public override void OnUpdate()
        {
            base.OnUpdate();

            /* Only perform the max-G check if we are attached to a vessel.
             * During KAS grab, vessel can be itself or a Kerbal, and we may
             * get spurious high G's. */
            bool isVesselShip = part.parent != null && vessel != null && !vessel.isEVA;

            if (decoupled && vessel.vesselType != VesselType.Debris)
            {
                NE_Helper.log("Decoupled PEC recoverd");
                decoupled = false;
            }
            if (!decoupled && isVesselShip && vessel.geeForce > maxGforce)
            {
                NE_Helper.log("KEES PEC over max G, decouple\n" + this.ToString());
                decouple();
            }
            //Decouple for testing
            if (NE_Helper.debugging() && Input.GetKeyDown(KeyCode.LeftAlt) && Input.GetKeyDown(KeyCode.D))
            {
                decouple();
            }
            if (!decoupled && counter == 0)//don't run this every frame
            {
                checkForExp();
            }
            counter = (++counter) % 6;
        }
 public static bool checkBoring(Vessel vessel, bool msg = false)
 {
     if (NE_Helper.debugging())
     {
         return(false);
     }
     if ((vessel.orbit.referenceBody.name == "Kerbin") && (vessel.situation == Vessel.Situations.LANDED || vessel.situation == Vessel.Situations.PRELAUNCH || vessel.situation == Vessel.Situations.SPLASHED || vessel.altitude <= vessel.orbit.referenceBody.maxAtmosphereAltitude))
     {
         if (msg)
         {
             ScreenMessages.PostScreenMessage("Too boring here. Go to space!", 6, ScreenMessageStyle.UPPER_CENTER);
         }
         return(true);
     }
     return(false);
 }
 public static bool checkBoring(Vessel vessel, bool msg = false)
 {
     if (NE_Helper.debugging())
     {
         return(false);
     }
     // MKW TODO: Check if CelestialBody can be compared like this
     if ((vessel.orbit.referenceBody == Planetarium.fetch.Home) && (vessel.situation == Vessel.Situations.LANDED || vessel.situation == Vessel.Situations.PRELAUNCH || vessel.situation == Vessel.Situations.SPLASHED || vessel.altitude <= vessel.orbit.referenceBody.atmosphereDepth))
     {
         if (msg)
         {
             ScreenMessages.PostScreenMessage("#ne_Too_boring_here_Go_to_space", 6, ScreenMessageStyle.UPPER_CENTER);
         }
         return(true);
     }
     return(false);
 }