CreateIeeeFloatWaveFormat() public static méthode

Creates a new 32 bit IEEE floating point wave format
public static CreateIeeeFloatWaveFormat ( int sampleRate, int channels ) : WaveFormat
sampleRate int sample rate
channels int number of channels
Résultat WaveFormat
        public WasapiLoopbackCaptureProvider(MMDevice device)
            : base(new WasapiLoopbackCapture(device))
        {
            _wasapiOut = new WasapiOut(device, AudioClientShareMode.Shared, true, 200);

            _wasapiOut.Init(new SilenceProvider(Wf.CreateIeeeFloatWaveFormat(44100, 2)));
        }
Exemple #2
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        public byte[] GetData(out WaveFormat waveFormat)
        {
            Bass.MusicFree(_channel);

            string fileName = _fileName;

            if ((_channel = Bass.CreateStream(fileName, 0, 0, BassFlags.Float | BassFlags.Decode)) == 0)
            {
                if ((_channel = Bass.MusicLoad(fileName, 0, 0,
                                               BassFlags.MusicSensitiveRamping | BassFlags.Float | BassFlags.Decode, 1)) == 0)
                {
                    throw new Exception("Can't open the file");
                }
            }

            Bass.ChannelGetInfo(_channel, out var info);
            waveFormat = WaveFormat.CreateIeeeFloatWaveFormat(info.Frequency, info.Channels);
            if (info.Channels != 2)
            {
                Bass.MusicFree(_channel);
                Bass.StreamFree(_channel);

                throw new Exception("only stereo sources are supported");
            }

            var len   = (int)Bass.ChannelGetLength(_channel);
            var bytes = new byte[len];
            var o     = Bass.ChannelGetData(_channel, bytes, len);

            if (o == -1)
            {
                throw new Exception(Bass.LastError.ToString());
            }

            return(bytes);
        }
Exemple #3
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 /// <summary>
 /// Creates a new MixingWaveProvider32
 /// </summary>
 // Token: 0x06000A68 RID: 2664 RVA: 0x0001E56A File Offset: 0x0001C76A
 public MixingWaveProvider32()
 {
     this.waveFormat     = WaveFormat.CreateIeeeFloatWaveFormat(44100, 2);
     this.bytesPerSample = 4;
     this.inputs         = new List <IWaveProvider>();
 }
 /// <summary>
 /// Allows you to specify the sample rate and channels for this WaveProvider
 /// (should be initialised before you pass it to a wave player)
 /// </summary>
 public void SetWaveFormat(int sampleRate, int channels)
 {
     this.waveFormat = WaveFormat.CreateIeeeFloatWaveFormat(sampleRate, channels);
 }