static void Initialize() { Environment.SetEnvironmentVariable("PATH", Environment.GetEnvironmentVariable("PATH") + ";" + Environment.CurrentDirectory + "\\libs"); dtClock = new Stopwatch(); textFps = new Text("0", new Font(new FileStream("assets\\fonts\\arial.ttf", FileMode.Open, FileAccess.Read))); window = new RenderWindow(new VideoMode(1280, 768), "Test", Styles.Default); window.SetFramerateLimit(60); window.SetTitle("NATE"); tiles = new TileManager("assets\\tilemaps\\rpgtiles.png", 32); iMap = new MapInterface(); //map = new Map(new Vector2i(32, 32), ((int)tiles.image.Size.X / tiles.tileSize) * ((int)tiles.image.Size.Y / tiles.tileSize), true); -- for random //map = new Map(new Vector2i(32, 32), ((int)tiles.image.Size.X / tiles.tileSize) * ((int)tiles.image.Size.Y / tiles.tileSize), false); -- blank map = iMap.ReadMap("map1.ntm"); scaling = new Vector2f(2, 2); textureCollection = new Texture[(tiles.image.Size.X / tiles.tileSize) * (tiles.image.Size.Y / tiles.tileSize)]; camera = new Camera(); camera.speed = 1000; window.Closed += (s, a) => window.Close(); window.KeyPressed += (s, a) => { if (a.Code == Keyboard.Key.Z) { iMap.WriteMap("map0.ntm", map); } }; window.MouseWheelMoved += (s, a) => { scaling.X += a.Delta * 0.075f; scaling.Y += a.Delta * 0.075f; }; dtClock.Start(); for (int i = 0; i < (tiles.image.Size.X / tiles.tileSize) * (tiles.image.Size.Y / tiles.tileSize); i++) { textureCollection[i] = tiles.GetTile(i); textureCollection[i].Smooth = false; } }