internal void moveExperiment(Vessel vessel)
        {
            if (exp != null)
            {
                exp.move(vessel);
            }
            GameObject ego = lab.getExperimentGO(exp.getId());

            if (ego != null)
            {
                ego.SetActive(false);
            }
        }
 public void moveExp()
 {
     expData.move(part.vessel);
 }