QueryString() public abstract méthode

public abstract QueryString ( string strName ) : string
strName string
Résultat string
Exemple #1
0
    public void LoadLevel(int nSceneID, NFMsg.AckMiningTitle strData)
    {
        mnSceneID = nSceneID;

        NFRender.Instance.SetMainRoleAgentState(false);

        mnProgress = 0;
        NFrame.NFIElement xElement = NFrame.NFCKernelModule.Instance.GetElementModule().GetElement(nSceneID.ToString());
        if (null != xElement)
        {
            string strName   = xElement.QueryString("SceneName");
            string strUIName = xElement.QueryString("LoadingUI");

            UnityEngine.SceneManagement.Scene xSceneInfo = SceneManager.GetActiveScene();
            if (xSceneInfo.name == strName)
            {
                //Debug.LogWarning ("begin the same scene" + strSceneID);
                //SceneManager.LoadScene (xSceneInfo.buildIndex);
                //Debug.LogWarning ("end the same scene" + strSceneID);
                //load a empty scene then load this scene asy

                SceneManager.LoadScene("EmptyScene");
            }

            StartCoroutine(LoadLevel(strName, strUIName, strData));
        }
        else
        {
            Debug.LogError("LoadLevel error: " + nSceneID);
        }

        //NFRender.Instance.SetMainRoleAgentState(true);
    }
Exemple #2
0
    void PlaySceneMusic(int nSceneID)
    {
        NFrame.NFIElement xElement = NFrame.NFCKernelModule.Instance.GetElementModule().GetElement(nSceneID.ToString());
        if (null != xElement)
        {
            string   strName = xElement.QueryString("SoundList");
            string[] sArray  = strName.Split(',');
            if (sArray.Length > 0)
            {
                //随机播放一个
                int nIndex = Random.Range(0, (int)sArray.Length);
                if (nIndex >= 0 && nIndex < sArray.Length)
                {
                    string strMusicName = sArray[nIndex];
                    if (mstrLastMusicName != strMusicName)
                    {
                        mstrLastMusicName = strMusicName;

                        AudioClip xAudioClip = GameObject.Instantiate(Resources.Load(strMusicName)) as AudioClip;

                        mxAudioSource.clip        = xAudioClip;
                        mxAudioSource.rolloffMode = AudioRolloffMode.Custom;
                        mxAudioSource.volume      = fVolume;
                        mxAudioSource.loop        = true;
                        mxAudioSource.Play();
                        //mxAudioSource.PlayDelayed(fStartDelayTime);
                    }
                }
            }
        }
    }
Exemple #3
0
        public override string QueryPropertyString(string strConfigName, string strPropertyName)
        {
            NFIElement xElement = GetElement(strConfigName);

            if (null != xElement)
            {
                return(xElement.QueryString(strPropertyName));
            }

            return(NFIDataList.NULL_STRING);
        }