Exemple #1
0
        //    public Rectangle PaintReactionSet(
        //            IReactionSet reactionSet, IDrawVisitor drawVisitor) {
        //        // total up the bounding boxes
        //        Rectangle2D totalBounds = CreateRectangle();
        //        foreach (var reaction in reactionSet.reactions()) {
        //            Rectangle2D modelBounds = BoundsCalculator.CalculateBounds(reaction);
        //            if (totalBounds == null) {
        //                totalBounds = modelBounds;
        //            } else {
        //                totalBounds = totalBounds.CreateUnion(modelBounds);
        //            }
        //        }
        //
        //        // setup and draw
        //        this.SetupTransformNatural(totalBounds);
        //        ElementGroup diagram = new ElementGroup();
        //        foreach (var reaction in reactionSet.reactions()) {
        //            diagram.Add(this.GenerateDiagram(reaction));
        //        }
        //        this.Paint(drawVisitor, diagram);
        //
        //        // the size of the painted diagram is returned
        //        return this.ConvertToDiagramBounds(totalBounds);
        //    }
        //
        //    public Rectangle PaintReaction(
        //            IReaction reaction, IDrawVisitor drawVisitor) {
        //
        //        // calculate the bounds
        //        Rectangle2D modelBounds = BoundsCalculator.CalculateBounds(reaction);
        //
        //        // setup and draw
        //        this.SetupTransformNatural(modelBounds);
        //        IRenderingElement diagram = this.GenerateDiagram(reaction);
        //        this.Paint(drawVisitor, diagram);
        //
        //        return this.ConvertToDiagramBounds(modelBounds);
        //    }

        /// <summary>
        /// Paint a ChemModel.
        /// </summary>
        /// <param name="chemModel"></param>
        /// <param name="drawVisitor">the visitor that does the drawing</param>
        /// <param name="bounds">the bounds of the area to paint on.</param>
        /// <param name="resetCenter">if true, set the modelCenter to the center of the ChemModel's bounds.</param>
        public void Paint(IChemModel chemModel, IDrawVisitor drawVisitor, Rect bounds, bool resetCenter)
        {
            // check for an empty model
            var          moleculeSet = chemModel.MoleculeSet;
            IReactionSet reactionSet = chemModel.ReactionSet;

            // nasty, but it seems that reactions can be read in as ChemModels
            // with BOTH a ReactionSet AND a MoleculeSet...
            if (moleculeSet == null || reactionSet != null)
            {
                if (reactionSet != null)
                {
                    reactionSetRenderer.Paint(reactionSet, drawVisitor, bounds, resetCenter);
                }
                return;
            }

            // calculate the total bounding box
            var modelBounds = BoundsCalculator.CalculateBounds(moleculeSet);

            this.SetupTransformToFit(bounds, modelBounds,
                                     AverageBondLengthCalculator.CalculateAverageBondLength(chemModel), resetCenter);

            // generate the elements
            IRenderingElement diagram = moleculeSetRenderer.GenerateDiagram(moleculeSet);

            // paint it
            this.Paint(drawVisitor, diagram);
        }
        /// <summary>
        /// Set the scale for an <see cref="IChemObjectSet{T}"/>. It calculates the average bond length
        /// of the model and calculates the multiplication factor to transform this
        /// to the bond length that is set in the RendererModel.
        /// </summary>
        /// <param name="moleculeSet">the <see cref="IChemObjectSet{T}"/> for what to set the scale</param>
        public void SetScale(IChemObjectSet <IAtomContainer> moleculeSet)
        {
            double bondLength = AverageBondLengthCalculator.CalculateAverageBondLength(moleculeSet);
            double scale      = this.CalculateScaleForBondLength(bondLength);

            // store the scale so that other components can access it
            this.rendererModel.SetScale(scale);
        }
Exemple #3
0
        /// <summary>
        /// Set the scale for an IReaction. It calculates the average bond length
        /// of the model and calculates the multiplication factor to transform this
        /// to the bond length that is set in the RendererModel.
        /// </summary>
        /// <param name="reaction"></param>
        public void SetScale(IReaction reaction)
        {
            double bondLength = AverageBondLengthCalculator.CalculateAverageBondLength(reaction);
            double scale      = this.CalculateScaleForBondLength(bondLength);

            // store the scale so that other components can access it
            this.rendererModel.SetScale(scale);
        }
Exemple #4
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        /// <summary>
        /// Set the scale for an IChemModel. It calculates the average bond length of
        /// the model and calculates the multiplication factor to transform this
        /// to the bond length that is set in the RendererModel.
        /// </summary>
        /// <param name="chemModel"></param>
        public void SetScale(IChemModel chemModel)
        {
            var bondLength = AverageBondLengthCalculator.CalculateAverageBondLength(chemModel);
            var scale      = this.CalculateScaleForBondLength(bondLength);

            // store the scale so that other components can access it
            this.rendererModel.SetScale(scale);
        }
        /// <summary>
        /// Paint a set of molecules.
        /// </summary>
        /// <param name="molecules">the <see cref="IChemObjectSet{T}"/> to paint</param>
        /// <param name="drawVisitor">the visitor that does the drawing</param>
        /// <param name="bounds">the bounds on the screen</param>
        /// <param name="resetCenter">if true, set the draw center to be the center of bounds</param>
        public void Paint(IChemObjectSet <IAtomContainer> molecules, IDrawVisitor drawVisitor, Rect bounds, bool resetCenter)
        {
            // total up the bounding boxes
            var totalBounds = BoundsCalculator.CalculateBounds(molecules);

            this.SetupTransformToFit(bounds, totalBounds,
                                     AverageBondLengthCalculator.CalculateAverageBondLength(molecules), resetCenter);

            IRenderingElement diagram = this.GenerateDiagram(molecules);

            this.Paint(drawVisitor, diagram);
        }
Exemple #6
0
        /// <summary>
        /// Paint a reaction.
        /// </summary>
        /// <param name="reaction">the reaction to paint</param>
        /// <param name="drawVisitor">the visitor that does the drawing</param>
        /// <param name="bounds">the bounds on the screen</param>
        /// <param name="resetCenter">///     if true, set the draw center to be the center of bounds</param>
        public void Paint(IReaction reaction, IDrawVisitor drawVisitor, Rect bounds, bool resetCenter)
        {
            // calculate the bounds
            var modelBounds = BoundsCalculator.CalculateBounds(reaction).Value;

            this.SetupTransformToFit(bounds, modelBounds, AverageBondLengthCalculator.CalculateAverageBondLength(reaction), resetCenter);

            // generate the elements
            var diagram = this.GenerateDiagram(reaction);

            // paint it
            this.Paint(drawVisitor, diagram);
        }
Exemple #7
0
        /// <summary>
        /// Paint a set of reactions.
        /// </summary>
        /// <param name="reactionSet">the reaction to paint</param>
        /// <param name="drawVisitor">the visitor that does the drawing</param>
        /// <param name="bounds">the bounds on the screen</param>
        /// <param name="resetCenter">if true, set the draw center to be the center of bounds</param>
        public void Paint(IReactionSet reactionSet, IDrawVisitor drawVisitor, Rect bounds, bool resetCenter)
        {
            // total up the bounding boxes
            var totalBounds = BoundsCalculator.CalculateBounds(reactionSet);

            this.SetupTransformToFit(bounds, totalBounds, AverageBondLengthCalculator.CalculateAverageBondLength(reactionSet), resetCenter);

            ElementGroup diagram = new ElementGroup();

            foreach (var reaction in reactionSet)
            {
                diagram.Add(reactionRenderer.GenerateDiagram(reaction));
            }

            // paint them all
            this.Paint(drawVisitor, diagram);
        }