public override bool SetVector2(int nRow, int nCol, NFVector2 value) { if (nRow >= 0 && nRow < mnRow) { if (!mhtRecordVec.ContainsKey(nRow)) { AddRow(nRow); } NFDataList valueList = (NFDataList)mhtRecordVec[nRow]; if (valueList.GetType(nCol) == NFDataList.VARIANT_TYPE.VTYPE_VECTOR2) { if (valueList.Vector2Val(nCol) != value) { NFDataList.TData oldValue = new NFDataList.TData(NFDataList.VARIANT_TYPE.VTYPE_VECTOR2); NFDataList.TData newValue = new NFDataList.TData(NFDataList.VARIANT_TYPE.VTYPE_VECTOR2); oldValue.Set(valueList.Vector2Val(nCol)); newValue.Set(value); valueList.SetVector2(nCol, value); if (null != doHandleDel) { doHandleDel(mSelf, mstrRecordName, eRecordOptype.Update, nRow, nCol, oldValue, newValue); } } } return(true); } return(false); }
public override bool SetVector2(NFVector2 value, Int64 reason = 0) { if (NFDataList.VARIANT_TYPE.VTYPE_VECTOR2 != mxData.GetType()) { UnityEngine.Debug.LogError(this.msPropertyName + " is " + mxData.GetType().ToString() + " but you set type " + NFDataList.VARIANT_TYPE.VTYPE_VECTOR2.ToString()); return(false); } if (mxData.Vector2Val() != value) { NFDataList.TData oldValue = new NFDataList.TData(mxData); NFDataList.TData newValue = new NFDataList.TData(NFDataList.VARIANT_TYPE.VTYPE_VECTOR2); newValue.Set(value); mxData.Set(value); if (null != doHandleDel) { doHandleDel(mSelf, msPropertyName, oldValue, newValue, reason); } } return(true); }
public TData(VARIANT_TYPE eType) { mData = new Object(); nType = eType; switch (eType) { case VARIANT_TYPE.VTYPE_INT: mData = (Int64)0; break; case VARIANT_TYPE.VTYPE_FLOAT: mData = (double)0; break; case VARIANT_TYPE.VTYPE_OBJECT: mData = new NFGUID(); break; case VARIANT_TYPE.VTYPE_STRING: mData = ""; break; case VARIANT_TYPE.VTYPE_VECTOR2: mData = new NFVector2(); break; case VARIANT_TYPE.VTYPE_VECTOR3: mData = new NFVector3(); break; default: break; } }
public static NFVector2 sub(NFVector2 va, NFVector2 vb) { NFVector2 vector = new NFVector2(); vector.SetX(va.X() - vb.X()); vector.SetY(va.Y() - vb.Y()); return(vector); }
public bool AddVector2(NFVector2 value) { TData data = new TData(VARIANT_TYPE.VTYPE_VECTOR2); data.Set(value); return(AddDataObject(ref data)); }
static public NFMsg.Vector2 NFToPB(NFVector2 value) { NFMsg.Vector2 vector = new NFMsg.Vector2(); vector.x = value.X(); vector.y = value.Y(); return(vector); }
public bool Set(NFVector2 value) { if (mType == VARIANT_TYPE.VTYPE_VECTOR2) { mData = value; return(true); } return(false); }
public override bool SetPropertyVector2(NFGUID self, string strPropertyName, NFVector2 objectValue) { if (mhtObject.ContainsKey(self)) { NFIObject xGameObject = (NFIObject)mhtObject[self]; return(xGameObject.SetPropertyVector2(strPropertyName, objectValue)); } return(false); }
public override bool SetRecordVector2(NFGUID self, string strRecordName, int nRow, int nCol, NFVector2 objectValue) { if (mhtObject.ContainsKey(self)) { NFIObject xGameObject = (NFIObject)mhtObject[self]; return(xGameObject.SetRecordVector2(strRecordName, nRow, nCol, objectValue)); } return(false); }
public override int FindVector2(int nCol, NFVector2 value) { NFDataList varResult = new NFDataList(); int nCount = FindVector2(nCol, value, ref varResult); if (nCount > 0 && varResult.Count() > 0) { return((int)varResult.IntVal(0)); } return(-1); }
public override int FindVector2(int nCol, NFVector2 value, ref NFDataList varResult) { foreach (int i in mhtRecordVec.Keys) { NFDataList valueList = (NFDataList)mhtRecordVec[i]; if (valueList.Vector2Val(nCol) == value) { varResult.AddInt(i); } } return(varResult.Count()); }
public bool SetVector2(int index, NFVector2 value) { TData data = GetData(index); if (data != null && data.GetType() == VARIANT_TYPE.VTYPE_VECTOR2) { data.Set(value); return(true); } return(false); }
public override int FindRecordRow(int nCol, NFVector2 value) { foreach (int i in mhtRecordVec.Keys) { NFDataList valueList = (NFDataList)mhtRecordVec[i]; if (valueList.Vector2Val(nCol) == value) { return(i); } } return(-1); }
public override bool SetPropertyVector2(string strPropertyName, NFVector2 obj) { NFIProperty property = mPropertyManager.GetProperty(strPropertyName); if (null == property) { NFDataList.TData xValue = new NFDataList.TData(NFDataList.VARIANT_TYPE.VTYPE_VECTOR2); property = mPropertyManager.AddProperty(strPropertyName, xValue); } property.SetVector2(obj); return(true); }
public override bool SetPropertyVector2(string strPropertyName, NFVector2 obj) { NFIProperty property = mPropertyManager.GetProperty(strPropertyName); if (null == property) { NFIDataList valueList = new NFCDataList(); valueList.AddVector2(new NFVector2()); property = mPropertyManager.AddProperty(strPropertyName, valueList); } property.SetVector2(obj); return(true); }
public override bool SetVector2(NFVector2 value) { if (mxData.Vector2Val() != value) { NFIDataList.TData oldValue = new NFIDataList.TData(mxData); NFIDataList.TData newValue = new NFIDataList.TData(NFIDataList.VARIANT_TYPE.VTYPE_VECTOR2); newValue.Set(value); mxData.Set(value); if (null != doHandleDel) { doHandleDel(mSelf, msPropertyName, oldValue, newValue); } } return(true); }
public abstract int FindVector2(int nCol, NFVector2 value);
public abstract int FindRecordRow(int nCol, NFVector2 value);
public abstract int FindVector2(int nCol, NFVector2 value, ref NFDataList varResult);
public abstract bool SetVector2(int index, NFVector2 value);
public abstract bool SetVector2(int nRow, int nCol, NFVector2 value);
public abstract bool SetVector2(NFVector2 value, Int64 reason = 0);
public abstract int FindRecordRow(NFGUID self, string strRecordName, int nCol, NFVector2 value);
public override int FindRecordRow(NFGUID self, string strRecordName, int nCol, NFVector2 nValue, ref NFDataList xDatalist) { if (mhtObject.ContainsKey(self)) { NFIObject xGameObject = (NFIObject)mhtObject[self]; NFIRecord xRecord = xGameObject.GetRecordManager().GetRecord(strRecordName); if (null != xRecord) { return(xRecord.FindVector2(nCol, nValue, ref xDatalist)); } } return(-1); }
static public NFVector2 PBToNF(NFMsg.Vector2 xVector) { NFVector2 xData = new NFVector2(xVector.x, xVector.y); return(xData); }
public abstract bool SetPropertyVector2(NFGUID self, string strPropertyName, NFVector2 objectValue);
public static float Distance(NFVector2 va, NFVector2 vb) { NFVector2 vector = NFVector2.sub(va, vb); return(vector.Length()); }
public abstract bool SetRecordVector2(NFGUID self, string strRecordName, int nRow, int nCol, NFVector2 objectValue);
public abstract bool SetVector2(NFVector2 value);
public abstract int FindRecordRow(NFGUID self, string strRecordName, int nCol, NFVector2 nValue, ref NFDataList xDatalist);