", Price = 1.29 }; var cheese = new Product { Name = "Cheese", Price = 2.10 }; var waffles = new Product { Name = "Waffles", Price = 2.41 }; var daisy = new Employee { FirstName = "Daisy", LastName = "Harrison" }; var jack = new Employee { FirstName = "Jack", LastName = "Torrance" }; var sue = new Employee { FirstName = "Sue", LastName = "Walkters" }; var bill = new Employee { FirstName = "Bill", LastName = "Taft" }; var joan = new Employee { FirstName = "Joan", LastName = "Pope" }; // add products to the stores, there's some crossover in the products in each // store, because the store-product relationship is many-to-many AddProductsToStore(barginBasin, potatoes, fish, milk, bread, cheese); AddProductsToStore(superMart, bread, cheese, waffles); // add employees to the stores, this relationship is a one-to-many, so one // employee can only work at one store at a time AddEmployeesToStore(barginBasin, daisy, jack, sue); AddEmployeesToStore(superMart, bill, joan); // save both stores, this saves everything else via cascading session.SaveOrUpdate(barginBasin); session.SaveOrUpdate(superMart); transaction.Commit(); } }